
Punch enemies, take their weapons, and switch combat styles on the fly. Blend combat skills and movement into hectic first-person gun-fu based on three movesets for punches, melee weapons and firearms.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
TEXNOPLAZM is a first-person beat'em'up/shooter hybrid where fists, melee weapons, and firearms collide.
Rip weapons from enemies, switch combat styles on the fly, and chain movement with brutal takedowns.
Unlock powerful moves and passives as you tear through a gothic European cityscape — a future that never was.

Fight enemies by wielding their own weapons against them
Switch combat styles mid fight
Blend movement and combat abilities for inventive takedowns
Unlock special moves and passive abilities
Explore the gothic cityscape of Europe, in a future that never was
Uncover your mysterious origins

Year 200X, somewhere in Europe.
In a world where advanced magic works like technology, extraordinary feats are attainable for those who possess the right sorcerer code.
Nestled in the urban jungle, a street gang traffics synthetic companions known in the underground as “Dolls". One of them follows her routine...until the moment she does not.
Without any directive to guide her, she fights purely on instinct, a machine now unbound by purpose.
She is the Girl With No Name, she is a Technoplasm.
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
doomfist mujer boomer shooter, tiene algunos bugs por aqui y por alla pero es muy disfrutable igual
Really unique game. Could use some polish and balance fixes, but I think the game is gonna be really special when it comes out.
Fun and interesting first-person brawler with great aesthetics Parrying a train in the first hour is one of the coolest things a game can let you do
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Banger music
Really cool first person take on the beat'em up genre. You play as a newly free willed android trying to escape a city filled with undersirables eager to beat you to a pulp. TEXNOPLAZM offers three distinctive combat styles: barehanded, melee weapon and ranged weapon, All three have their strengths and weaknesses and switching between them dynamically is where the combat shines the most. The levels progress linearly and most of the time you'll be fighting is spaces where clever use of your environment is as vital to success as good reflexes and familiarity with your moveset. The levels themselves have decent variety, with various enemy types and hazards to keep things fresh throughout. On top of the great combat, i really liked the game's mood: the environments are rather unique, feeling like cyberpunk grounded in reality, where ancient infrastructure mixes with modern sensibilities to make an interesting cityscape, it feels like walking around a Neo Tokyo ghetto and i love it. Music is also fantastic, it has good variety but the bass heavy electronic tracks match the combat's energy perfectly. Chef's kiss, can't wait to see more of this.
The mechanics in this game are super satisfying and the soundtrack is a banger. Here's some things I think the dev could add or improve. 1. More hud options The HUD is very basic and I think it could have more options (HUD in the middle showing your dashes, weapons and durability left displayed using white/gray to highlight how many shots or hits are left? (something like that), option to add indicators when attacks/parries are coming from behind the player, etc. 2. Way to view tutorials after seeing them for the first time 3. Bugs Softlocks due to doors not opening or enemies attacking strange, missing attacks or getting stuck on geometry 4. Upgrade improvements This might just be personal preference, but I think the upgrades should be acquired by completing challenges or killing a certain amount of enemies instead of finding secrets. In my opinion finding secrets should give you something like costumes, cheats or game modifiers instead of upgrades. 5. Double key binds for actions 6. More monitor settings- full-screen, widescreen, color customization, etc. 7. The parry sound Que is misleading and I think it should be changed to activate when you're actually supposed to parry. I got used to this, but I think this change would make the combat flow better and more intuitive (Especially in large fights) 8. Randomizer mode The combat system is very fun and I think it would add a lot of replay-ability if the game had a randomizer mode.
Pretty fun. Has it's flaws but is totally understandable because is early access. I'm looking towards it because this could totally be a unique and fun game in terms of mechanics and gameplay :)
it alright
Fun game, quick action.
Very stylish, easy to pick up and smash first-person brawler. Great for letting off some steam, especially when you snap into a flow-state. Highly reccomend if you're a fan of RUINER.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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