
Shape breathtaking worlds in Terra Firma 2, a vast simulation where your creations evolve through the forces of nature. Sculpt the land, then watch as weather, erosion, and life itself transform your world into a dynamic, living ecosystem- right down to every plant and creature.
Modeled estimate, not a reported figure. How we estimate →
About
Terra Firma 2 is a powerful simulation of natural forces, giving you the creative freedom to sculpt entire worlds to your liking. Use intuitive tools to alter terrain, adjust rainfall, change temperatures, and tweak tectonic activity.
Your changes set the stage, but the simulation takes over—generating lifelike rivers, eroding mountains, growing forests, and populating ecosystems down to individual plants and animals.
Harnessing the full power of modern GPUs, Terra Firma 2 simulates worlds at an unprecedented scale. Maps can span up to 16,000 km², simulating centuries of natural evolution in seconds, all while allowing you to zoom in to observe wildlife and terrain changes in real time.
Simulate the slow but powerful forces that shape continents. With full tectonic modeling, you can create convergent boundaries that build towering mountain ranges, divergent ones that split the land into rift valleys, and transform boundaries shift massive landmasses.
Life in Terra Firma 2 emerges organically based on the world you create. Plants and animals respond to local conditions such as moisture, temperature, and elevation, resulting in rich ecosystems that feel alive. From boreal forests to mangroves, deserts to alpine tundra, the variety is shaped entirely by your choices.
Take command of world’s climate with the ability to modify rainfall and temperature to create seasonal variations. Melt the snowcaps off the tallest mountain and watch the water flow down to raise the water level, or change the rainfall to see different biomes flourish.
Worlds created in Terra Firma 2 are able to be saved, loaded, and exported to other systems, either as heightmaps or via an exporter to your favourite voxel based game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Brazil, Russian, Arabic, Spanish - Latin America +1 more
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If the free version (Terra Firma 1) is interesting to you and you have the money to spare I recommend giving this a try, it already has a lot more to it and looks like the creator is going to continue expanding. I personally believe that high quality educational software "toys" like this should be supported.
A bit overpriced but delivers what it promises.
> be me > like archeology > watch milo rossi > see him use this game to show how glaciers carve mountains > download this game > now a geography buff
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Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thought this would be a toy I played around with for 5 minutes before getting bored and never playing it again. God I was wrong.
The Milo mentions are right (watch his videos) - this game is absolutely outstanding. It has been watching these bad boys on the spare monitor, seeing the slow progression of two slammed-together chunks of stone that are clearly sharp and torn to shreds into a natural landscape that flows all together. Idyllic vistas form from volcanic remnants and collapsed calderas create a beautiful reminder of the beauty that is found in destruction It is not a fast game, that is to say that you are unlikely to be sitting there doing 5,000 inputs or whatever. It is very "Set and observe". Personally, it likes to start its worlds by slamming its plates together and then placing some volcanic activity around the seam. After a thousand years or so It'll toss it it into a proper ice age - then watch as the landscape is smoothed out by tonnes of ice. What you get at the end is really diverse and beautiful and quite frankly it has almost been late to appointments because of the plan to set the volcanoes before leaving and..... then just.... its so beautiful. This isn't for everyone - but if you like sim games or wish From Dust hadn't been awful? This is absolutely the game for you. Join it, together we can make glades and ranges that hold in them the beauty of nature in a low-poly format. Mwah!
Extremely addictive, can watch river delta create new lowlands for hours imagining how perfect that land would be for civilization before ultimately flooding it. only thing I'd want from this game is the ability to port maps to vintage story as well as minecraft. I mention vintage story because its a more geologically accurate game, and as such could probably handle the different rock types instead of minecraft's generic stone.
Really FREAKING great game, I've been enjoying it for a while then my goat MINIMINUTEMAN MADE A CROSSOVER AND NOW THE GAME IS LIKE 20 TIMES COOLER!
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As many people have already said, I too got this on the recommendation of Milo Rossi in his latest video, I'm so glad I did, it's great fun to sculpt worlds and play god with mountains. I really enjoy watching rivers turn flatland into valleys and mountains washed away by the rain, it puts a lot in perspective. For anyone who is wondering; the game works excellently on the steam deck and has good controls and no problems. It's a really good fun game for any fan of geography and is a good way to see how nature "works" (for want of a better term)
only for the most autistic of geology/geograghy nerds
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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