
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.4Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]只推荐jrpg爱好者入手,长版足够长[/b] HD-2D的美术让人很舒服,战斗马马虎虎,bd起来还是挺爽的,基本上每种武器都能搞出两个方向的bd,剧情上能看出真结局是用了心的,支线快过期了都有提醒,进入过的洞窟都能看到内部宝箱和猫猫的收集情况,设计上还是比较符合现代玩家习惯的,全成就难度很低,而且[u]飞飞很可爱[/u]![strike]浅野组是真的猫奴[/strike] [b]但短板真的不少,偏科太严重了[/b] 主角的攻击方向只有固定的八个,不存在自动瞄准。 [strike]狠狠地惩罚了探索爱好者,[/strike]地图上/洞窟内大多数宝箱内的东西都毫无作用,跑了三百六十五里路,打开宝箱一看,是收集过的低级魔石,但不收集吧,地图上的宝箱图标又很刺眼,食之无味~ 虽然飞飞的能力挺多的,而且在战斗中能有妙用(比如飞飞的漩涡可以吸引老鼠的导弹,直接炸破老鼠boss的防护罩),但用手柄在实际战斗中操作很别扭,基本上只有分身的实战价值比较高。 地图复用很严重,基本上主线相关的洞窟是其他时代同一个位置洞窟的pro max版本。 地图机关的深度很低。
una historia divertida
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Klasse Spiel mit schöner Story.
# 前提 SteamMachineにてプレイ。たまに起動しないことがあったが、再起動すれば問題なし。 ゥルーエンドまで。実績は75%(33/44)解除済。 # よかった ストーリー # 気になった 単調なアクション マップとモンスターの使いまわし # まとめ SFC時代のゼルダ風アクション。 クロノトリガーのようにいくつかの時代を行き来しながら事態を解決していくストーリーはよかった。過去のサブクエストを達成すると現在に影響があったり、過去と現代で血の繋がりが感じられたりする点など。主人公の正体が明らかになり、テーマである言葉「希望はいつもそこにある」につながるのも印象的だった。 ただ、アクションはコンボなどはなく、ボタンを連打して同じ攻撃を繰り返すだけで単調。同じ世界の様々な時代を旅をするせいなのか、ダンジョンもワールドマップも各時代でほとんど同じであり飽きてしまった。敵も同様。アイテム等の収集要素をコンプリートする気にはなれなかった。 昔風のアクションをHD2Dのグラフィックで遊びたいのであればおすすめ。
great
Juegazo
Nunca había jugado algo como The Adventures of Elliot. Cuando descubrí que era la nueva apuesta de Square Enix, con un universo y una historia completamente originales, supe que tenía que darle una oportunidad. Su apartado visual terminó de convencerme, pero jamás imaginé que encontraría una aventura capaz de atraparme de esta manera. El juego me sorprendió hasta convertirse en una de las experiencias que más he disfrutado en mucho tiempo. Hacía años que no sentía ese deseo constante de seguir explorando, descubrir cada secreto y avanzar un poco más, incluso cuando ya debía haber dejado el control. Mi recomendación es simple: no se salten nada. Completen las misiones principales, las secundarias y cada misión de mundo. Exploren todos los rincones y permitan que la aventura se revele a su propio ritmo, porque cada pequeño descubrimiento contribuye a construir este viaje. Sus personajes, la ambientación, la música y la historia —aunque en ciertos momentos pueda sentirse algo repetitiva— forman un mundo hermoso, lleno de identidad y emoción. En cada escenario, melodía y conversación se percibe el cariño y la dedicación que el equipo puso en esta obra. The Adventures of Elliot no fue solamente un juego para mí. Fue una aventura que consiguió devolverme una emoción que creía perdida o muy difícil de volver a sentir. "Porque incluso cuando todo parece estar en contra, la esperanza siempre está presente."
첨에는 개 노잼게임이라 환불 엄청마려웠는데 2시간넘어서 중도하차 3시간도 중도하차 4시간도... 5시간도... 어느순간 요정생기고 스킬배우고 이것저것 늘어나고 퍼즐도 많이 생기고 요정이 귀여워서 계속하게됌 요정생기고 하다보니 또 할만해지네 단점이 생각보다 큼 맵 복사 붙이기 적들도 복사붙이고 색깔놀이 솔직히 쫌만 공들였으면 엄청 괜찮을거같은데... 매우 아쉬운게임
Fun game, story was enjoyable too. I loved how some of the puzzles could be completely ignored, simply by thinking a bit outside the box. Performance on my steamdeck (played on both, LCD and OLED) was good, no stutters or anything like that. One big negative thing however is that, if you're going for achievements, you'll probably get to the "point of no return", where you get told to finish everything you want to finish. BUT some of the collectibles are locked behind continuing the story. So if you're anything like me and google where to find the last few things, you'll just get hit with spoilers for the ending(s)... The thing I googled, but without spoilers: [spoiler] If you have 47 cats collected when reaching the point of no return, you're fine [/spoiler] Another thing I disliked was that "hard mode" for combat meant "you deal less damage and the enemy deals more damage". There was some other things such as not healing on [i] every [/i] save point, higher shop prices and other small things. Overall an enjoyable experience, especially for fans of the older TLOZ games
Avis après le 100% du jeu : Point positif : + Histoire/Ambiance/Rebondissement/Personnages + Quête secondaire + Gameplay Zelda-Like + Bande-son Point négatif : - Map/gameplay/Monstres trop recyclé - Manque de prise de risque dans les idée de développement du jeu - Mauvaise répartition du butin sur la map Conclusion : Jeu très sympa que lequel j'ai passé un bon moment, mais le jeu manque clairement d'une prise de risque pour en faire quelque chose de marquant : beaucoup d'inspiration du style Zelda en vue du dessus, mais TROP a mon goût, et souvent moins bien fait. L'idée de parcourir plusieurs timeline assez tôt dans le jeu c'est plutôt sympa, mais je suis pas sur que ca plaise a tout le monde de parcourir la même map 4 fois avec les même monstres et même donjons. Le jeu nous permet d'explorer rapidement un peu partout, et l'histoire vers la fin est vraiment captivante, ce qui me laisse un bon souvenir de ce jeu. Jouez y si vous êtes curieux de découvrir un jeu sympa en HD-2D, mais si vous cherchez votre prochain jeu préféré je doute que c'est celui-ci malheureusement.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
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| $5.4K | 11 | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 5.5K | 76% | $39.99 | |
| $2.9M | 2.5K | 95% | $39.99 | |
| $2.9M | 3.2K | 84% | $31.99 | |
| $2.9M | 7.4K | 91% | $19.99 | |
| $2.9M | 8.6K | 95% | $24.99 | |
| $2.9M | 7.9K | 89% | $14.99 |