
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.4Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本作的剧情有《永恒的终结》的风范:永恒的终结是一位负责通过操纵时间线来消除人类灾难的时空技师,因一段跨越时空的禁忌之恋看清了这种绝对安全对人类进化的窒息,最终选择亲手摧毁“永恒时空”,把充满未知与无限可能的未来归还给人类;而本作的剧情可以概括为[spoiler]一位获得了时空穿越能力的冒险家为了拯救公主,创造了妖精飞飞指引过去的自己,在千年的轮回中终于找到解除诅咒的方法,创造一个人类和剧情中的反派所在种族携手共进的未来[/spoiler],起承转合非常连贯,切实将主旨“希望”传达了出来;但是细节处理上有不少瑕疵,对时间旅行的历史后果表现较差,不符合《永恒的终结》中提出的“最小更改原则”。[spoiler]例如,玩家先在第二个时代遇到了喵缪族玛妮,之后才在第一个时代救下了幼年的玛妮[/spoiler]相比之下,不少支线[spoiler]例如横跨四个时代找音乐家帮忙完善乐谱最终完成创作的支线[/spoiler]在表达严谨的同时,也能传达出诸如跨越时间的传承、不分时代的人类的朴实情感等主题。 地图设计是我对这个游戏诟病最多的地方。因为游戏设定是[spoiler]四个时代来回穿越[/spoiler],设计上就大大方方一张地图用四遍也太敷衍了吧!如果是地图的主干道相同/相似而能进入的野外地区随着时代变化不同也就罢了,居然还有后面时代获取的解谜道具要传送回前面的时代二次探索的设定。好在游戏总时长不长,不然必定是严重游戏体验的填充设计。 战斗方面,纵然有远程攻击在无魔石辅助的情况下为八向瞄准,在HD-2D视角差的影响下斜角打不中怪物,以及角色机动性差等问题,但在中期获得某些魔法[spoiler]飞飞的能力[/spoiler]后,可以打出意想不到的连招。印象深刻的一个例子是打蛞蝓怪boss时,可以用吸附魔法让蛞蝓怪的核心(玩家只能对核心造成伤害)强制留在场上,一套把boss带走而不用在二阶段与其斗智斗勇。如此搭配产生连锁反应,即使在最高难度下也能较轻松的通过BOSS战。而与之相对的是高难度下小怪伤害高、身板硬,再加上上面提到的地牢要重复探索,难免产生厌倦情绪。 总结: -地图设计复用 -战斗手感略显僵硬 +音乐水平依旧在线 ~剧情细节略有瑕疵,但表达连贯、主旨清晰 主观评分7.5/10 “希望,自在‘彼处’”。
A fantastic game very fun a lot like zelda.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 2.6K | 95% | $39.99 | |
| $2.9M | 5.5K | 76% | $39.99 | |
| $2.9M | 3.2K | 84% | $31.99 | |
| $2.9M | 7.4K | 91% | $19.99 | |
| $2.9M | 8.6K | 95% | $24.99 | |
| $2.9M | 7.9K | 89% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $10.4M | 15.5K | 88% | $34.99 | |
| $2.9M | 4K | 69% | $29.99 | |
| $5.5K | 61 | 98% | $4.99 | |
| $10.7K | 22 | 95% | $24.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 un juego digno de ser disfrutado por su gran historia y modo de juego
不錯
一个我必须给好评的游戏,因为这是个我梦中的游戏,找不到代餐,hd2d的丰富像素动画的arpg,油画版的立绘,无缝进战斗,无缝进出房间还能看到房间外的风景,3d背景导致可以灵活变化视角的演出,卖相上我真挑不出毛病。 打完很感动。这游戏开头几小时我以为是那种没有任何新意的勇者斗恶龙的剧情,只是把几十年前的老游戏用新技术翻新,结果到了一结局发现有些意思了,突然有了种族矛盾情节,npc黑化情节。到了真结局线,主角身份揭晓那刻确实爽到了,这剧情并不是无脑王道,是有巧思的,也用上了时间穿越的背景,我以为就到此为止,结果后面还有一大段众志成城打恶龙的剧情,量大管饱。最难能可贵的是后日谈的部分也很充足,玩过太多打完boss就戛然而止的jrpg,艾略特对玩家的体验非常尊重,玩完能让你睡个好觉。 玩法上确实不算丰富,没有连击,没有技能,战斗基本就是招架然后a蓄力a,武器是有不少选择但说到底玩顺手了也不会换了,资源也有限,小精灵的能力也就探图时候用,地图也不算大,探图过程只有小精灵陪伴,男主还不会回应,地图上的国家也只有人类国,其他地方都是蛮荒之地,没有风土人情这块,会有些枯燥,但不像有人说的一张图打四遍,没有这个情况,打过的图基本就直接借过了,不会重复浪费时间, 如果还有下一部,我建议可用人物多点,国家做多点,战斗系统再深点,boss再难点,现在这个内容量打25小时还是有点撑不起来。话说打差评的人,你们内心对比的更好的对象是谁,伊苏吗?我很好奇,我玩过伊苏,也没觉得比艾略特好。
Une aventure épique, la hd-2D et les musiques toujours aussi magnifiques ! Une histoire simple mais jolie et touchante, le gameplay est agréable et les combats sont dynamiques. J'ai vraiment adoré le fins multiples et le jeu en général. Pour les fans de secret of mana, chrono trigger ect foncez !!!
A really GOOD game that has just a few things holding it back from being a truly GREAT game. First, the art direction is absolutely stunning. The world is vibrant and colorful, Square has really perfected the 2D-3D style. The music overall is pretty good, though nothing about the soundtrack will be truly "iconic" in the way some similar games are. Combat is fun and engaging, with some good variety in the 7 unique weapons, and the magecite systems allows for some real creativity with builds. I played on hard and thought it offered a decent challenge, though I think I probably could've played on the hardest difficulty, as nothing in the game truly had me "stuck" for more than an attempt or two. However, I will say after about the 20 or so hour mark you've kinda seen everything the combat system has to offer, and by the end of the game the combat loop does get slightly repetitive (besides a couple unique boss fights near the end). Speaking of boss fights, they're all really good and some of the best parts of the game. The "Hero's Trial" towards the end of the game offers a great challenge on the harder difficulties. Story is serviceable, if not a bit simplistic and derivative, with a solid message. Adventuring is rewarding with the ability to find new weapons and upgrade the ones you already have, new magecite, upgrading Faie and increasing health. The game has 3 "endings" with the first two not really being endings at all. The game definitely encourages you to get all three to get a complete picture of the story. I actually think that's a pretty interesting way to structure your narrative and provides some of the best moments in the game at the end. The game does falter a bit in a few key areas, though. Outside of a few, the characters aren't very memorable or interesting. The titular character, while a great guy, doesn't ever really have any internal conflict of his own to make him more engaging. He kind of just gets told what to do and is always more than happy to do it, befriending everyone he sees, and never really has any character development himself past the first couple hours. The dungeons, I feel, were pretty underbaked, with extremely easy puzzles. I'm not really even sure you can call them "puzzles". The solution to every dungeon is pretty apparent within a few seconds of being in them. Again, I don't think I got "stuck" and had to REALLY think hard for a solution except MAYBE once or twice among the few dozen dungeons. But my biggest issue with this game are the 4 maps. The game essentially has you explore the SAME map 4 separate times. The only REAL difference is the "hub" town in each era. Otherwise, outside of that, the map is pretty much the same. There's hardly anything that makes each era feel unique and truly different than the previous ones. I feel like the devs could've been way more creative and made the experience of going to a new era more fresh. Different enemy variety, different buildings or caves to explore, entirely new areas that aren't in other eras, etc. By the time I got to the "Age of Budding" I was definitely sick of exploring the same exact map again. The game's setting spans 1000 years, but you don't really get that sense at all. If the era system in the game is the main gimmick, they should've put a little more effort in. All that said, it's one off the few games I ever even bothered 100%ing and getting all the achievements in. I clearly had a great time. I'm hoping it can get a sequel and expand upon what makes the game good and make it even better. 7.3/10
Le jeu est exceptionnel ! Oui d'accord les maps se ressemblent beaucoup à travers les époques, mais l'histoire, les quêtes secondaires et l'addiction que le jeu crée en te faisant chercher partout pour trouver objets et armes différentes font en sorte que d'explorer les maps n'est pas redondant. L'histoire est incroyable et m'a garder sur le bout de ma chaise tout au long de l'aventure. Je recommande ! 9.3 sur 10
Good but not great, a fun Zelda-like that gets a bit over-repetitive. I will also go against the usual review crowd and say that you should absolutely NOT play at a difficulty above normal because the enemies just turn into uninteresting damage sponges and make me want to just run past everything. The game is at it's best when it doesn't take 10 hits to kill a normal-ass slime.
I absolutely had a blast playing this game. The freedom of exploration, the story, the characters, the gameplay....all of it was just a really good time to me. While the game is slightly predictable, and the maps feel incredibly similar across the ages, I found that I didn't mind the repetition and looked forward to catching all of the minor differences. For those who love achievement hunting like me, I'd give it a difficulty of 3/10. You can get all of the achievements in a single playthrough without NG+, with very little additional grinding needed (if any at all).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.