
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.4Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全剧情配音的类 2D 塞尔达。 猫确实很多,还有[strike]萝莉妈妈[/strike] 主线剧情就是 JRPG 王道。 开场主角给不能出城的公主直播冒险,很快就变成了约会的氛围。 而好景不长,公主陷入了危机,受公主保护的王国也因此受到覆灭的威胁。 主角出发寻找拯救王国的方法,并在路上遇到了跟 navi 长得很像的飞飞。 和飞飞周游了不同时代的世界之后,找到并消灭了大魔王。 有趣的是剧情到这里并没有结束,还有更大的谜团等待着主角去解决。 游戏的几个结局是递进的关系,并不是某个地方做了选择之后简单改变; 要到达好结局,需要对世界进行更彻底的探索, 最后会发现主要角色的生平紧紧缠绕在了一起。 (当然需要忽略一些时间悖论) 支线任务数量不算很多,不需要大量通马桶。 有些任务跨越了多个时代,完成之后也“让未来更加美好”。 (当然还需要忽略一些时间悖论) 地图设计应该是诟病比较多的部分。 四个时代的设计虽然有点意思,但由于故事都发生在同一个地方, 大地图和地标基本都是一致的,只在部分通路有调整。 实际体验就是同样的地图探了四次,确实重复有点太多。 可能是为了四个时代这盘醋的妥协了。 解密的部分主要存在于地图上的迷宫和生命神殿。 迷宫以某个特定时代为主,其他时代沿用地图, 但路径大幅简化,奖励变为一两个箱子。 部分迷宫设计得还可以,整体的难度并不高, 有些地方可以看出来特意降低了难度。 数量上确实有点少,玩着意犹未尽。 战斗系统比较简单,但元素也不少。 近战武器有四种,远程武器有三种。 除了炸弹外的武器都能进行普通攻击和蓄力攻击。 盾牌在升级后能进行盾反(无法抵抗),时机很宽裕。 武器上还能装备魔石,或提升性能或改变特性, 甚至有被破盾之后能连续打出剑气这种强力技能。 除了武器外,飞飞也有五种魔法能配合一起战斗, 配合偶尔出现的无限魔法机制可以一直放一直爽。 怪物设计个人认为是一个亮点。 虽然整体数量不是很多,但基本没有换色换皮怪。 每个蛮族(包括魔法造物)都有攻击方式各异的怪物。 除了这些杂鱼怪物,头目怪物也是各个蛮族中的精英。 头目战斗有简单和难两个版本,可以说是游戏内最有趣的内容。 音乐一如既往的好。 游戏还提供了内部播放器,推进主线和玩小游戏就可以解锁。 整体还是做得比较好的一款游戏,虽然日厂价格确实贵。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 5.5K | 76% | $39.99 | |
| $2.9M | 2.5K | 95% | $39.99 | |
| $2.9M | 3.2K | 84% | $31.99 | |
| $2.9M | 7.4K | 91% | $19.99 | |
| $2.9M | 8.6K | 95% | $24.99 | |
| $2.9M | 7.9K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $10.4M | 15.5K | 88% | $34.99 | |
| $2.9M | 4K | 69% | $29.99 | |
| $5.5K | 61 | 98% | $4.99 | |
| $10.7K | 22 | 95% | $24.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When reaching the fourth era, there was an abnormal crash issue during the area load switch. Please fix it as soon as possible!
好
因为看过一些人的评价导致以一个比较低的预期开始的游戏,实际玩下来感觉还是可以的,尤其是真结局的王道展开还是很戳我心的,最大的问题还是四个时代地图除了主城以外几乎毫无变化,导致每到一个新的时代都要在重复的地图重新开图这点确实玩的很犯困,但战斗体验其实还不错,后期基本可以秒杀大部分boss感觉就很爽,希望制作组能改善问题做出更好的作品
If you like the classic Zelda games this will be enjoyable. Combat is great and had fun from beginning to end. I was a big fan of the art style as well. If the price tag seems steep and you're not in a rush, wait for a sale but definitely worth a playthrough.
ta chido
There is a bug that tank your fps to the point the game is unplayable when the fairy is on the screen. It seems to only affect NVIDIA/Intel CPU/GPU according to some people (which is what I have). I tried to still play because it only happens after something like 20 min for me, but doing such small sessions is not enjoyable. The bug is still there after 3 weeks, which I guess I can accept, I don't know how much time it needs to be fixed even if it sounds very long, but SE doesn't seem to aknowledge it, they haven't made a single statement about it and they are closing tickets from people reporting it. Looks like they don't care about it. I will try to refund if it still not fixed after a while. About the game itself, I guess it's fine. The gameplay is fine even if it feels like an inferior version of old 2D Zelda games, but the story is very weak and dialogues are written by and for 10 years old. Many negative reviews complaints about the price, and I can only agree for such an uninspired Zelda clone and in such a poor state
Lovely game, no issues so far
每次千辛万苦在图上跳来跳去,结果给我普通资源,搞到后期已经完全不想开宝箱了。战斗吃药切武器也很不方便,为什么不学旷野之息那样把切换界面做简洁一点,地图也是重复的,如果可玩度高一点这样的剧情我是完全可以接受且喜欢的。现在枯燥完全盖过了乐趣,感觉很不值这个价格。
Love the game so far, it reminds me of Legend of Zelda.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.