
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.4Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 Link to the Past gameplay, chrono trigger time exploration, FF aesthetic with great music, presentation and a surprisingly well connected and realized narrative. Cute.
So this game is 60 because the entirety of it is voice acted, yes even the sidequests writing and voice acting for the english dub is very well done, genuinely a selling point. the actual story itself is as deep as it needs to be, shallow end at the local community park, but its written like its a fancy uppity rich person park gameplay wise is that it works. nothing feels super janky or unfair, but elliot is insanely committal at first. the idea is that you upgrade the attacks or other kit with what are essentially paper mario badges and equipment. really helps that enemies follow the same rules you do. the environment is purposefully unclear and misleading. like it felt like i was exploring and this was a deliberate choice from the devs. idk there's something nice about playing hide and seek with the map icons overal solid experience, enough for me to want dlc with like a pit of 10000 trials and a few more boss gauntlets to unlock in the arena shrine. no seriously creative studio 5 if you're reading this pretty pretty please give me 10K floors of punishment and ♥♥♥♥♥♥♥♥ enemy encounters that's only beatable if you don't drop the combo while going through it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Avis après le 100% du jeu : Point positif : + Histoire/Ambiance/Rebondissement/Personnages + Quête secondaire + Gameplay Zelda-Like + Bande-son Point négatif : - Map/gameplay/Monstres trop recyclé - Manque de prise de risque dans les idée de développement du jeu - Mauvaise répartition du butin sur la map Conclusion : Jeu très sympa que lequel j'ai passé un bon moment, mais le jeu manque clairement d'une prise de risque pour en faire quelque chose de marquant : beaucoup d'inspiration du style Zelda en vue du dessus, mais TROP a mon goût, et souvent moins bien fait. L'idée de parcourir plusieurs timeline assez tôt dans le jeu c'est plutôt sympa, mais je suis pas sur que ca plaise a tout le monde de parcourir la même map 4 fois avec les même monstres et même donjons. Le jeu nous permet d'explorer rapidement un peu partout, et l'histoire vers la fin est vraiment captivante, ce qui me laisse un bon souvenir de ce jeu. Jouez y si vous êtes curieux de découvrir un jeu sympa en HD-2D, mais si vous cherchez votre prochain jeu préféré je doute que c'est celui-ci malheureusement.
This is a amazing for game for fans of Zelda. It is quite expensive but there is a long demo to see if you really wanna pay full price, personally I do think it is worth full price but thats up to you. There are a lot of achievements in this game and multiple to collect. There a heaps of quests to do and secrets to find. This is a marvelous game and im praying we get a sequel.
GoTy
Fun game, story was enjoyable too. I loved how some of the puzzles could be completely ignored, simply by thinking a bit outside the box. Performance on my steamdeck (played on both, LCD and OLED) was good, no stutters or anything like that. One big negative thing however is that, if you're going for achievements, you'll probably get to the "point of no return", where you get told to finish everything you want to finish. BUT some of the collectibles are locked behind continuing the story. So if you're anything like me and google where to find the last few things, you'll just get hit with spoilers for the ending(s)... The thing I googled, but without spoilers: [spoiler] If you have 47 cats collected when reaching the point of no return, you're fine [/spoiler] Another thing I disliked was that "hard mode" for combat meant "you deal less damage and the enemy deals more damage". There was some other things such as not healing on [i] every [/i] save point, higher shop prices and other small things. Overall an enjoyable experience, especially for fans of the older TLOZ games
첨에는 개 노잼게임이라 환불 엄청마려웠는데 2시간넘어서 중도하차 3시간도 중도하차 4시간도... 5시간도... 어느순간 요정생기고 스킬배우고 이것저것 늘어나고 퍼즐도 많이 생기고 요정이 귀여워서 계속하게됌 요정생기고 하다보니 또 할만해지네 단점이 생각보다 큼 맵 복사 붙이기 적들도 복사붙이고 색깔놀이 솔직히 쫌만 공들였으면 엄청 괜찮을거같은데... 매우 아쉬운게임
Nunca había jugado algo como The Adventures of Elliot. Cuando descubrí que era la nueva apuesta de Square Enix, con un universo y una historia completamente originales, supe que tenía que darle una oportunidad. Su apartado visual terminó de convencerme, pero jamás imaginé que encontraría una aventura capaz de atraparme de esta manera. El juego me sorprendió hasta convertirse en una de las experiencias que más he disfrutado en mucho tiempo. Hacía años que no sentía ese deseo constante de seguir explorando, descubrir cada secreto y avanzar un poco más, incluso cuando ya debía haber dejado el control. Mi recomendación es simple: no se salten nada. Completen las misiones principales, las secundarias y cada misión de mundo. Exploren todos los rincones y permitan que la aventura se revele a su propio ritmo, porque cada pequeño descubrimiento contribuye a construir este viaje. Sus personajes, la ambientación, la música y la historia —aunque en ciertos momentos pueda sentirse algo repetitiva— forman un mundo hermoso, lleno de identidad y emoción. En cada escenario, melodía y conversación se percibe el cariño y la dedicación que el equipo puso en esta obra. The Adventures of Elliot no fue solamente un juego para mí. Fue una aventura que consiguió devolverme una emoción que creía perdida o muy difícil de volver a sentir. "Porque incluso cuando todo parece estar en contra, la esperanza siempre está presente."
Fantastic throw back to 16 bit adventure games.
love it, hit me hard nostalgically but in todays quality. simple to play but able to make it difficult how you chooose to play it. difficult enough anyway. fun game i dont want peolpe seeing me play. childishlly delicous
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| $6.5K | 20 | 95% | $16.74 |