
A party of goblins, granted magic by an ancient spirit, wanders the archipelago, fighting back the terrible Fog. Wield elemental power with wild repercussions in this open-world tactics RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played the demo/prequel years back and liked it but never got around to playing. Decided to finally buy it to support the devs. The game is still good, probably won't update this to give more detail like some people do.
游戏整体还是好玩的,只说说缺点吧 难度方面中规中矩,虽然职业平衡并不完美,但战术战斗本身仍然相当有趣,然而除此之外,其它所有系统都没什么存在感,即便是作为另一个重头戏的探索部分也缺少实质性内容,有些无聊。整体内容不算多但是因为分布在各处所以撑起了20-30小时的游玩时间。 虽然大部分机制能慢慢摸索出来,但是现有的引导并没有很清晰的解释游戏中的系统。 独特的美术很梦幻炫酷但实际游玩上有些影响体验。 喜欢战棋式战斗的推荐打折入手。
Got this in a bundle, bought here just to support the developers. Very cool and unique game. Art and ambiance are amazing, combat system is interesting with a ton of unique options, even some surprisingly thoughtful dialogue. Fair warning, the game is kinda obtuse. I didn't realize for awhile that you're supposed to go to the building on the west end of the map early, so I got sorta stuck and dropped off the game for awhile. Very glad I came back and finished it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]GOBLIN FANTASY TACTICS[/h1] [b]Check out the full review on [url=https://youtu.be/dmOukInf_g4]2 Headed Hero![/url][/b] A vast and deep tactics RPG where you get to control a mess of adorable little goblins on a quest to defeat a vicious, demonic fog. Wholesome, psychedelic, expressive, and strange. Only a couple hundred reviews on Steam? This is the definition of hidden gem. Deep job systems, tough battles, exploration that rewards the player for paying attention, and a total lack of handholding without feeling unintuitive. It's brilliant. It's everything you could want out of a tactics game with a unique flavor all its own. HIGHLY recommended. https://youtu.be/dmOukInf_g4
Mario and rabids if you were a group of silly lil guys
Meh...
Eso es un juego de: * Combate por turnos * Exploración * Un banda sonora muy distinta y que comporta muy suavemente con la onda del juego * MuchÍsimas opciones de desarollar tus unidades Es importante de notar que cada elección de Tenderfoot Tactics va a impactar la dificultad. Al comienzo es mejor que evitar los combates cuando puede porque las unidades, tus duendes, son frágiles y faltan las especializaciones. Hay que buscar plantas, mapas y nidos de ave para ganar experiencia de tipo gratis y por eso ganar una mejor vista de donde se ubica. Sí, MAPAS, porque una característica del juego es utilizar imagenes del mundo de los duendes para saber los lugares de las mazmorras, las masmorras en lo que uno puede combatir otros duendes para desbloquear nuevas clases y artículos más poderosos. Su ubicacion no es marcada automtáicamente como muchos juegos, pero eso es uno de los duendes en un mundo lleno de duendes. También, navigar ese mundo es un placer porque tiene diferentes modos de correr y un barcito chulito. Tenderfoot Tactics, mientras no conocen la mayoria de la gente, es uno de los mejores juegos de tácticos por turnos que puede encontrar y tiene la pasión de explorar un mundo original. Además, ya es todo traducido al español.
This game has a lot of novel and interesting ideas that come together in a very well thought out gameplay loop. The highly stylized visuals create a mysterious atmosphere that is strengthened by the sporadic lore snippets you find in item descriptions, and the exploration where you navigate with a map based on the shape of the terrain. When you get into combat, there are interesting terrain simulations such as plant growth, fire spread and water flow. The key to winning fights is managing the turn order by inflicting "unnerve" and "promote," changing the turn order of allies and enemies. Your party members level up different "breeds" (classes) and once you fulfill the level requirements, you can evolve them to another, stronger breed with different abilities, where they start at level 1. This system incentivizes exploration to unlock new breeds and ensures (1) that you get a constant stream of level ups and (2) your party composition and available abilities are constantly in flux. I haven't beaten it yet, but so far: Brilliant game, highly recommended!
I really want to like this game but all the charm and intrigue gets sullied by constant ♥♥♥♥♥♥♥♥ - it's hard to navigate by a regular map but when there psychedelic ♥♥♥♥ all over the screen, visibility is zero since you in the forest, the enemy gropes are everywhere (and they are autoleweled too so ♥♥♥♥ YOU player that tried to level up yourself and find more buff trinkets). You thought that 200 hitpoint bog troll that that can potentially two-three-shoot even the toughest goblins was a menace? Well FU-U-U-U-UCK YOU-U-U-U-U PLAYER there now seven of them and there couple archers too. And wood withes that heal them all. At some point autoleweling made that i can't reliably two shot wood withes, so it got into a ♥♥♥♥♥♥♥ MMO-style ♥♥♥♥♥♥♥♥ where everyone endlessly beats the ewerliwing crap out of each other while healers top everyone up. Oh, and RNG can ♥♥♥♥ you up SO MUCH in SO MANY different ways. I'm so tired, leaving this game for masochistic hikers. Oh and bugs - your squad can stuck on themselwes there regular phisics glithes like catapulting yourself and game stuters sometimes.
The game contains a very poor sense of direction and progression, which the graphics and direction don't supplement and coax into a boon. The tactics are simple and the the number of strategic options is low. The game demands too much discovery and commits the immense sin of punishing that progression. The scaling is completely off. Its almost a great game. 3/10
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Players by region
Where this game's players are, estimated from review languages.
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