
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $392.2K — a different platform, not this one.
Tesla vs Lovecraft is an intense top-down twin stick arena shooter from the creators of Crimsonland and Neon Chrome. Play as the enigmatic inventor Nikola Tesla harnessing the static energy to power up Tesla-Mech and give the lovecraftian nightmares a lesson in horror! You are Nikola Tesla, world-famous inventor and genius extraordinaire. At the eve of your greatest invention, your laboratory is burned down by the horror author H.P. Lovecraft, who claims that your actions have put the world in peril. With the help of his occult book, and a vast army of monsters, he has stolen your most precious inventions! Tesla-Mech, an immensely powerful machine of war at your disposal. Mow down your opponents with twin-mounted Tesla-Miniguns, and trample over monsters like they were ants. Quantum Teleportation, packed neatly into one handy portable backpack. (Includes a warning label about Theseus-paradox, whatever that is) If nightmares had nightmares, this is what they’d look like. Monsters so horrible they’ll make you eat up your own sanity! Save the world with a plethora of inventions and gadgets, including (but not limited to) X-Ray Blade and Death Ray Gun.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $14.99 | 94ratings | 86% | — | not modelled |
| $17.99 | 647ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 40 | 78% | $1.49 | |
| — | 255 | 90% | $13.99 | |
| — | 65 | 86% | $14.99 | |
| — | 374 | 70% | $6.99 | |
| — | 7 | 82% | $6.99 | |
| — | 53 | 76% | $19.99 |