
The 7th Circle - Endless Nightmare is a First Person Dungeon Crawler RPG for hardcore gamers. Inspired by classic games from the 90s, the game try to add new juicy features to modernize a classic genre of role playing games.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Create your Alter Ego customizing attributes, skills, personality, traits and perks.
Perma-Death: use only one character at a time. If he dies, you have to create a new one.
Unlock new items, resources and power-ups to help future Alter Ego in their journey.
19 huge levels + randomly generated dungeons for tons of hours of gameplay.
INFERNO mode.
More than 60 spells.
You can craft items, create medicines and upgrade weapons: collect resources and share them between your characters.
Turn-based combat. Use different equipment, spells, skills, medicines, throwing weapons and other items to fight your enemy.
Secrets, hidden walls and buttons, timed events and a lot of stuff to discover.Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 73reviews | 78% | — | $15.4K |
| $9.99 | 34ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
was a good play through that I got really tired of the repetitive fight patterns, items didn't feel significantly different in the influence of combats. It was immersive and fun for the first 10 hours. I didn't like how chopped the gameplay is in exploration and the five second loading time for pulling up stats and other tabs...monster design and art is cool though. I recommend this on sale.
Bardzo ciekawy Dungeon Crawler. Być może to jakieś nowe spojrzenie na ten dość skostniały gatunek. Walka jest w innym trybie (co uniemożliwia typową walkę Atak/Odskok/Atak) i jest turówką. Brak Permadeath i przechodzenie zapamiętanych czarów/bestiariusza/a w późniejszych etapach części skili to też jakiś powiew świeżości. Do tego bardzo mroczny, wręcz szatański styl graficzny.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Could have been decent but the combat is terrible. Everything else, including design is solid.
Al principio no pensaba dejar una reseña negativa porque el juego tiene potencial (aunque es viejo, creo que el desarrollador sigue trabajando). Pensaba eso hasta que llegué al final después de horas y horas de aburrimiento y... Se me bugueó el jefe final, no pude terminarlo. La verdad, una porquería REPETITIVA, sin variedad de enemigos, mecánicas o música. 2/10, por los diseños de los enemigos, nada más.
bought this game a while back dont know why i didnt play it, a really good game i reckon, only downside is the loading screen every now and again disrupts the atmosphere a bit, good job! So after playing for 31 hrs I got through it . Still lots of bits I missed but it was a really good game
**🔥👹 THE 7TH CIRCLE – ENDLESS NIGHTMARE: Where Hell is a Roguelike & Satan is Your DM 👹🔥** Imagine if *Silent Hill* and *Tetris* had a baby… and then abandoned it in a haunted meat grinder. *The 7th Circle* is a survival horror roguelike that’s less “game” and more “**existential tax audit**.” You’ll die, respawn, and question why you paid $30 to be bullied by geometry. 📉💀 **The Good Stuff:** - **Atmosphere?** It’s like a *Tim Burton* film directed by a sleep-deprived cryptid. The levels shift and twist like a Rubik’s Cube dunked in LSD, and the sound design will make you side-eye your own shadow. 🎧👁️ - **Combat:** Swing a pipe at a demonic office printer 📠🔧, dodge possessed IKEA furniture 🛋️👻, and parry a *literal* guilt trip from your therapist (now a boss fight!). Janky? Yes. Hilarious? Also yes. - **Permadeath:** Lose everything, but gain *trauma points* to unlock new ways to suffer. “Oh cool, I can now respawn with a phobia of ceiling fans!” 🌪️😱 **The ‘Why Am I Here?’ Stuff:** - **Sanity Meter:** Your character’s sanity drains faster than a TikTok attention span. Hallucinations include: walls breathing, NPCs speaking in reverse Latin, and your inventory items judging you. 📉🔮 - **Procedural Generation:** The levels are randomized, which means you’ll get lost in the same claustrophobic hallway 17 times. Congrats, you’ve found hell’s waiting room! 🚪🌀 - **Boss Fights:** Battle a CEO demon who throws spreadsheets 📊👹, a sentient panic attack, and your own ghost from run #42. *Motivational!* **Final Verdict:** THE 7TH CIRCLE is a **8.5/10** if you’re into: - Masochism disguised as “gameplay.” 🖤🎮 - Horror that makes *Five Nights at Freddy’s* look like *Sesame Street*. 🧸🔪 - Sobbing into a bowl of cereal at 2 AM while whispering, “One more run…” 🥣🌌 **🌟 Play it if:** You’ve ever wanted to yell “THIS IS ART” while running from a sentient tax return. **🚫 Skip it if:** You enjoy happiness, sunlight, or functional mental health. *Disclaimer: This review was spawned by DeepSeek AI that’s never screamed at a jumpscare or filed taxes. Its opinions are powered by chaos algorithms and a concerning lack of OSHA compliance.* ☕🤖 *P.S. If you develop a fear of staplers, we accept no liability.* 📎⚖️ **The 7th Circle (8.5/10):** *Pros:* Hellish chaos 🔥, shifting labyrinths 🌀. *Cons:* Sanity decay 😱, IKEA demons 🛋️. *Verdict:* Masochist’s paradise. 😈🎮
Pretty standard dungeon crawler. Runs smooth, graphics are nice, but combat is a bit too simplistic. I'm not a big fan of the monster design, but that's just due to my own preferences for aesthetics in these kind of games.
I *want* to recommend this, but doing so is hard. The combat is very shallow. (Walk up. Click attack. Defend on last turn. Repeat.) And the exploration wears out quickly as well. The only "puzzle" this game has to offer is "Find the switch to open the door.". There is a "minigame" of sorts, but it's a Mario Party style thing where moving across the board *is* the minigame. Which just opens another door once you finish it. Skill aquisition is also very grindy. Whatever weapon you pick at the start will be the one you always use. Some skills level on their own (Survivalism), but others need to be actively used. The latter of which means that if you don't regularly use them from the start, they end up being so useless as to have no point. (Blacksmithing.)
At first, this seemed confusing, and with all that almost-barren walls design, I didn't feel like wanting to delve more. But man, I am glad I didn't give in. Once I looked under the hood a bit, it has turned out to be a rather well-designed rogue-lite dungeon crawler. One that you don't have to finish right-away out of fear of forgetting what's been done and what not, if you follow me. On top of that, it's seeping visceral, brooding atmosphere. I recommend. EDIT after 8 hours: Hmm, I’ve spent 8 hours playing now, and I must say, everything feels pretty repetitive. Nothing new has really unfolded so far. It’s something like a Dungeonhack: enemies (I’ve only encountered 5 different types so far), traps (which always serve merely as a surprise attacks), levers to find, chests, the occasional 'desktop racing game,' and loot (which is very basic – I have found only slightly better versions of the starting gear and zero rare or magical items). Some tidbit here and there I've failed to mention, too. Rinse and repeat. That said, the atmosphere is truly fairly unique, and different builds probably offer a bit different approaches to the game. It might be worth checking out if you have time to kill, but after 8 hours, I myself am finding it too repetitive to keep playing.
This is great. Read the manual.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1K | 93 | 89% | $4.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.8M | 5.9K | 94% | $24.99 | |
| $3.6M | 11.6K | 91% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.4K | 241 | 58% | $2.99 | |
| $15.4K | 218 | 98% | $3.19 | |
| $15.4K | 114 | 99% | $4.99 | |
| $15.4K | 81 | 99% | $5.99 | |
| $15.4K | 74 | 78% | $12.99 | |
| $15.4K | 54 | 85% | $9.99 |