
Shoot tennis balls at your adversaries and save the city from the evil Explodz Inc. This is no Wimbledon, this is Tennis in the Face! Get ready for some hilarious ragdoll-smashing ball-bouncing action!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 125reviews | 90% | — | $13.3K |
| $4.99 | 2.5Kratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Angry birds but tennis version. Game is alright. not really fun, but casual. Try and retry. Not much to think or strategy. Not a bad game, but not a good one. Has many levels so worth the 1€ i paid for it.
.
Angry Birds Klon für Zwischendurch. Viel Trial and Error, dennoch aufgrund des witzigen Themas und der lustigen Geräusche eine Empfehlung.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $2.99 |
| 71ratings |
| 97% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game, one of my favorites. Finished two times. Love it
good
Fun game. If you like their other games then you'll like this one too.
Tennis in the Face is a playful and energetic indie title developed and published by 10tons Ltd that takes a deliberately ridiculous concept and builds a surprisingly solid game around it. Rather than attempting to simulate tennis in any traditional sense, the game reimagines the sport as a weaponized physics playground, where tennis balls become tools of chaos and precision. From the outset, the tone is unmistakably comedic, leaning into absurdity with confidence and using humor as a framing device for a tightly focused puzzle-action experience. Players take on the role of Pete Pagassi, a disgraced former tennis star determined to reclaim his reputation by dismantling a corrupt corporate empire one tennis ball at a time. The story is intentionally over-the-top and functions more as a humorous backdrop than a driving narrative force, but it provides just enough motivation to contextualize the steady progression through increasingly complex levels. Cutscenes and dialogue are brief and tongue-in-cheek, ensuring that the focus remains on gameplay rather than exposition. At the heart of Tennis in the Face is a physics-driven shooting system built around aiming, timing, and understanding angles. Each level is presented as a compact arena filled with enemies, obstacles, and interactive elements. Players launch tennis balls that ricochet off walls, floors, and objects, knocking enemies into each other or off the screen entirely. Success depends less on reflexes and more on observation and planning, as the most satisfying clears often come from chaining bounces and triggering multi-enemy knockouts with a single well-placed shot. As the game progresses, new enemy types and environmental hazards are introduced, gradually increasing the complexity without fundamentally altering the core mechanics. Some foes require precise angles to defeat, while others are protected by cover that must be manipulated through clever use of ricochets. This steady escalation keeps the experience engaging, encouraging experimentation and rewarding players who take the time to study level layouts rather than rushing through them. While the structure remains consistent throughout, the sheer number of stages provides ample room for the ideas to breathe. The pacing of Tennis in the Face is well-suited to short play sessions. Levels are quick to load and resolve, making the game ideal for pick-up-and-play moments, yet the scoring system and optional completion goals add incentive to replay stages and refine performance. Achieving perfect clears or optimal scores becomes a personal challenge, especially for players who enjoy mastering physics-based mechanics through repetition and fine-tuning. Visually, the game adopts a simple, cartoon-inspired art style that complements its lighthearted tone. Characters are exaggerated and expressive, environments are clean and readable, and the overall presentation prioritizes clarity over detail. While the visuals may feel modest compared to more stylized indie releases, they serve the gameplay effectively by keeping the focus on trajectories, impacts, and movement. The animations of enemies being flung across the screen add a layer of slapstick charm that reinforces the game’s comedic identity. Audio design plays a supporting role, with punchy sound effects emphasizing successful hits and ricochets. The soundtrack is upbeat and arcade-like, reinforcing the game’s energetic rhythm, though it can become repetitive during longer sessions. Still, the audio elements do their job in maintaining momentum and reinforcing the satisfying feedback loop of landing a perfect shot. In terms of depth, Tennis in the Face does not attempt to reinvent the physics-puzzle genre. Its mechanics are straightforward, and its variations are incremental rather than transformative. This can make the experience feel repetitive for players seeking constant novelty, but it also ensures accessibility and consistency. The game knows its limits and operates comfortably within them, delivering a polished version of its core idea rather than overextending itself. Taken as a whole, Tennis in the Face succeeds by committing fully to its absurd premise and executing it with confidence and clarity. It offers a fun, approachable physics-based puzzle experience that rewards creativity and careful aiming without overwhelming the player with complexity. While it may not provide long-term depth or narrative ambition, it excels as a light, entertaining game ideal for casual sessions and players who enjoy the simple pleasure of watching a perfectly angled shot send enemies flying in spectacular fashion. Rating: 7/10
Good👍
Je n'ai pas aimer jouer à ce jeu, surtout le niveau TRÈS insupportable où l'on doit envoyer les balles de tennis sur les devs Le problème de ce niveau : Une balle pour chaque dev, donc si vous vous foirez il faut recommencer, sachant qu'une fois touché la balle disparait comparé au autres niveau, même en ayant la soluce le taux de réussite sera sur votre chance pour que la balle ne touche pas les vitres et surtout rebondisse correctement
Perfect game for trying out GameNative on Odin or Retroid devices.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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