
Become a tennis coach and manage up to 9 players: take care of training sessions, planning, sponsors, team members, and take control of them on the tennis court if you wish so! Will you be able to lead your players to the top of the world hierarchy?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 210reviews | 91% | — | $257.3K |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
补票,但是补不回那年夏天的60小时和两个存档。
In general game is pretty cool It's pretty simple.. but if you like casual managers - then this is right choice for you
An absolute MODEL of both a physical sim and strategic sim. A must buy for any tennis fan.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Simplified Chinese, Traditional Chinese, Romanian, Portuguese - Brazil, Russian, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game allows you to get in-depth into a realistic tennis world, craft your own stories and etch your own name into sporting history. good stuff
alles super
Es bockt :)
This has generally become my default game that I go to, as much because I can just have the 3D games going on in the background and don't really need to devote full attention while doing other things. I wouldn't strictly go as far as saying this game is that realistic, but it achieves the balance of unforced errors to forced errors/winners that I'm not sure any other tennis game has come close to (if not net heavy). Still enjoyable after all the time I've sunk into it, though I can see how other reviewers may have found aspects a bit tedious. I still find quite a bit of replay value in this, which is probably just down to my enjoyment of the management/sim genre and tennis in general, and is who this game does cater to after all. Dev also looks to be actively invested in improving the game on an ongoing basis, which is awesome. Addition - I had not played match mode at time of initial review. As someone who has played Top Spin 4 to death, I think this game on the whole does the tennis simulation thing far better. The addition of the button release could add some depth, but that is a pretty Top Spin specific feature, and I do find myself doing it reflexively while playing this. As a note, playing on controller offers a much better playing experience over keyboard. - Similar to World Tour mode, winner/error rates are reasonable - Positioning always matters - very nice to see! - Can routinely hit the ball out (rather than with most tennis games where it devolves into an attrition war until someone hits a winner, so it becomes beneficial to just be able to blast your opponent off the court), and it is possible to actually work your opponent around with different styles - Took me a while to working up to playing against Pro-10 and poses a legitimate gameplay challenge still. Being on serve actually feels like an advantage, and matches often down to the outcome of a break point here and there, which is great from a tennis simulation standpoint - Missing volleys to a comically wide degree is always amusing (and also much like how I play in real life :) ) A few gripes though: - The music gets pretty tiring after a while - please add more to the cycle - Would have liked to see players in World Tour 3D mode miss by hitting into the net or long more often, rather than wide the majority of the time (from a realism standpoint). This seems to be less of an issue in match play, but still could be better - With the spin measure turned on with each shot, I would think that rpm rather than rps makes more sense as the unit to use given this is what usually is reported on in tennis commentary - When you have both juniors and pros recruited and attending the "same" tournament i.e. grand slams, they don't register as being the same for the purposes of training that require you as the coach to be present - Unity base (this probably can't be fixed as such) can have lower end gear running pretty hot (my hodgepodge tower with 6700+3070 is unfazed, but my 4yo laptop with 8265U+integrated UHD 620 is much less happy but remains playable in World Tour mode. I will only play matches on my tower) Fixed!: - When recruiting players, their titles history gets erased for some reason - at least as far as I've observed with players I've had, then didn't keep on/failed contracts, but picked up later - Since posting the initial review, UK Slam changing clothes to white no longer consistently works. Previously, it applied universally, unless the colours on the model were set to inverted (would appear jarringly black) but now seems very inconsistent - will work some of the time now but does not the majority of the time Non-gripes/things that bother me but I find understandable: - Net play is probably a bit too strong if referencing real life, but it's alright from a game balancing perspective. It also warps the winner/forced error/unforced error counts to be weird and unrealistic - Mr "Fidirir" largely seems to need to come to the net to have any reliable chance at winning despite being called an all rounder. This is an issue with all tennis games though which is an oddity of game balancing, and one I don't think anyone has gotten a real handle on in game design - A few players' playstyles aren't accurate to those they are meant to represent (mainly the less high profile ones), though this is understandable from a game balance perspective General future suggestions: - Would be great to see more swing animations added - Need better "Nodol" forehand animations. The ones attributed to him are pretty awful; the base animation is the one I find the least worst
good sim
**Edited Review** My initial impression after a few hours of my first attempt was pretty negative, with my guy seemingly perpetually injured despite putting his feet up 90% of the time. But I am delighted to see on my second play that that was likely bad luck (or bad play...). This time around has been much more enjoyable and I would thoroughly recommend TEM2 to anyone who enjoys sports management sims in general, even if you're not the biggest tennis fan, because the granularity of this game is crazy - there must be a million tournaments to enter, and the training is highly detailed being able to train not just 'forehand' but forehand power, precision, consistency etc... and a wide range of other skills and attributes. I'm now 1 year in, just won my first Futures tournament, am thousands of pounds in debt, but loving it. So glad I had another go. And my apologies to ManuTOO for my initially negative review.
I first run into this game, by the same author I guess, more than 30 years ago. It was a free demo on the Amiga 500. You could play only one season, and I remember my irritation: I had barely made it to the 8th place in the ranking, but dominated the ATP finals... and then it was over. I searched a long time for the full game, fruitlessly (no Steam, not even internet back then for me at least). Now it's here. Do I recommend it? Well, of course. But only if, like me, you were a child who used dice, pen and paper to make his own sport events. In this case, it's addictive. If however you are looking for a game where you actually play tennis, well... there are no really good ones around AFAIK, but this one surely does not shine for its graphics. So, it depends: remember it's a MANAGEMENT game, and you will not be disappointed. PS forgot to add: I am currently nr.1 in singles and 10 in doubles, I won 5 majors in singles and 1 in doubles. On highest difficulty. Beware, Djokovic! :-)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.1K | 96% | $29.99 | |
| $67.3K | 94 | 69% | $19.99 | |
| $19.7K | 24 | 67% | $19.99 | |
| $415.6K | 464 | 89% | $14.99 | |
| $77K | 150 | 42% | $14.99 | |
| $14.9K | 23 | 100% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $257.3K | 339 | 87% | $19.99 | |
| $257.2K | 361 | 67% | $29.99 | |
| $257.2K | 650 | 80% | $14.99 | |
| $257.2K | 69 | 86% | $199.99 | |
| $257.1K | 2.2K | 79% | $4.99 | |
| $257.4K | 1.5K | 96% | $6.99 |