
The year is 2033. Your name is Tex Murphy, Private Investigator in San Francisco.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]TLDR[/b] An interesting cyberpunk detective premise buried under clunky mechanics, trial-and-error puzzles, and dated adventure design. [9/20⭐, 7h🏅, 2/5💡] [b]Context[/b] Martian Memorandum is a dystopian cyberpunk noir adventure in the style of the original [url=https://steamcommunity.com/id/macwh/recommended/302330/]Mean Streets[/url], though with a much more conventional approach to gameplay. Being a 1991 game, you may feel inclined to give it a pass, but bear in mind that Monkey Island 2 was released the same year. [b]Writing[/b] The game takes place in a post-apocalyptic future populated by radiation-induced mutants, Martian colonies, and the usual evil corporations. This time, Tex is hired to find the missing daughter of a corporate executive, only to discover that her disappearance is tied to an ancient Martian artefact coveted by... just about everyone. Although it is a sequel to Mean Streets, the connection is largely superficial. The plot is serviceable, but little more than an excuse to move between locations. Neither the characters nor the dialogue receive enough development to become particularly engaging. Like its predecessor, the game revolves around interrogating suspects, with deliberately (I think) cheesy, over-the-top dialogue, which can be amusing at times. [b]Aesthetics[/b] This is a 1991 game, but even by the standards of the time I did not find the visuals particularly impressive, although I did enjoy the digitised character portraits. The soundtrack is adequate and fits the noir atmosphere, but quickly becomes repetitive. The sparse voice acting follows the same exaggerated tone as the rest of the game. [b]Gameplay[/b] Unlike Mean Streets, whose mechanics were all over the place, Martian Memorandum is a more traditional point-and-click adventure. You collect and use items, interact through a verb interface, and question NPCs to gather clues. Even navigation has been streamlined: newly discovered locations are automatically added to your destination list, sparing you from manually registering coordinates. Unfortunately, the game still cannot resist introducing action sequences. There are timed events made frustrating by the sluggish interface (snakes, guards), and a couple of particularly dreadful action sections (the laser corridor, the ventilation ducts). Other puzzles are simply based on trial and error, offering no logical basis for their solutions (the quicksand stones being the clearest example). The ventilation maze is especially painful—I solved it almost entirely by trial and error (the fact that the manual includes a hardcoded shortcut is telling enough). The interface remains poor throughout. Even basic character movement is awkward, being restricted to left and right movement. Interrogations are also much simpler than they initially appear: in practice, you just exhaust every available topic until new ones become available. Some conversations require choosing a precise sequence of responses, but the outcomes are largely unpredictable, making trial and error the only reliable strategy. Failure often results in an immediate game over. An in-game help system is available, but instead of offering hints it simply provides the complete solution, which I found rather disappointing. You can die in many ways, whether through action sequences, selecting the wrong dialogue option, or misusing an item, forcing you to reload a previous save. I believe it is also possible to enter unwinnable states, although I did not encounter any. [b]Value[/b] It took me about 7 hours to finish the game, making it somewhat shorter than Mean Streets. You cannot revisit earlier parts of the game, but you can save at any time using multiple save slots. There are no achievements; this was the original version running on Boxer. I cannot see much replay value outside of hardcore Tex Murphy fans. [quote][i]For more puzzle-game reviews and curated lists check out the [url=https://store.steampowered.com/curator/43326007-The-Clueless-Adventurer-Puzzle-Trove/]Puzzle Trove[/url].[/i][/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Tex Murphy: Martian Memorandum[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3797704888 [hr][/hr][h3]Tex Murphy Chronicles[/h3][list][*][url=https://steamcommunity.com/id/sintarandir/recommended/302330]Mean Streets[/url] (1989)[*]Martian Memorandum (1991)[*]Under a Killing Moon (1994)[*]The Pandora Directive (1996)[*]Tex Murphy: Overseer (1998)[*]Tesla Effect: A Tex Murphy Adventure (2014) (Special)[/list][hr][/hr] Znáte film Total Recall s Arnoldem? Tak si ho představte jako typického noir detektiva v near-future San Franciscu a dostanete Texe Murphyho a Marťanské Memorandum. Podoba s filmovým hitem z roku 1990 je sice čistě „náhodná“ (zmutovaní kolonisté na Marsu, bezohledný korporátní magnát i mimozemský artefakt), ale hra z roku 1991 k tomu přidala detektivní klobouk, drsnou školu a nevídané technologické ambice. Na svou dobu šlo o masivní herní kolos. Zatímco běžné adventury se vešly na dvě až čtyři diskety, Martian Memorandum jich vyžadovalo neuvěřitelných 10! Vývojáři z Access Software se totiž pokusili o multimediální revoluci v době, kdy ještě nebyly rozšířené CD-ROM mechaniky. Narvat digitalizovaný voiceover a video sekvence na magnetické disky znamenalo absolutní extrém. Pro tehdejší hráče to znamenalo buď zdlouhavé instalování na drahé pevné disky, nebo neustálé swapování s disketami během hraní, kdy vás systém každou chvíli nutil k výměně a s každou výměnou hrozil nějaký technický problém. Tvůrci tehdy prostě tlačili tehdejší hardware až za jeho absolutní limit, což se podepsalo na celém zážitku. Dnešní verze na Steamu vám navíc bez milosti ukáže, jak toto tehdejší vizuální a zvukové vizionářství zestárlo do naprostého bizáru. Jelikož DOSBox na Steamu neumí správně simulovat originální vzorky externího MIDI modulu Roland MT-32 - který byl taky extrémně drahý - hudba automaticky padá do pípavé AdLib syntézy. K tomu si připočtěte digitalizovaný voiceover komprimovaný přes Sound Blaster – kvůli tehdejším limitům paměti zní hlasy neuvěřitelně plechově, šumí a tahají za uši. Stejným retro očistcem jsou i miniaturní, trhané video sekvence. Protože studio nemělo rozpočet na skutečné herce, do rolí digitalizovaných postav obsadilo samotné vývojáře, jejich rodinné příslušníky nebo uklízečky. Korunou všeho je pak jedna z podezřelých „femme fatale“, kterou očividně hraje vlasatý programátor v ženských šatech a paruce. Bez nostalgických brýlí je to čisté audio-vizuální mučení, které ale má své nepopíratelné, brakové kouzlo. K vizuálnímu pravěku patří i extrémně nízké rozlišení. Tehdejší standard VGA (320x200 pixelů) znamenal, že se video sekvence smrskly do miniaturních okének, ve kterých se herci mění v hromadu hýbajících se kostiček. Detaily obličejů nebo emocí musíte spíše hádat z kontextu. A nenechte se zmást tím, že se hra chlubí dabingem. Vzhledem k tomu, jak obří soubory to na disketách byly, namluvili herci jen první větu nebo pozdrav na začátku rozhovoru. Zbytek hry tvoří masivní hromady textu na obrazovce, které musíte kompletně odklikat. Martian Memorandum je tak ve výsledku spíše interaktivní kyberpunková kniha s občasným plechovým zvukem než skutečný filmový zážitek. Pokud se přes tohle všechno prokoušete, čeká vás sice solidní detektivní příběh, ale technické zpracování vám dnes ukáže strop tehdejších hardware limitů. [hr][/hr] Jedna z prvních vlaštovek mezi hrama typu "interactive movie"... P.S. Klávesové zkratky: CTRL+Q - Ukončit hru a F1-F10 - lišta herních akcí...
Вторая часть представляет собой уже более традиционную видеоадвенчуру. Ну что сказать, классика!
I absolutely love the Tex Murphy adventures. I've played through them many times. I'm horrified that they cancelled "The Poison Pawn." This game is just absolutely not fun to play. And this is coming from someone who actually enjoyed "Mean Streets", despite some of that game's flaws.... like having to fly all over the place. I wrote down every clue. That was fun for me. This game is not. Whether it's having to save/load over and over while crossing quick sand, or hoverboarding around lasers, this game is just incredibly tedious to play. I can't imagine there was a developer that really thought people would enjoy some of the grind of this game. The story was excellent, but I highly recommend watching a youtube video and then moving on to "Under a Killing Moon."
played all "newer" Tex games, this one has timed puzzles making the title a chore, avoid
Alexis Alexander, daughter of business tycoon Marshall Alexander, has disappeared. Daddy believes she has been kidnapped and hires me, Tex Murphy, to find her. That's a pretty simple case for a veteran private investigator as myself. Don't be fooled, though! Finding Alexis isn't that easy. And it's mostly the old school user interface making it so hard. That, and the pixel hunting. Thankfully, the "HELP" verb works as a hotspot locator. Usually I try to avoid those, because I often think they make an adventure game too easy. But this time, I must admit it's pretty essential. Basically I go around trying to convince people to giving me information, either by choosing the right combination of dialogue options (thankfully if you fail and get thrown out, you can just visit them again and start over as if nothing happened) or by offering them a key item. The list of topics you can question people about will slowly grow, and you can also contact your secretary Stacy through your comlink to ask for further information -- if she has something to offer, that is. I lost count of how many times I had to reload. Not only is this a game where you can die, apparently there's also a dead-end if you don't give the correct replies during a dinner date. I really felt like Bill Murray in Groundhog Day trying over and over again to sweettalk Andy MacDowell. Either she fell asleep, or emptied her wine glass in my face, and then I had no means to continue that conversation. So countless reloads later, eventually I got her to answer my questions, and I was able to follow another lead. It was like travelling through time, to an age where you didn't just have to save your game if you wanted to continue playing at a later time. You had to save your game to continue five seconds later! Reload after reload and using all inventory items all over the place finally forced me to look up a hint. Turned out I had gamed my way into an unwinnable state, because I had missed a key item way back when. So, reload to a much earlier safe, move one item to find another, then play through to the finale again and yes, finally, mission accomplished! The girl is saved, we're both still alive, and nobody has entirely blown up either Earth or Mars. I'd say, that's a good day in the life of Tex Murphy! A hard and difficult day, extremely at that, but good nonetheless!
Tex Murphy: Martian Memorandum is a fascinating old-school detective adventure that captures a period when computer games were beginning to experiment seriously with multimedia storytelling. Developed by Access Software and currently published on Steam by Nightdive Studios and Atari, it follows private investigator Tex Murphy through a futuristic mystery filled with noir influences, science fiction, eccentric characters, humor, and increasingly dangerous discoveries. Its technology is obviously dated today, but the ambition behind its presentation and storytelling remains easy to appreciate. Set in 2033, the story puts Tex in the familiar role of a struggling private investigator working in San Francisco. What begins as an investigation develops into a much broader mystery involving powerful individuals, corporate interests, Mars, and secrets with potentially enormous consequences. The narrative succeeds because it gradually expands its scope without abandoning the detective framework at its center. Tex spends much of the adventure pursuing leads, questioning people, searching locations, and attempting to understand how seemingly disconnected pieces of information relate to the case. The point-and-click structure places greater emphasis on investigation and conversation than action. Exploring environments for clues and useful objects is fundamental to progression, while dialogue provides much of the information necessary to uncover new leads. This makes the player feel more like an investigator than simply someone moving between puzzles. Characters are especially important because questioning the right person about the correct subject can reveal information that pushes the case forward. That investigative approach can also become one of the game's biggest challenges. Martian Memorandum belongs to an era when adventure games expected players to experiment extensively and tolerate being stuck. Important clues are not always obvious, and solutions can occasionally depend upon interactions that modern players may consider obscure. The inclusion of on-demand hint screens is therefore particularly welcome. It provides assistance without completely removing the satisfaction of solving the mystery independently. Its mixture of detective noir and futuristic science fiction gives the adventure considerable personality. Tex resembles an old-fashioned private eye transported into a technologically advanced and somewhat dystopian world. Instead of treating that contrast with complete seriousness, the writing frequently embraces humor and eccentricity. The result is an atmosphere that can move between mystery, danger, comedy, cyberpunk, and science fiction without losing its identity. The multimedia presentation is another defining feature. Animated talking characters, digitized speech, sound effects, music, and video-oriented sequences were highly ambitious elements for computer entertainment of its generation. They naturally appear primitive beside contemporary games, particularly in animation quality and visual resolution, but they provide important historical context. Martian Memorandum represents developers experimenting with ways to make adventure games feel more cinematic and character-driven long before full-motion video became a common selling point for PC titles. Visually, the pixel graphics and digitized imagery have aged considerably, although they possess a distinctive retro appeal. Character portraits and environments communicate enough personality to support the detective atmosphere, while the unusual combination of noir imagery and futuristic locations gives the world a recognizable identity. Players interested in authentic early-PC aesthetics may actually find these limitations charming, whereas those expecting modern visual conveniences could struggle with the presentation. The sound design deserves similar consideration. Digitized effects, spoken dialogue, and the musical score contribute greatly to the atmosphere even though their technical quality reflects their era. The talking characters are especially notable because they help conversations feel more personal than purely text-based exchanges. These elements also demonstrate how strongly the game was designed around the idea of multimedia entertainment rather than simply being a conventional graphical adventure. Its strongest qualities are ultimately atmosphere, personality, and historical significance rather than mechanical sophistication. The detective framework remains engaging, the science-fiction mystery becomes increasingly interesting, and Tex himself provides enough personality to carry the investigation. The weaknesses largely come from age: occasionally confusing progression, archaic interface conventions, limited animation, dated audiovisual technology, and puzzle logic that can demand considerable patience. Steam Deck compatibility is currently not officially confirmed with a Steam Deck Verified or Playable classification. The game does have Windows, macOS, and Linux versions and relies on DOSBox-era technology, so technically inclined Steam Deck users may be able to get it running, but it should not be treated as officially Deck-supported. Controller usability and configuration may also require additional adjustment compared with games specifically designed or verified for the handheld. Martian Memorandum is consequently best recommended to players who enjoy classic point-and-click adventures, detective mysteries, retro computer games, or the history of multimedia storytelling. It is considerably harder to recommend to someone seeking modern conveniences and polished contemporary adventure mechanics. For players willing to accept its technological limitations, however, there is a creative and memorable detective story underneath them. It also represents an important stage in the development of Tex Murphy's distinctive blend of private-eye noir, comedy, cyberpunk, mystery, and cinematic experimentation. Rating: 7/10
This is one of those reviews where if steam had a mixed review option, I would choose that. The story is actually really cool, feels like a mix between a noir hard-boiled detective story, with a grand adventure, and it kinda works in its tongue-in-cheek humor. The puzzles though are very hit or miss, some are actually intuitive, especially in the first half, but then when you see that some puzzles are reliant on specific things being uncovered first, and some can even get you stuck in the game, it dampens the experience a bit. The most annoying ones are two puzzles late in the game, one I had to open a 5 walkthroughs just to find out how to SKIP that part because I could never solve it. So why am I still giving it a recommended? Because I still had fun playing it, even though it was mostly annoying. There was still a charm to the design, and the story and characters really still had some things going for it. TLDR; only play this game if you wanna see this awesome story while trudging along puzzles that did not age well.
Une suite plus efficace du fait de la disparition des phases de vol. Le scenario, toujours aussi intéressant, est plus mystique qu'auparavant.
good story line
Players by region
Where this game's players are, estimated from review languages.
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