
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.4Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
无聊至极 是个人一个地图打四遍能受了啊
If a modernized version of Link to the Past sounds like something you'd like, you will like this game. To call it an homage would be a bit of an understatement. Even if you never played it, this is a still a very fun game. It's got plenty of issues, too, but nothing that ever broke my interest. The games mechanics are straightforward, simple to understand, afford a lot of fun synergistic customization options through the magicite system, and give you a lot of ways to create your own gameplay style. * Also, it's worth noting that "Normal" difficulty is extremely easy. The only difficulty in the game can be figuring out boss mechanics, and if you watch the cut scene before each boss they basically advertise what you need to do. So, if you want something resembling a challenge, turn the difficulty all the way up. TAoE also gives you freedom to explore (most of the time) and play how you want. It's fun and you're free to find the fun you like. I want to be clear that I think this game's most annoying flaws are easily overcome by this, but there's not much to say about why it's good. Play the demo and, if it's your kind of game, you'll see why by the time you finish it. So, the rest of this review is going to focus on the problems with the game since you might have a better time if you try to work around them: 1) Your companion (being vague to avoid early-game spoilers) is always annoyingly providing information, and most of the time doing so *after* you're obviously aware. For instance, treasure chest sightings usually happening while you're opening a chest or afterwards. The information you get is often repetitive and unnecessary and feels like you're getting it for the first time. I'm sure some of the obvious help your companion provides is in the interesting of helping younger players, but many of us don't want or need it and there should be more granular controls to adjust this. Currently, you can only reduce the amount the companion speaks, and it doesn't change a whole lot. 2) While having lots of fun weapon and magic options is fun (the swinging scythe, albeit extremely OP, is really fun to fight with when paired with teleport), switching can be a pain. First, it didn't help that I played with an 8bitdo Nintendo-layout controller and the game treated it like Xbox, so the buttons were labeled incorrectly. Faie's magic switcher can be configured to cycle with a button press, which helps a lot, but you're still stuck with a slow means of using items and switching weapons. The main reason the weapons switcher sucks is due to how the weapons are positioned and how that doesn't change based on the control scheme. If you use Type A controls (the default), you probably won't notice this, however I think the Tybe B controls are considerably easier to work with but it causes your left weapon to be positioned on the right side of the switcher and the left weapon to be positioned on the right. It took me half the game to realize I just can't trust what I'm seeing in order to switch more efficiently. There's only so much the game can do to make switching simple when you have so many options, but it shouldn't be doing anything to make it worse. 3) There are multiple endings in the game, but if you want any other than the bad one, finding it isn't obvious. I don't actually have a problem with the need to do a little work to figure things out, but the game holds your hand through literally everything else. So, when you're left to figure out what to do after getting the bad ending, you're only really told that a better ending exists and you have to find it. This wouldn't be a problem if the game made it clear it's your job to figure it out, because otherwise it can seem like you already did everything you need to but you did something wrong at the end. 4) A lot of what you do in the game is repetitive. It doesn't feel as annoyingly redundant as, for example, Bravely Default games, but I think there was opportunity to use a bit more variance in storytelling. I don't think it's a spoiler to say this game involves time travel, and so you might expect the world to change in a notable way depending on the era, but those changes are generally more of annoyance than an interest (e.g. you're blocked somewhere in one era that you aren't in another and the reasons appear to be 100% arbitrary). In general, the biggest challenge in this game can be finding a path through or discovering key mechanics like how to dive underwater. Part of the fun of these games is finding things on your own, but finding passages 5) Adventurer Guideposts are very helpful, but they're absent from about three key locations that make you have to travel a lot by foot. I don't see any benefit in this. I often traveled by foot on purpose, because it's fun, but I think that ought to be a choice. Also, if you're inside, you can only travel to other guideposts in that location. That means you travel to the nearest exit guidepost, leave, and then travel to the outdoor one you want to go to. This isn't a huge problem, but it means you're going to a loading screen two times in a row when only one should be needed. I'm not sure why they did this. The wasted time adds up more than you might expect. 6) Despite being a low-poly game with pixel art, this game is extremely resource-intensive. This isn't surprising, given that this team seems to never put any effort into an efficiency, but TAoE is hungrier for resources than any other of its family (e.g. Octopath and Triangle Strategy). Whenever the game had an uninstalled update, it would drop to a low frame rate (guessing about 15fps) and feel like playing in slow motion. Restarting and installing the update was the only fix. I am a dev, myself, and have programmed environments that look like this game. There is no reason for a game like this to be so resource hungry. 7) Most of the quests are really stupid, and the music quest is the absolute worst of them. They're basically fetch quests that are pose no challenge and are just excessively tedious. They don't seem to have had much thought put into making them fun or unique or interesting, but rather just pad the game with unnecessary tasks. It did feel like the music quest was an attempt to do something interesting, but I just found it incredibly annoying and pointless. 8) This is going to seem like a spoiler but it's not: the final boss poses no challenge whatsoever. You can kill it with the bow in about 10 seconds without moving. Pretty much every boss that precedes it poses a greater challenge. I won on the first try without taking any damage, which is not something I can say about any other boss in the game. Even with handicaps you may choose to fight with for, uh, reasons, it's still incredibly easy. 9) This isn't exactly a complaint, but I think it should be noted: the game's story is extremely plain, predictable, and unengaging. That being said, this isn't a story game—it's a retro adventure RPG, down to its complete lack of diversity and save-the-princess objective, with a flawless hero that never strays from his moral code or struggles to know what to do. If you're expecting something else, well...don't. :-P I'm a white guy, and despite that and I prefer diversity, strong female characters, etc. I also don't think every game has to embody my values and interests. It's just a little weird to me when literally everyone is white, since that's just not what the world looks like at all, but what's nice nowadays is that there's room for all kinds of games. I know there are many under-represented people who are tired of playing white people games. If you're one of them, you'll want to pass on TAoE. Play Cross Code and Alabaster Dawn instead. They are better games. TAoE is still really fun. These are my primary complaints with TAoE but, again, it's a great game and none of these things made me want to stop playing it. I really enjoyed it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재미는 있는데 서브퀘가 너무 구리고 맵 재탕이 너무 심함 겜 자체는 재밌고 할만함
還不錯 Square Enix最近幾年少有的全新IP 劇情滿好的遊戲內容也不差 不過也是很一貫的日式RPG王道劇情 走到一半大概就能猜到內容結局了 不過解謎部分就真的有點濫竽充數了 很多解謎根本沒難度有種故意拖戲用的 不如把一堆只有錢的寶箱改成那些能力道具就好了 加上HD-2D的設計導致斜角不好瞄準也是一大缺點 但說真的整體還是推薦的 當然原價購入可能偏貴就是了
[h2]HOPE IS ALWAYS THERE[/h2] [i]To put it out of the way, there is a setting in the menus to turn off the yapathon your companion does, for the crybabies out there.[/i] We are undoubtedly in the peak of the HD-2D innovation Square Enix has pioneered. With the huge success of Octopath 0, and the recently announced Final Fantasy Resonance, Team Asano are back with Adventures of Elliot. Knowing the HD-2D games have a record of being turn-based throughout its games, for their first take on action, this genuinely [b]was one of the most fun action 2D Zelda-esque experience I've had for quite some time.[/b] The game boasts a satisying combat loop with buff effects that give you accumulating loot while defeating enemies [b]if you ever don't get hit[/b], boosting adrenaline with every encounter. You can do various of mixups 'n combos with the weapons you gain alongside Faie's own companion abilities which makes the game that much more entertaining. Additionally, the game's complimented by insane production values in pixel format. [b]Adventures of Elliot pushes the boundaries of HD-2D cinematography[/b] and delivers one of the most epic spectacles with 2D sprites, Square Enix is doing wonders for the pixel style, innovating to outstanding graphical heights. It really is a beautiful sight to witness this evolution, and that the beloved pixel art will never die. [h3][i]"Nowadays, people don't find the poison in fiction. They crave for stories that act as an antidote to life."[/i][/h3] [i]—Gen Urobichi (author of Fate/Zero, Saya no Uta, Madoka Magica, Psycho Pass)[/i] The world has been rough for quite some time now with the whole geopolitical situation and most importantly, the technological factor that is constantly stripping our humanity and connections with each other. It is for those exact reasons that these [b]stories of hope-core now matters most in a reality that we fear to even be real anymore.[/b] Adventures Elliot's story is a mashup mix between [i]Chrono Trigger[/i] and [i]Orb: The Movements of the Earth[/i], heavily focusing on themes of being the hope for the future generation and that one's good deeds in the present can carry-over in a lifetime. And man, did I tear up in some of the story-beats it offered, most especially best girl Mao. It is also abundantly clear that gamers nowadays fail to appreciate the work that is put into this medium. Games play similarly = ♥♥♥♥. Games play differently = ♥♥♥♥. Everyone riding one's popularized opinion to feel validated for their own opinion, rather than experience something genuine for yourself. This adds up to my earlier point that the world has become too gritty and life too unsavoury. And that is why games and stories like The Adventures of Elliot exist to give the world and players a better light. [b]Because hope is always there.[/b] [i]The Adventures of Elliot: The Millennium Tales — Main Theme by Tomohiro Nakamachi and Yuto Moritani plays while writing this review.[/i]
童年的味道
打王滿好玩的,如果會活用妖精會更強,至於劇情對於老人來說相當足夠了,一邊看一邊玩,還滿有感的
Tenía muchas ganas de este juego pero no me esperaba la sorpresa con la que me iba a encontrar, totalmente recomendado para los que busquen una aventura clásica y una historia que acompaña muy bien a lo largo de todo el viaje.
I enjoyed the game. Recommend to get it at half the price!
what a good a** game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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