
A party of goblins, granted magic by an ancient spirit, wanders the archipelago, fighting back the terrible Fog. Wield elemental power with wild repercussions in this open-world tactics RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
>load game >face first set of enemies. >theres 8 and you have 4. >there all higher level than you and heal for more than you damage >Lose 15 times while trying to get a single kill each time so that any XP can be generated. >lose 15 more times because having 1 person level 3 doesnt mean ♥♥♥♥ when the enemy has 8 dudes at level 4 >someone sets a bush on fire and youre entire party is wiped in one turn. i mean why the ♥♥♥♥ would you ever make a square based game instead of a hexadecimal game if the major tactic is look at the opponent or get completely ♥♥♥♥♥♥ for 200% damage. theres 9 dudes. you start first so youre always in a positional disadvantage as you can't attack t1 but moving your characters means the enemy can. its just ridiculous.
I really like the game, but the endgame challenges are way, way too hard. (The challenges that are required to complete the game, not any extra stuff.) I brought down the difficulty all the way, and I still can't beat them, even though I checked a guide to optimise my build.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't stand the UI. if you so much as look at an action, it will be selected and used.
An extremely beautiful game rippling with colorful fantasy and poetry of a certain fanatic timbre. Worth the price of admission for the landscape alone.
Get it while its on sale, 10h fun, final fight kinda cheap (you have to retry to get lucky spawns) / ♥♥♥♥ design, other then that nice lil mini tactic game. Gogo indi game - ton of potential wasted by not using the great physics/water system more.
Really great game with in-depth systems and a fun aesthetic and style
Tenderfoot Tactics - Open-World taktisches RPG wurde für mich gemacht. Absolut keine Ahnung im Game zu haben ist für viele Frust & Hürde. Man kann ja nachgucken. :P
Started a bit confusing and overwhelming, but as soon as I started to get a handle on it the enjoyment kept growing and growing. The class system is great, using the maps becomes really satisfying when you start to orient yourself, and they really nailed the atmosphere.
Combining Eidolon (a game about starving to death in the woods) and Viridi (a game about watching your houseplants die) has somehow yielded a game where you trudge around dreamy, impressionist landscapes picking flowers, and stumble into deterministic Final Fantasy Tactics battles played out in hazy vignettes. Like Eidolon, it's gorgeous and obscures mechanical rough edges with storybook presentation. Like Viridi, it will ring pointless to anyone who doesn't have a balcony full of over-watered succulents.
This is my first open world game, and second grid-based/Turn-Based Tactics games after Jean of Arc for the PSP. The tutorial prepped me on the basics of combat, which was familiar enough. I was then let out into the world, and was quickly confused when the characters said to head west, as I lacked a compass. The map does not show where you are, there is no option for that, so I began to walk uphill to where I assumed west was. In my first encounter, I ended up retrying until I gained an enemy team composition and battlefield that was favorable, and narrowly winning. I soon learned that enemies are typically stronger than you, and that I should focus on scouting for items in the overworld that will give me XP faster than if I took on fights. I made my way by boat to a nearby area where several goblins discussed raids, got +400 XP for that, and saw that a crafting system existed but you had to be mindful of what you crafted. A class system soon became apparent, and that seems like the an area for creativity since you have 2 item slots per character, plus classes that can likely enable further skills, beyond than just the standard attack. I imagine this will be what allows you to get some serious depth in combat, using terrain to disrupt enemies. Overall the world seems interesting but a bit large, and constantly shifting graphically, that I was personally getting confused about direction often, which made traversal less appealing. While on land, encounters are everywhere but fighting is not ideal, nor the priority in this game. On a side note, the game ran smoothly and the bosses I fought had a cool design and interesting, albeit mysterious, dialogue. Fans of Twin Peaks may enjoy that. I recommend this to people who like turn-based fights, but I'm unsure if open world fans will love the traversal in the overworld.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $31.8K | 56 | 82% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.3M | 6.4K | 88% | $29.99 | |
| $607.6K | 1.3K | 95% | $19.99 | |
| $603.9K | 925 | 77% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.6K | 308 | 68% | $4.99 | |
| $24.7K | 95 | 74% | $9.99 | |
| $24.7K | 258 | 94% | $4.99 | |
| $24.7K | 170 | 89% | $9.99 | |
| $24.6K | 401 | 76% | $3.99 | |
| $24.6K | 50 | 66% | $19.99 |