
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−80% | 39.3Kreviews | 81% | — | $6.4M |
| $44.99 | 2.6Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't recommend Temtem as a solo experience. There are so many fetch quests all over the place that the adventure is pretty much a Fedex driver simulator. The plot is super generic, the soundtrack forgettable, and a couple NPCs have fun dialogues, but nothing to call home about. After 50 to 90 hours of that, there isn't much for you to do, besides some more grinding to put up with the endgame challenges, playing the dressing game, and hunting for shinies, which is as boring as it sounds. The saving grace of Temtem's solo side is probably the artstyle. Varied and inspired 3D landscapes aren't something you get to see much in PC monster taming games. Creatures and combat animations also look really cool. That being said, if you're not specifically looking for a wholesome PvP experience, you're probably better off spending your money elsewhere. Now, as far as PvP's concerned, Temtem was a really refreshing experience for me. Not only there is a solid enough playerbase that you can actually find matches at all times of the day (which can't be said about any other turn-based monster collection PC game, as far as I know), the game comes with a lot of innovations and solid execution. A draft formula with pick and ban phases, where you put together a team of 8 creatures, but only get to play 5, a lot of moves having extra effects depending on your partner's type and very clever non-conventional statuses come to mind. Also, considering there's less than 100 fully evolved creatures in the game, the amount of viable teams and playstyles is actually astounding. I believe the idea was to make it so that any monster could be relevant in PvP, and it works. There's a variety of stuff that you can try here that it took Pokemon games generations and generations to achieve. It is not all pink. The balance team got let go a tad too early, and some sharp edges remain. That one OP temtem that fits literally anywhere, a couple moves that are just way too strong... But at the end of the day, the balance is still good enough that you can make anything work with enough dedication. Not a masterpiece by any standards, not the game of my life, but one that I'm happy to have played and might come back to once in a while.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
| $44.99 |
| 237ratings |
| 78% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super fun game but my one friends keeps trying to tell me to reset and play with him
Hat mich persönlich leider überhaupt nicht abgeholt und überzeugt. Es mutet wie ein recht kindlich gemachter Klon von Pokemon an, der sich mit Yugioh und anderen bekannten Spielen vermischt hat. Der Kampfstil ist ebenfalls sehr identisch mit schon vorhandenen bekannten Titeln wie Pokemon, wurde aber unnötig verkompliziert damit er anders wirkt. Alles in Allem wirkt es wie eine billige Kopie, die nicht lustige und recht kindische Konversationen beinhaltet und daher nicht für Jeden geeignet sein wird. Die Grafik entspricht einer enorm farbfrohen Comicwelt, was mir ebenfalls nicht gefällt. Es wurde einfach schlecht umgesetzt und ist zu krass vom Farbstil her. Positiv kann ich jedoch hervor heben, dass es eine schöne Idee ist, dass man sich mit anderen Spielern in der gleichen Welt befindet und sich gegenseitig sieht und herausfordern/interagieren kann. Das ist definitiv eine gute Idee.
Pokémon ist vielleicht nicht mehr das, was es einmal war … aber dieses Spiel ist nicht einmal ansatzweise ein Ersatz für Pokémon. Für mich kommt das gameplay und spiel nicht mal nah ran tut mir leid bleib ich lieber bei Nintendo xD :D
I liked that the game caters very well to cooperative play but I don't really think of it as an MMO like some reviews seem to. I played this with my brother and got about halfway through. I think it fizzled out because it's hard to match pace with another player unless you're restricted to the same system/space. Not really the games fault except with that in mind the game can't really stand on it's own 2 legs. It leans too heavily on you to have fun with someone else you're playing with as opposed to being interesting in and of itself. I think I would only recommend this to someone who is really committed to playing multiplayer with a specific co-op partner and/or on a pretty steep discount.
Good game, creature designs are unique, hours upon hours of content available, good for collectors. However, the game has been effectively and fully abandoned by devs. No new content, releases, barely any bug fixes, nothing. What there is in the game is all there is and all there ever will be with no explanation. I do not recommend getting it purely for that reason alone, since the game will be abandonware in ten years at most
lento e repetitivo!! até gostei nas primeiras 3 horas.. porem o jogo não mudou nada durante 5 horas...
No way to unlock ANY (good)clothes early game, you can tell it was designed as a cash grab to milk players. The whole MMO drama. Getting the rainbow feathers is so far beyond grindy its awful. The idiot devs took out the cash shop but didn't add an easy way to get the stupid feathers?! Everything else is just mediocre. Especially the dozens upon dozens of fetch quests and go here talk to A then go back and talk to B No way in heck it's worth $45. And the reason I can't play anymore is It has got to be the most dumb @$$ backwards way of evolving mons I have even seen in a MonTamer. Instead of a set level its about how many times you level that tem up...yea catch a middle stage at level 45? Get it to level 80 for it to evolve. It's to force payers to do the dumb breeding to force more grinding to keep people in the game longer. oh and ALWAYS ONLINE! and forced doubles I hate double battles. The Devs wanted it to be "competitive" I played 2 years ago on Switch now grabbed it on sale for 8.99 here. I thought it would have gotten better. I was wrong. If it wasn't for that stupid evo system I could maybe slog through the game but nah. My little brother quit 2 years ago cus his starter was over level 50 and still hadn't fully evolved XD Love the mon designs and it is the only Turn based mon tamer that has almost true co-op.
I would like to get a refund for the game, but I can't because I bought it a year ago without a health check, since I can't even leave 1 house after creating a character, as I just have a black screen of death. I don't see anything and then my character gets thrown back into the house and the game freezes and there's nothing I can do. edited: I was able to start the game and go beyond the first house, but only through the mobile Internet, dancing with tambourines did not help me log in using my home Wi-Fi
early game and mid game is fun, late game is a ♥♥♥♥♥♥ grind fest that ruined my opinion of this game completely. the company completely ruined the game in my opinion by making late game a grind sim
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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