
A turn-based tactical RPG. Experiment with the talent trees of 23 heroes. Combine abilities with equipment. Defeat 17 terrifying bosses and uncover the secrets of the planet Tenebris!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Tenebris: Terra Incognita is a challenging turn-based RPG set in a gloomy science fiction setting. Take command of the best fighters of humanity and save the expedition of the Solaris starship, which crashed on an uncharted planet infested with terrible monsters!

We are big fans of series like Darkest Dungeon, X-COM and Disciples, and we want to give players a similar experience through deep hero customization and career progression. Having 5 basic classes with easily recognizable roles at the beginning of the playthrough, the player will be able to choose character development branches from 17 advanced classes as they gain experience. Each specialization has separate talent trees, allowing the player to create unique characters within the same class.
The game has a full inventory system. Found or purchased items - weapons, armor, special equipment - can not only improve the basic characteristics of the characters, but also influence their talents or give new abilities.
Experiment with the talent branches of the characters.
Combine your abilities with equipment items.
Create your own unique build, and conquer the world of Tenebris!
The damaged hull of the ship turned out to be the least of the expedition's problems: the people, not having time to recover from the heavy landing, were immediately attacked by huge bugs. The size, speed and aggressiveness of the enemy would not be such a problem if not for the amazing organization of the swarm. These bugs, through chemical signals, are able not only to coordinate, but also to strengthen and accelerate each other. The more there are, the more dangerous each individual enemy is.
If you manage to defend the starship and gain a foothold in the insect-infested Misty Wasteland, your troops will be able to open other areas where the bug scouts do not dare to go. And if you learn from the swarm, you will understand: there, beyond the borders of the wasteland, you will need new abilities, different combat tactics and, most likely - bigger guns.

The Solaris starship is your base and the only relatively safe place on the planet. Here you can purchase weapons and armor, awaken new recruits from cryo-sleep and send wounded heroes for treatment. The resources found in missions will allow you to improve the ship's bays and expand the capabilities of your squad.
In addition to the expedition commander and the head of the security service, together with whom you will solve the main task of escaping the planet, you will be assisted by the chief doctor, leading engineer and warehouse manager. Each crew member will have unique tasks for you, and solving them will allow you to obtain additional resources and technologies that can increase the chances of survival of the expedition.
Be careful - the ship's supplies are scarce, and you will have to fight for the planet's resources. You have to carefully choose what to spend the little you can get in battles.
Will you be able to conquer the dark planet and save the expedition?
The crew has left all the decisions to you - proceed at your own risk!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Hungarian, German, Spanish - Spain, Simplified Chinese, Polish
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная тактическая RPG, которая реально затягивает. Понравилась глубокая система прокачки — много билдов, можно экспериментировать с героями и экипировкой. Миссии разнообразные, приходится думать и подстраивать тактику под разные ситуации. Если любите что-то в духе XCOM или Darkest Dungeon — однозначно стоит попробовать. Стрим можно глянуть тут - https://youtube.com/live/S66fo4BepRo
Очень примитивно сделанна игра, тексты скажем так, буд-то писал какой-то школьник, на 30 минуте командир подбадривает свой отряд и говорит "дерьмо случается", именно эта фраза сразу мне запомнилась, она асоциируется с продуктом, для первой игры видимо хорошо, но для полноценного продукта здесь довольно примитивно и тупо, смесь какой-то 2DX новеллы с тонельной пошаговой стратегией, вот только стратегии тут нет, я не стал играть 1 час 50 минут что-бы вернуть, а даннном случаи хватило 33 минут
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Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really cool game. Very well done. Runs great on Steam deck!
(Offline Steam doesn't count game play time) [h2]Wait On The Version 1.0 Update[/h2] The game itself is really well done, until you realize there are a lot of glaring flaws in it's design. The forcing you to have multiple squads, one decked out, and one underleveled, having to switch them out sequentially, and forcing you into repeated runs of lower stages to gear them up but without a game play speed up toggle (coming in v1.0) it just bores you. You can save scum to revive your squad, which trust me, if you have chosen a higher difficulty you will want to do, for multiple reasons. You can save scum deaths, loot boxes at the start of a mission, run if you're about to die, among other things. It just feels like it's too slow, too safe and too unrewarding to play once you've reached the point where you can't progress anymore because it's early access. A shame. [h2]Conclusion[/h2] It's a perfectly fine game with good concepts, it just needs more updates and adjustments. [b]Video Review TBD[/b] https://youtu.be/5pyqgl2KjPk [quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote]
I have no patience for rng related mission failures.
兄弟,游戏还可以,但是你的中文翻译太烂了,而且存在大量根本没翻译的部分。你是否有修改它的意图?目前这个烂到家的翻译根本无法正常进行游戏,玩起来非常累
Hate to give this a negative review, but I simply did not enjoy what I've played of it. It mostly comes down to UI and user friendliness, you have access to pretty much all information on enemies but its all in a bestiary instead of in a mouse-over or something similar, opening the bestiary doesn't scroll you to the enemies that you are currently in combat with so you need to pick out the 2-4 enemies out of a list of every single enemy. You need to hover over damage over time effects to find out how much damage they deal, which doesn't work on the enemies turn, sometimes it's hard to get these hover windows to show up even on your turn, there is a lot of animation locks and times when you simply cannot interact with the combat even though it feels like you should making the whole thing feel clunky. Speaking of clunky, the homebase menus were very hard for me to interact with, clunky and overloaded, sometimes poorly explained, but that might've just been me. I'm sure there's a good game under all of this, but it's such a red flag to me when games have these (in my opinion) glaring UX issues especially after early access. I will absolutely try this game again if changes are made to make the UI better, the battles snappier and access to information more convenient as I would love to love this game.
Nice little tactical with Starship Trooper vibes set in a Darkest Dungeon like setting. Three difficulty settings and a rewarding loop of levelling and getting the ressources to equip you growing squad makes this a nice loop centered around squad combat Darkest Dungeon style. Branching Classes and skills for each squad member make this rewarding as you grow your squad from level one to currently 20 (30 is the max with release it seems) Thumbs up for this litte gem and looking forward to the full release. Current state has already quite some variety of missions and boss fights. This will certainly be a good game on full release in my opinion.
Did you like Darkest Dungeon 1? Yes? Buy it.
Осторожно! игра вызывает жгучую ненависть и беспричинное залипание! Кривая, дырявая, изъеденная жуками - игра буквально со старта честно пытается оттолкнуть эстетов и снежинок топорными анимациями и зубодробительной сложностью. "Слабакам тут не место!" - называется первая миссия обучения, до которой выживают не только лишь все. По словам разрабов, они вдохновлялись ДД, Х-ком и Дисцайплами, и воистину! Набрали оттуда почему-то все худшее правда. Медленное ползание по уровню с несбалансированно рандомными пачками врагов, лютый гринд между сюжетным прогрессом (рогалик, хардкор!). 5 промахов подряд на 93% точноости (лучшие традиции тактики). Не знаю что съязвить про дисцайплов, но бесит игра примерно так же, как они в свое время, когда коробка от диска не раз влетала в стенку. Но что мы имеем в Тенебрисе после всей этой дани кумирам? А таки массу неожиданно интересных находок. Сложная, интересная боевка с весьма свежей идеей комбо-атак, эволюцией дебаффов и контролем инициативы. Глубокое, увлекательное билдостроение со второй половины прокачки, когда один и тот же класс можно развить на 2-3 совершенно разных роли, причем подбор вещей едва ли не важнее навыков. Танковать снайпером, дамажить медиком, лечить инженером, дебафать танками - игра предоставляет рай для тактических извращений, при этом сохраняя высокую серьезную сложность в боях. Нельзя не отметить и роскошный арт с затейливыми анимациями, особенно во второй половине с новыми врагами и классами. Любопытнейшая хтонь! Игра вообще имеет свойство медитативного микроменеджмента солдатиков с приятным визуалом и фоновой музыкой. В этом плане Тенебрис для меня куда больше похож на какую-нибудь Тею или мехлаб, чем на своих кумиров. Минусов конечно тоже хватает. Игре категорически не хватает жесткого каркаса, по которому можно ориентироваться в прогрессе сюжета. Нарратив получается рваным и нелогичным. Рейды открываются один за другим, иногда по несколько. Толком неясно что там ждет и как долго затянется. В среднем рейд занимает минут 20-30, но бывают бои на 5 минут, а бывает марафон на 2 часа. А в конце такого забега будет бесячая миниигра с поимкой курсора, провалив который останешься без лучшей части награды. Игра в целом неоправданно затянута, и начальные враги успеют изрядно надоесть, прежде чем придет ротация, которая тоже надоест быстрее прибытия следующей. Тем досаднее что качество исполнения для новых врагов и уровней заметно растет, и чем дальше, тем меньше это похоже на простенькую флеш-графику. Так что приходится запастись терпением и гриндить старт. Так же в игре сложная не только тактика, но и стратегия развития резерва и экономики, но увы, до полноценной логистики это не дотягивает из-за возможности бесконечного гринда, обесценивающего всю сложность. Приходится для интереса ограничивать себя в этом гринде, но неплохо бы иметь таки игровые рамки, хотя бы для кастомной сложности. Самоограничение нынче премиум скилл. Но несмотря на все минусы и раздражающие механики, я таки с чистой совестью рекомендую эту игру. За свой ценник и оптимизацию для печатных машинок игра дает дофига добротного контента. Разработчики заметно прибавили в качестве по ходу РД, и надеюсь еще порадуют нас блинчиками
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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