
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.4Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un zelda de los antiguos, pero traído a la época que vivimos, muy guay
A great game! As a die-hard Zelda fan, I’m obviously part of the target audience. The story really got to me by the end, even though I had to overlook the numerous ignored time paradoxes and the occasionally really tedious dialogue scenes. But aside from that, this game does everything right and, for me, ranks alongside Okami as the best Zelda clone to date.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 2.6K | 95% | $39.99 | |
| $2.9M | 5.5K | 76% | $39.99 | |
| $2.9M | 3.2K | 84% | $31.99 | |
| $2.9M | 3.5K | 67% | $39.99 | |
| $2.9M | 8.6K | 95% | $24.99 | |
| $2.9M | 4K | 69% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $10.4M | 12.1K | 88% | $34.99 | |
| $2.9M | 4K | 69% | $29.99 | |
| $5.5K | 61 | 98% | $4.99 | |
| $6.9K | 21 | 95% | $16.74 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is like the best 7/10 game I've ever played. It is fantastic in most areas, completely drops the ball in others, but fails to do a single "mind-blowing" thing. I feel most people will enjoy it but very few will actively think about it a week after finishing it. To get the negatives out of the way, the technical side of this game is awful. On most systems it severely underperforms. Faie tanks the framerate. A 2026 game requires you to change resolutions via a .txt file because the menus are so busted. The story is pretty weak, save for the last 5 hours or so ([spoiler] although it honestly should've ended after saving Mao [/spoiler]). It's strange that the game doesn't set up many interesting narrative threads or unanswered questions earlier, as the resolutions to the ones it finally does create are very compelling. It's rare that I become convinced that a games story only serves as a vehicle for gameplay, only to be suddenly hooked after 30 hours. Make of that what you will. The design of the protagonist is pretty bland and one-note. He is extremely generic, and his only real personality trait is the desire to help everyone and persevere through adversity. Elliot never makes the story interesting. The story is interesting because of those around him. The dungeons are also pretty boring. Not a lot to comment on here. No grand dungeon concepts like you would come to expect from Zelda games. However, the bosses are very fun and really creative. Everything else about this game is very enjoyable. The soundtrack is killer, the visuals are gorgeous, and the gameplay is genuinely great. For a Zelda/Mana style adventure game, there are actually a lot of really cool ways to spec into different combat styles. The ability to mix and match weapon upgrades, as well as being able to hot swap between them (and use two at a time!) makes experimenting with synergies a lot of fun. The enemy design is varied as well, so it rarely feels like you can just win by mashing the attack button (even though the game is definitely on the easier side). Exploration is mostly excellent, but with a big asterisk. It really does instill a childlike sense of discovery in you. It makes you curious about what's behind every corner, it pushes you to go down detours to see if you'll find anything interesting, and you almost always do. This is a rare feat for a game like this, one that only Zelda seems to be able to consistently pull off. However, because the protagonist time travels between 4 eras, you are forced to explore the same map 4 times. There is a disappointing lack of variation between these eras, and while the game tries to keep them unique visually and switch around the pathing a bit, it is far too little to keep you engaged in the later stages of the game. TLDR: This game is a great time but is very forgettable. If you're into action rpgs like Zelda, Mana, Ys, etc, buy it on sale.
JUEGAZO
很棒的游戏,剧情很喜欢,风景很好,武器搭配魔石能玩出一点花样,游玩体验还不错,最大的缺点就是几个时代地图一模一样还得反复探索,再加上地图传送点不够多,很多地方去一次绕半天,跑着累人。另外就是男主服装真丑。反正我玩的时候没觉得无聊,尤其支线很多故事很有意思,跟主线联系也很紧密,有让人推下去的欲望。
喜欢ARPG的无脑入就行了。
The game keep crashing every 5 mins fix it
神作
감동이 있다
玩法7分,剧情9分
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.