
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $237 — a different platform, not this one.
Terra Lander II - Rockslide Resuce is a sequel to Terra Lander , a homage to the classic early days of arcade retro, but this time you will need to rescue the humanoids of the landing pads from the planet through ten levels of increasing difficulty. Navigate the player to the landing pad through increasingly difficult levels within the time limit and with enough fuel. Movement or firing uses up fuel, though levels can be replenished by shooting the fuel dumps. Running out of fuel means you loose control and can't fire. If all fuel dumps are destroyed on any given level the player's fuel tank capacity is doubled for the next level (this does not apply to starting from the highest level reached). Avoid obstacles or lift them out of the way with the tractor beam. Avoid the obstacles and enemy fire while navigating the terrain. Don't land too fast...make sure it's a soft landing. When all the humanoids are collected, fly high above the planet to escape, making sure you have enough fuel. Keep an eye on fuel levels and destroy fuel dumps to replenish. When all levels are complete, they repeat with a slightly higher difficulty setting. When a life is lost the player is temporarily shielded against enemy fire, this is represented by an electrical circular field around the lander just after it is respawned. In Terra Lander II your ship has been upgraded with a force field. Therefore, you have a limited amount on health, but not much so be carfefull! Features: Retro arcade game. Vibrant Colours. Loads of customisations available within the settings menu. Endless replayability.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.25−75% | 9ratings | 52% | — | not modelled |
| $4.99 | 4reviews | 100% | — | $237 | |
| $9.99 | 10ratings | 80% | — | not modelled | |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 30 | 64% | $6.49 | |
| — | 45 | 68% | $5.99 | |
| — | 20 | 60% | $2.99 | |
| — | 100 | 80% | $3.75 | |
| — | 20 | 88% | $7.99 | |
| — | 44 | 70% | $39.99 |