
A high-speed 2-button infinite running game of kitty saving and flame evading! This is the prequel to Hot Tin Roof - see where the story of Jones and Franky begins.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
İtfaiyecisiniz ve yangından kedileri kurtarıyorsunuz.Mini parkur oyunu kartları oyun parasının bir kısmını karşılıyor alabilirsiniz.
meow
"Jones On Fire" ist ein Zwei-Knöpfe-Endlos-Runner. Wir sind Feuerwehrmann und müssen natürlich Katzen rennen. Also rennen wir stets nach rechts, springen über brennende Baumstämme oder gleiten unter ihnen durch und sammeln währenddessen möglichst viele Katzen ein. Die Spielfigur hat nur zwei Funktionen: springen oder gleiten. Nach rechts läuft sie vollautomatisch. Also ist die Aufgabe, lediglich gutes Timing beim Springen und Drunterweggleiten zu beweisen und bei Gelegenheit noch möglichst viele Katzen einzusammeln. Das ist mechanisch sehr simpel. Jedes Level wird zwar schwerer, weil die Hindernisse häufiger und schwieriger werden, ist allerdings im Rahmen dieser Vorgaben in der Abfolge zufällig generiert. Das bedeutet, daß wir nie denselben Parcour finden werden und uns dadurch auch nicht Kombinationen merken können. Wir müssen immer im Moment reagieren. Das mag eine Form von Abwechslung bieten, allerdings hätten die Abschnitte auch deutlich an Qualität gewinnen können, wenn sie denn handgebaut wären. Die eingesammelten Katzen geben uns Punkte, die wir zwischen den Leveln in Upgrades investieren können. Die können temporär nur für den nächsten Level sein, aber auch dauerhaft. Erfreulicherweise verlieren wir die dauerhaften Upgrades nicht, wenn wie alle Leben verlieren und von vorne anfangen müssen. Das ist nett, aber auch notwendig, denn die Upgrades sind teilweise verdammt teuer und niemals sind alle in einem Run zu finanzierbar. Die Grafik ist bunt, genretypisch comichaft simpel, aber durchaus passend. Allerdings scrollt das Game teils ruckartig, was dazu führen kann, daß man Hindernisse erst spät sieht. Das Spiel ist in gewisser Weise durchaus für eine begrenzte Zeit unterhaltsam und man neigt dazu, immer noch einen weiteren Run zu wagen. Durch die nicht allzu große Abwechslung wird man aber irgendwann die Lust am Spiel verlieren. [h1]Wertung:[/h1] 6/10 Atmosphäre 5/10 Story 6/10 Grafik 5/10 Sound 6/10 Spielmechanik 4/10 Balancing 5/10 Spielspass [h1]Fazit:[/h1] Nur kurzzeitig spaßig. [h1][b]5/10 Gesamtwertung
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jones On Fire to jedna z tych gier, przy których człowiek zastanawia się, co dokładnie brali twórcy podczas wymyślania całej koncepcji. Biegasz, ratujesz koty, wszystko płonie, a na ekranie panuje coraz większy chaos. Rozgrywka jest prosta i kompletnie absurdalna, ale o dziwo działa. Zamiast szybko się znudzić, potrafi wciągnąć i daje sporo frajdy z kolejnych prób ratowania futrzaków. Ktoś musiał być na niezłej bani, kiedy to wymyślał, ale finalnie wyszła z tego naprawdę sympatyczna gierka. Polecam.
Unfinished, repetitive, buggy. This game was meant to be a predatory free to play mobile game, however the developers gave up in the proof of concept phase and just released it on steam instead. The game still has a button saying "coming soon" confirming that the game is in an unfinished state. The game only has 10 levels, 1-8 are too easy, 9 is just right, 10 is meant to be nearly impossible. After you play this game for 10 minutes you have seen everything it has to offer. However to get all achievements you have to grind for a long time. The grind is not fun because a lot of the missions are essentially "play bad on purpose" with quests such as get hit by logs, fire or walls. The camera can glitch out and will do so often on higher difficulty. Some of the obstacles are placed in a way that after dodging one you will get immediately hit by the next one, sometimes they are set up in a way that you can't do anything about it and you will get hit over and over until you die to a single obstacle that cannot be passed. The UI/UX after a level forces you to use a mouse even if you play the actual game with a keyboard or a controller.
Please ignore the playtime on this one. Started playing and just wanted to get the 100%. Uninstalled immediately on getting the last of the incredibly grindy achievements. It's basically a runner game where you control a little firefighter and basically have to jump over or duck under obstacles whilst collecting cats and golden cats along the way. The difficulty ramps up pretty slowly before increasing a lot right at the end. There is a combo jump/duck that is borderline impossible on the very last levels. My main gripe is with just how grindy it is. The achievements are all gained by spending the golden cats you collect on upgrades and collectibles, which take an extremely long time to accrue. The gameplay is not exciting enough to warrant playing it for more than a couple of hours but I've had to stick it out for more than 25, as I'm an idiot who wanted to get all of the pointless achievements. If you're really bored or are wanting something to half-heartedly fill time whilst doing or watching something else, it may be worth a few pennies. 4/10
+20 SOCIAL CREDIT ( ͡° ͜ʖ ͡°) ⣿⣿⣿⣿⣿⠟⠋⠄⠄⠄⠄⠄⠄⠄⢁⠈⢻⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⡀⠭⢿⣿⣿⣿⣿ ⣿⣿⣿⣿⡟⠄⢀⣾⣿⣿⣿⣷⣶⣿⣷⣶⣶⡆⠄⠄⠄⣿⣿⣿⣿ ⣿⣿⣿⣿⡇⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄⠄⢸⣿⣿⣿⣿ ⣿⣿⣿⣿⣇⣼⣿⣿⠿⠶⠙⣿⡟⠡⣴⣿⣽⣿⣧⠄⢸⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣾⣿⣿⣟⣭⣾⣿⣷⣶⣶⣴⣶⣿⣿⢄⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡟⣩⣿⣿⣿⡏⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣹⡋⠘⠷⣦⣀⣠⡶⠁⠈⠁⠄⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣍⠃⣴⣶⡔⠒⠄⣠⢀⠄⠄⠄⡨⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣦⡘⠿⣷⣿⠿⠟⠃⠄⠄⣠⡇⠈⠻⣿⣿⣿⣿ ⣿⣿⣿⣿⡿⠟⠋⢁⣷⣠⠄⠄⠄⠄⣀⣠⣾⡟⠄⠄⠄⠄⠉⠙⠻ ⡿⠟⠋⠁⠄⠄⠄⢸⣿⣿⡯⢓⣴⣾⣿⣿⡟⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⣿⡟⣷⠄⠹⣿⣿⣿⡿⠁⠄⠄⠄⠄⠄⠄⠄⠄ +1 WAIFU ⣿⣿⣿⣿⠛⠛⠉⠄⠁⠄⠄⠉⠛⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⡟⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⡇⠄⠄⠄⠐⠄⠄⠄⠄⠄⠄⠄⠠⣿⣿⣿⣿⣿⣿ ⣿⣿⡇⠄⢀⡀⠠⠃⡐⡀⠠⣶⠄⠄⢀⣿⣿⣿⣿⣿⣿ ⣿⣿⣶⠄⠰⣤⣕⣿⣾⡇⠄⢛⠃⠄⢈⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡇⢀⣻⠟⣻⣿⡇⠄⠧⠄⢀⣾⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣟⢸⣻⣭⡙⢄⢀⠄⠄⠄⠈⢹⣯⣿⣿⣿⣿⣿ ⣿⣿⣿⣭⣿⣿⣿⣧⢸⠄⠄⠄⠄⠄⠈⢸⣿⣿⣿⣿⣿ ⣿⣿⣿⣼⣿⣿⣿⣽⠘⡄⠄⠄⠄⠄⢀⠸⣿⣿⣿⣿⣿ ⡿⣿⣳⣿⣿⣿⣿⣿⠄⠓⠦⠤⠤⠤⠼⢸⣿⣿⣿⣿⣿ ⡹⣧⣿⣿⣿⠿⣿⣿⣿⣿⣿⣿⣿⢇⣓⣾⣿⣿⣿⣿⣿ ⡞⣸⣿⣿⢏⣼⣶⣶⣶⣶⣤⣶⡤⠐⣿⣿⣿⣿⣿⣿⣿ ⣯⣽⣛⠅⣾⣿⣿⣿⣿⣿⡽⣿⣧⡸⢿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡷⠹⠛⠉⠁⠄⠄⠄⠄⠄⠄⠐⠛⠻⣿⣿⣿⣿ ⣿⣿⣿⠃⠄⠄⠄⠄⠄⣠⣤⣤⣤⡄⢤⣤⣤⣤⡘⠻⣿ ⣿⣿⡟⠄⠄⣀⣤⣶⣿⣿⣿⣿⣿⣿⣆⢻⣿⣿⣿⡎⠝ ⣿⡏⠄⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡎⣿⣿⣿⣿⠐ ⣿⡏⣲⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢇⣿⣿⣿⡟⣼ ⣿⡠⠜⣿⣿⣿⣿⣟⡛⠿⠿⠿⠿⠟⠃⠾⠿⢟⡋⢶⣿ ⣿⣧⣄⠙⢿⣿⣿⣿⣿⣿⣷⣦⡀⢰⣾⣿⣿⡿⢣⣿⣿ ⣿⣿⣿⠂⣷⣶⣬⣭⣭⣭⣭⣵⢰⣴⣤⣤⣶⡾⢐⣿⣿ ⣿⣿⣿⣷⡘⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⢃⣼⣿⣿
Cute for about an hour, then it becomes obvious how grindy it is if you want to actually complete/100% the game while the gameplay loop becomes increasingly boring and frustrating. Progression is WAY too slow after a certain point, the gameplay loop doesn't justify the tedious grind it would take to further progress after you get the first 1-2 tiers of upgrades.
ПОЖАРНЫЕ ЛОВЯТ НЕ КОТЯТ, А ФЕЙСПАУН (Сыграно пару часов, без полной прокачки) Суть данного инди: бесконечный гринд, не разделенный на четкие уровни, где вы в роли какашки-пожарного бежите и собираете два типа котят с разными валютами. И по сути: все прохождение этой игры - прокачка способностей до возможного максимума, чтобы снова снова и снова бегать по "хазардам" (они же множетели наград), причем по очень коротким и и ничем не отличающимися друг от друга (происходящими также в одной локации), где наше передвижение ограничено лишь прыжком и скольжением.
insgesamt in ordnung für zwischendurch.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $316 | 6 | 83% | $2.99 | |
| $0 | 22 | 95% | Free | |
| $3.1K | 219 | 88% | $0.99 | |
| $1K | 5 | 100% | $9.99 | |
| $37 | 2 | 100% | $0.99 | |
| $11.6K | 133 | 92% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.4K | 73 | 71% | $9.99 | |
| $15.4K | 73 | 78% | $9.99 | |
| $15.4K | 362 | 33% | $1.99 | |
| $15.4K | 135 | 99% | $4.99 | |
| $15.4K | 60 | 97% | $9.99 | |
| $15.4K | 218 | 98% | $3.19 |