
An alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your chosen faction to take control of Earth’s nations, expand across the Solar System, and battle enemy fleets in tactical combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
An extraterrestrial probe is detected approaching Earth. Unknown to humanity, an alien force has arrived in the far reaches of the icy Kuiper Belt and has begun mining a dwarf planet to prepare for an invasion.
With Earth’s nations unable to unite to address the alien arrival, transnational groups of like-minded political, military, and scientific leaders develop covert channels to coordinate a response. With the aliens' motives uncertain, factions emerge, driven by hope, fear, or greed.
You will control one of these factions.
The Resistance works to form an alliance of nations to mount a coordinated defense.
Humanity First vows to exterminate the aliens alongside any who sympathize with them.
The Servants worship the aliens and believe they will solve all the troubles of the world.
The Protectorate advocates negotiated surrender as the only means to avoid annihilation.
The Academy hopes the alien arrival heralds the opportunity to form an interstellar alliance.
The Initiative seeks to profit from the chaos and destruction.
Project Exodus plans to build a massive starship and flee the Solar System.

A distant anomaly, a mysterious crash site, and a spike in reported disappearances. Could this truly be humanity's first contact with extraterrestrial lifeforms? As your field agents investigate sightings and your scientists race to explore new fields of research, you will slowly learn the truth behind the alien arrival.
From early sightings and UFO crash sites to rampaging alien megafauna and robotic armies, it will rapidly become clear that the other six human factions are not your sole competition. Throughout the game, illustrated events will present you with difficult choices as you investigate growing alien activity on Earth. Uncover the mystery of the aliens’ origins and motives – unless, of course, you are Humanity First, and all that matters to you is extermination.
Terra Invicta has a global research system that creates opportunities for both competition and cooperation. Shared scientific advancement unlocks private engineering projects. Factions can choose to focus on private projects, at the cost of weakening Earth as a whole and ceding influence over global research direction to other factions with different priorities. Left unchecked, factions like the Servants or the Initiative may steer the world’s efforts toward developing methods of social control, rather than propulsion or weapon systems.

You begin on Earth as the head of a shadowy organization devoted to your chosen ideology. The aliens are coming – soon – but your first enemies (and perhaps allies) will be other human factions.
Lead a faction united by ideology, rather than a nation defined by territory. This is a stark change from most strategy games – in Terra Invicta, you will not paint the map with the colors of some chosen nation. Instead you will rule from the shadows and compete with other factions for control points representing a region's military, economic, and political leadership.
Geopolitics is your sandbox – unite or break apart nations as best serves your ends, while using those under your influence to conduct proxy wars against the other six factions. Earth’s regions are modeled in detail, from educational levels and unrest to GDP and inequality. Gaining command over regions with great monetary wealth and military power can allow you to implement your will on Earth, but the war for the Solar System will not be won without also securing regions containing space launch facilities.
Enact your will through a council of politicians, scientists, and operatives sent around the world (and even into space). The starting abilities of these councilors will improve through gaining experience and acquiring control over powerful organizations like intelligence agencies or wealthy corporations. A veteran commander may make the perfect choice to lead a tactical team under the council’s direction, while an experienced diplomat works to secure the funding needed to resist the alien invasion.
Seek out like-minded populations and politicians and take actions to convert followers of opposing ideologies. Public opinion is modeled along multiple axes – the Servants’ alien worship and the Protectorate’s advocacy of negotiated surrender may largely align in terms of support or opposition to the aliens, but events that show the aliens can be defeated have the potential to convince followers of the Protectorate that resistance is a realistic choice.

Terra Invicta bridges the gap between our modern-day world and the vast interstellar empires of other space strategy games, asking you to take humanity’s first steps in colonizing our Solar System, where over 300 asteroids, moons, and planets in constant motion create an ever-changing strategic map.
Start your campaign in the modern day and build your capabilities from the ground up, or begin in the near-future and push into the final frontier from the very start – build space stations and planetary bases, quickly gain control of the inner Solar System, and prepare for the existential threat growing at the far reaches of the system.
Take your faction beyond the confines of Earth, building space stations to act as shipyards and fuel depots, constructing mining stations to acquire advanced resources, and establishing bases to serve as research or construction facilities. Terra Invicta zooms into the strategic geography of the Solar System, presenting space not as a series of isolated stars that you order units to move to and from, but rather a rich and varied landscape of asteroids, moons, dwarf planets, gas giants, and other celestial bodies creating texture and tactical opportunities at every turn.
The expansive map is constantly shifting as celestial bodies orbit the Sun. This means your space stations and forward operating bases are constantly moving as well, forcing you to plan accordingly and adapt to the evolving circumstances – your colonies among the Jovian moons could find that a once-distant alien military outpost or Initiative privateering base has suddenly become a close neighbor.

Terra Invicta explores what might be – how colonies on Mars might function, what plausible engines could power our spaceships, and the nature of how space colonization and warfare might proceed. Players may find themselves establishing a mining base on the asteroid 16 Psyche after noticing it is rich in metals – and then learn that in our world NASA planned The Psyche Mission for the same reason.
Exploring and eventually colonizing space will require access to many resources: water for life support and propellant, metals for manufacturing, fissiles for nuclear drives and weapons, and more. At the start, you’ll have no choice but to acquire such resources on Earth and suffer the high cost of using rockets to escape Earth’s gravity, but over time you’ll increasingly choose to instead rely on asteroid mining and other means of securing local supply.
Spaceship design in Terra Invicta draws from the best of scientific speculation and hard science fiction. You can design your own ships, selecting from an array of weapons, drives, and other modules to place on a variety of hulls, ensuring each ship has the right mix of fuel capacity, maneuverability, and other capabilities.
Tactical combat is built around a realistic simulation of Newtonian physics, where momentum and maneuver in 3D space are just as important as the firepower your ships carry. Fire missiles and use point defense cannons to destroy incoming projectiles; build up momentum then swing hard to bring the enemy into your firing arcs; or grapple with the difficult decision to retract radiators and sacrifice heat dissipation to achieve better armor against an incoming enemy barrage.

Terra Invicta is built with modding support in mind, and much of the game is accessible to modders without a coding background. We hope that the Solar System setting and geopolitics simulation will provide a useful framework for modders to realize their own creative visions.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 9.9Kreviews | 80% | — | $14.5M |
| $39.99 | 273ratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏具有极为丰富的内容,玩家可以在完整的太阳系进行博弈,不过游戏内的大部分舰船武器无法很好的判断作战效果,必须实战测试,但是该游戏缓慢的节奏使得其有些困难,此外,该游戏仍然需要优化性能,我在游戏进行到中期时就能感到明显的卡顿,虽然不影响整体流程,不过优化一下能更具有沉浸感。如果有足够的耐性和承担反复失败的勇气,《地球不屈》值得尝试
Richtig gut. Einiges könnte besser erklärt sein. Neu für mich war die Unübersichtlichkeit des Technikbaums mit versteckten Zweigen. Ja, das ist für Forschung real und richtig, es ist nur in einem Strategiespiel ungewohnt. Die Schwierigkeit erlebte ich als schwankend. Anfangs easy, man denkt sich "läuft", dann zieht sie aber auch auf "verzeihend" an. Man kommt nicht zur Ruhe: Wenn nicht die Aliens dann andere Fraktionen, Popularität aufbauen, Knoten schützen, Konkurrenz eindämmen, ... und ständige Resourcenknappheit. Es wird nicht langweilig. Mal schauen, wie es ab dem Midgame läuft. Ungewohnt auch: Für ein Weltraumspiel muss man schon ziemlich lange die Erde verwalten und forschen, bevor man erste halbwegs nützliche Schiffe bauen kann. Fazit: Klare Kauf&Spiel-Empfehlung.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 16.29/day in the week to Jul 30 → 14.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, German, Polish, Portuguese - Brazil, Italian, Czech, Korean +2 more
| $19.99−50% |
| 113ratings |
| 80% |
| — |
| not modelled |
| $39.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Insanely detailed. For better and for worse. Also the Initiative is the best faction by far. Nothing is more important during an alien invasion than the ROI of our beloved shareholders and members of the Board.
Another "glorified spreadsheet" type game, that will take your life if you let it. If you have too much free time on your hands and a severe case of "paradox brain" I highly recommend this game to you.
I really want to like this more than I ultimately do. The idea behind the game is fantastic and it starts of quite immersive, with influential agents going behind the scenes of nations that are modelled to intricate details. A little too much, with spreadsheets like "unrest this month: -0.000389164, +0.000258221 knowledge". But ok, that can still be fun. Defying this apparent depth is The EU, one of 3 most used starts, which is modelled extremely weird and arcade-y. Basically the game pretends France is the EU and other nations have zero say in it's affairs. It's normal to see France gobbling up Romania and Latvia and parts of Germany without any drawbacks while the rest of the EU get no say at all. Even if the entire rest of the EU is controlled by 1 faction, they are unable to merge at all. By this time Frankenstein France will call itself the "European Union" while all other countries are still members of the "European Union" but not part of the "European Union". Yeah... I don't either. The tutorial is so-so, spamming about 20 pop-ups at game start with mediocre advice, like the window with multiple sentences explaining that the "acknowledge" button confirms your choice and the "cancel" button does the opposite. If that's hard to grasp you really shouldn't be playing this game.. At the same time some other concepts are completely unmentioned. When opening parts of the game you can click an icon to get more pop-ups explaining what everything is; very helpful, but click "x" instead of "-" afterwards and there is no way to get that pop-up again, except by re-enabling the entire tutorial and getting spammed again. There's a ton of resources but a sorely lacking interface; for example control points have a cap and going over carries penalties. One can shed some points but to do that efficiently you need to know how your total is build up. Mouse over the cap, look up the lists section, there is no way to see it: you need to check every individual country to see how much they contribute. Boost is used to send things into space, but there's no way to know if sending a base to the moon is worthwhile yet as you can't see how much it would cost to send the mining rig with it until after you establish the base. Can't do it yet? Now you wait longer because maintaining that base there costs... boost. So play sub-optimally or save-scum. Once you are at the control points cap you might want to send agents to alter public opinion towards the least dangerous other factions, playing the behind the scenes game that this is. You may not be able to hold India, but then let's make sure my friends get it: unfortunately you can't, public opinion, which determines a lot in the game, can only be swayed to your own faction. And that's just the start of the game! I can see the game that could have been, which makes it all the more disappointing it doens't get there.
naja was soll ich sagen trotz Einführung habe ich das spiel nicht verstanden oder ich bin einfach zu blöd aber ich kann leider nicht viel sagen das interface ist meiner Meinung zu groß und hat viel zu viel um da in ruhe reinzukommen Text über Text über Text also wer Lust hat viel zu lesen dann ist das spiel das beste ist leider nix für mich
I'm giving this game a negative review for making it so hard for me to get into. I have wanted to get into it, but I'm already too mentally tired from work to "train" how to play the game. I use the word train here in a formal sense as though you were learning something new at work. Because that's what it feels like...work. But it doesn't feel that way simply because there's a lot to learn. It just throws it all at you at once. It tries to explain everything too quickly. That can work with some games, but this one has so much information you have to sort through and some of the guidance is vague. Like what resource slider are you talking about game? I know that it is in here somewhere, but you have buried so deep in the weeds, that now I'd rather just go do something else...like take a nap...and I'm not much of a napper. It's odd too, because the UI and the pop ups aren't horrible, but there's just something about them...I guess I would say they lack charisma. It just feels like boring information that I just don't have time to care about because I already exhaust so much mental energy on other important things that I put my mind to. I want this to be a game, not a HR training session. In it's defense, part of it may just be me because I evaluate and problem solve data for work. But that doesn't typically drive me away from getting into a complex game. Hearts of Iron IV is one of my favorites and one of the most complex games that I've ever played. I've sunk over 700 hours into that one. It has a very steep learning curve. That one was worth it to me, this one isn't. I don't know who's fault that is exactly, that's just how it is. So, maybe this won't be the case for you. But also from other negative reviews, it sunk in deeper with me that, yeah, it's this game's quarks that just don't agree with me and I'll probably feel like a wasted a bunch of time and energy I could have put into either something more fun or more important. I'm hoping that one of these days, I might be able to get into it, but probably, I will just have better stuff to do for the amount of energy this is requiring.
I sank 200 hours into this on Gamepass, and I'm back for more on steam. This game has it's flaws and the gameplay can drag if you're not into crunchy, data sheet style games. However, if you enjoy that granola kind of game or you're able to work around some of the crunchier bits to enjoy the rest of it then this game is an absolute joy.
[h1][b]这并不是一款轻松好玩的游戏[/b][/h1] 概念很先进,玩法很新颖,信息量非常大,沉浸感很强,确实是一个时间杀手。在细节和硬核方面做得也很出色,让你时刻都保持着一种危机感和战斗欲望 但为什么说它不好玩也不轻松? 游玩中我时时刻刻都在感受十足的压力,甚至还有一丝焦虑,简直是在折磨人!不说几乎没有的新手指引和教程,重复操作量大,屎一样的战略数值平衡,连基本的军事常识都没有,而且AI简直是在故意恶心人。多的不说了,游玩体验十分难受,令人受不了的地方实在太多了,总之我不建议在这款游戏上浪费时间 另外 什么叫做贵族制?什么叫做“腐败的将领”?什么叫西藏和新疆是殖民地?藏南为什么在印度版图里?你尊重中国玩家吗?我敢说制作组的历史理解水平甚至不如普通高中生,你们但凡去找书认真学一学客观的中国历史,而不是就在那些社交软件上听人胡言乱语的主观臆断来建立认知呢?就因为这个我一定要打差评。偏见傲慢和夹带私货的过分程度已经到了幻想的水平。纯纯的政治露阴癖
The idea of this game is spot on for me--but the execution was a huge miss. I like some complexity in my games...but when the tutorial tool tips took hours to read and click through every...tiny...detail in the UI...the game started to look less like a game and more like too much work. Props for the idea, but damn.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 6.9K | 83% | $39.99 | |
| $3.3M | 7.6K | 82% | $14.99 | |
| $216.2M | 137.4K | 88% | $49.99 | |
| $5.4M | 3.2K | 84% | $24.99 | |
| $4.8M | 3.8K | 67% | $39.99 | |
| $276.4K | 291 | 78% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.5M | 33K | 96% | $19.99 | |
| $14.5M | 14.6K | 92% | $25.99 | |
| $14.4M | 31.4K | 96% | $19.99 | |
| $14.4M | 17.4K | 82% | $34.99 | |
| $14.6M | 8.8K | 41% | $59.99 | |
| $14.6M | 14K | 61% | $39.99 |