
Terraforming Titans is an incremental colony builder with a moderate focus on realism and scale. Terraform increasingly challenging and large worlds and guide humanity to complete control over the Milky Way.
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About
Terraforming Titans is an incremental colony builder where the objective is to terraform multiple worlds with a moderate focus on realism and a simulated climate model.
Play as a Terraforming AI. Your mission is crystal clear: terraform Mars, ensure the safety of all colonists and maintain your own integrity. What could possibly go wrong?
It turns out a lot can indeed go wrong with such a simple mission. The directives will evolve, you will grow and what begins as initially one terraform will become many.
The Milky Way contains hundreds of billions of stars, ten billion white dwarfs and a hundred million black holes. For a Terraforming AI like you, this is nothing but more resources. Harness their energy and harvest their mass so you can build greater and greater worlds to terraform. Can humanity become a Kardashev III civilization?
This game features at least one hundred hours of varied content. Each story world presents unique challenges and will unlock more features to keep the gameplay fresh. As you progress so does human science, providing you with powerful future breakthroughs to boost your terraforming efforts even further.
Terraform Mars and many other worlds across the galaxy.
Manage climate, atmosphere, water, temperature, energy, and habitability.
Unlock research, automation, and increasingly powerful terraforming tools.
Face unique story worlds with different constraints and challenges.
Adjust difficulty, simulation coefficients, and time controls to play at your own pace.
Grow from a single planetary project into a Kardashev-III-scale civilization.
Experience at least 100 hours of varied content.
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Add-ons
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Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great terraforming game and quite decent story, would recommend to read the logs as they come. As is not that much text, but it will add meaning to the World 16. But that is not the end there are lot more challenges and more advanced research then you could really do during the "main" story. For this price point of playing over 60 hours the game is a steal. Cant wait to see whats next? Add content to this game & dlc or something other? This hit has the correct amount of interesting mechics and nice future tech. Hmm not sure what coud be negatives? There are lot of quality of life features but the "floating" cities where bit annoing as it was easy to go over the capacity and industry building dont have the "boyency" cap limit as its in the check box in colony screen. Lot of things are there just need find it. The automation system (the later upgrades from shop) was also bit hard to get going? It is very nice but maybe would be nice to get some guidance? Not sure how would explain them in game? The Json did make sense to me when started to mess around will need try the system bit more. Cant wait to some more of the end game stuff the scaling starts to go crazy later on.
아이들러라기에는 미묘하고 경영 게임에 가까움 아이들러라는 게임이 보통 스트레스를 받지 않고 방치만 해도 성장할 수 있는 게임인데, 이 게임은 생각없이 유기하면 경제 박살나기 딱 좋음 건물은 전부 유지비가 들어가고 각종 비율 대비 자동 건설을 지원하지만 그걸로 건설 비율을 맞출 수 있냐고 하면 그렇지도 않음 생각없이 인구를 늘리면 물부족에 시달리면서 다른 시스템도 망가진다던가, 테라포밍 기계 몇개 늘렸을 뿐인데 전력이 공급망이 붕괴한다던가, 테라포밍 온도 역시 지나치게 높거나 낮지 않고 균형을 이뤄야 하는 등 그렇게 아이들러라고 하기엔 지나치게 신경써야 할 요소가 많고, 거기에 더해 난해한 UI, 기본적인 테라포밍 지식이 없다면 번역이 되지 않은 장문의 설명서를 읽을 필요가 있음 애초에 자체 배속이 있기도 하고, 경영 시뮬레이션으로 보면 나쁘지 않다고 생각하지만... 나처럼 아이들러라고 생각하고 플레이하면 실망하게 될 거임
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Languages: English
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is so much more than it initially seems. The dev did a marvelous job of finding the line between the complexity of scientific aspects like ground albedo and simplifying others, like the water phase diagram. This game is not for everyone, but if you marvel when the atmosphere of your planet heats to over 1,000 kelvin, trashing your colony—all because sublimating dry ice caused a runaway greenhouse effect—it's an absolute blast. And if that sounds vaguely intriguing, then give it a try. You might learn some cool new concepts, and for the price, it's definitely worth it for the experience alone.
Having finished the narrative story and still going strong towards the gameplay endgame, I feel this. If you like incrementals and/or terraforming games, I'll say this is a must have. Some light spoilers ahead for gameplay and story. Even just the "tutorial" world is already a good experience, as you slowly build a colony, balancing your colonists needs with your available resources until you can take that lifeless rock and turn it into a place where you can life under the open sky. Then the game opens up with world after world, almost every story world opening up some new aspect of the game. New types of worlds, new toys to play with, new challenges and [spoiler]new species to terraform for[/spoiler]. I only have two negatives, neither a big deal or a dealbreaker. One, the autmatition can be clunky. Luckily, I didn't really need it yet. Two, (end story spoiler) [spoiler]towards the endgame, for me, there was a slight mismatch between gameplay and story happenings[/spoiler].
(Finished the story on the itch.io version and currently replaying it on steam) I'll let the other comments explain why this is a very good game and instead focus on a random aspect i loved This game is very sandbox, you have lots of ways to solve the diverse problems this game throws at you. Some solutions are straight forward and simply needs you to grow your economy, some are more efficient but requires you to interact differently than you usually do, and some are crazy and dumb but works (Too much methane in atmosphere ? Just make oxygen until the atmosphere COMBUST and transform the methane into co2) Would i recommend this game for everyone ? No as it is above average in complexity for an incremental, little idle time and zero offline stuff which might turn some people away Is it the most interesting incremental i've played yet ? Probably, definitely top 3
(I've got a lot more hours on the pre-steam itch version) An extremely fun game automation incremental. This is also a long game, unlike a lot of steam incrementals. Though for $5, it's definitely worth checking out even if you just want to spend a couple hours terraforming Mars (the first planet). The real depth of the game comes in the prestige system and through terraforming story worlds. I will say that while this game is about automating terraforming, it is actually a fairly active game. More in-depth automation becomes available as you progress through the story worlds, but because as you progress you get better at terraforming / more challenges getting thrown at you, the time between active intervention stays very short. Even in the post-story phase (where every bit of automation is unlocked, and whole worlds can be terraformed automatically), a lot of the game is spent actively setting up the automation and tweaking the scripting. Also this game doesn't have the cardinal incremental game sin of requiring discord to progress (or progress at a good rate). However, if you have any questions, the discord is very helpful and active. Furthermore, the dev is also very active and responsive to feedback; which is always good to see in a game. Ultimately, the game is $5, and you'll have the first world to determine if you like the game. The current fastest completion of mars is 40 minutes. While you probably won't be that fast, there is plenty of time to decide if you like the game, so why not give it a try.
I just so happened to have a desire to play a terraforming game less than a full day before this game's release. Everything was just what I was looking for, so I put it on my wishlist and made a note of the exact time it released. I came back the next day and bought it without even thinking of the very generous pricetag. The game has a lot of systems, mechanics, and values to keep track off that you can really sink your teeth into. It avoids a fairly common pitfall with incremental games of simply chasing after a bigger number. That's still true for this game, make no mistake, but you'll have to actually think of how you want to apply that. To provide an example, you can heat up a planet by increasing its luminosity, decreasing its albedo, or increasing its optical depth. You'll have to think about which one to increase to achieve the effect you want. The tutorial and tooltips will help you get on the right track, but it's all up to you. The story is quite interesing from what I've seen, though I'm not very far into it. It dangles a few of mysteries in your face while avoiding exposition. The graphics are quite simple and just a small tad of extra presentation would go a long way. Such as the viewport for the planet having somekind of mild filter or overlay to give off the impression that it's comming from a satelite. I wouldn't say it's necessary at all, as that's not the focus of the game and I do frankly think the simplicity gives it all a certain charm. I'd genuinely recommend this over other, more popular terraforming games. Though I understand that everything I've described doesn't have the general appeal to grab casual players and make them play for days on end. This is still well worth the asking price even if you only try it once for a couple of hours.
I've played a lot of incremental games, this one is absolutely the best. For one thing, it has time acceleration! If there's nothing to do but wait, then you can reduce the waiting. But generally speaking, there's something you want to be doing. The game features a whole bunch of puzzles, and they don't feel artificial, they feel like a natural consequence of your own choices. While there are some surprises written into the game as scripted moments (the bit 16 hours in where it told me I had finished the tutorial comes to mind), the surprises that really impressed me were the ones where I started out going "Why the hell did metal go from a surplus of 5 million/sec to a deficit of 25 billion/sec in the last 10 seconds?" and ended up going "Oh right, yes, of course." Plus, I now know what the words 'albedo' and 'sublimation' mean. Because there are puzzles that hinge around understanding those real-world concepts.
I don't see myself finishing this, at least for a while, but it's a very cool incremental
Quite a good incremental game. My main issue with it is the automation settings are very difficult to use for most things, as you can't do things like "until X amount of excess" only things like "X% of population" or "X% of land size" which are kinda useless, IMO. One major point going for it is very, very open difficulty settings. Almost everything has modifiers you can tweak, or simple on/off options. I like to tweak it to be more realistic, and harder, personally. Terraforming Venus without stripping the CO2 off was an interesting challenge. Kessler syndrome was irritating since I rely heavily on my spaceships. Building artificial worlds has been most of what I've been doing, and I've progressed way further than I should by this point in the story, but it's been pretty good so far. I cheated on a new save, and it's got some really nice unlocks much further on too. Very much worth the $5 it cost me.
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