
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−80% | 39.3Kreviews | 81% | — | $6.4M |
| $44.99 | 2.6Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It sort of is Pokemon (duh) but also is not. My main "issue" is that evolution levels seem waaaay out of proportion. For instance, Oree, a TemTem the rival starts with and that you can catch later on in the story yourself, apparently evolves at level... 77?!?!? Hello? What makes it even worse is that you meet many people, including once again your rival, that already have the evolution despite being a lot lower level than 77. Maybe evolution is sort of dynamic and changes from TemTem to TemTem? If it is its not explained very well/not at all. The type chart is different than Pokemon with a lot of similarities but not exactly the same - for example "Wind" (Flying in Pokemon) is not super effective against "Nature" (Grass in Pokemon), it is neutral. I have had countless instances where I clicked the Wind move into the Nature Tem just to once again come to the realization that its not super effective. The game does tell you if a move is super effective, neutral or resitet, but you need to have caught your target already so its type is registered in your Dex... I mean your Tempedia. One thing I REALLY enjoy is that you have a lot more interaction with other players. Specifically the auction house, where you literally bid on items and TemTem from other players to buy them, seems like an amazing concept for postgame, and overall the game has a lot of mechanics that many wish would be adapted into Pokemon. In general I'd say that, as a Pokemon fan myself, the game is a pretty nice change of pace and has been a great source of fun during my current "hiatus" from the Pokemon franchise.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
| $44.99 |
| 237ratings |
| 78% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good turn-based creature collector. If you're a fan of Nexomon/Coromon, you'll probably like this game, and if you find it on sale, it's definitely worth it. The main story is quite long, and if you have friends, you can play with them. Regarding the game itself, I remember it being a good game with minor problems. It didn't look bad, and it ran well on my PC. Highly recommended if the game is discounted.
5/10 (full price)
If the Price of entry is over $19.99, wait for a sale.
Hat mich persönlich leider überhaupt nicht abgeholt und überzeugt. Es mutet wie ein recht kindlich gemachter Klon von Pokemon an, der sich mit Yugioh und anderen bekannten Spielen vermischt hat. Der Kampfstil ist ebenfalls sehr identisch mit schon vorhandenen bekannten Titeln wie Pokemon, wurde aber unnötig verkompliziert damit er anders wirkt. Alles in Allem wirkt es wie eine billige Kopie, die nicht lustige und recht kindische Konversationen beinhaltet und daher nicht für Jeden geeignet sein wird. Die Grafik entspricht einer enorm farbfrohen Comicwelt, was mir ebenfalls nicht gefällt. Es wurde einfach schlecht umgesetzt und ist zu krass vom Farbstil her. Positiv kann ich jedoch hervor heben, dass es eine schöne Idee ist, dass man sich mit anderen Spielern in der gleichen Welt befindet und sich gegenseitig sieht und herausfordern/interagieren kann. Das ist definitiv eine gute Idee.
I feel like the npc's are going to cancel me if I choose the wrong chat option.
Good game, creature designs are unique, hours upon hours of content available, good for collectors. However, the game has been effectively and fully abandoned by devs. No new content, releases, barely any bug fixes, nothing. What there is in the game is all there is and all there ever will be with no explanation. I do not recommend getting it purely for that reason alone, since the game will be abandonware in ten years at most
I don't recommend Temtem as a solo experience. There are so many fetch quests all over the place that the adventure is pretty much a Fedex driver simulator. The plot is super generic, the soundtrack forgettable, and a couple NPCs have fun dialogues, but nothing to call home about. After 50 to 90 hours of that, there isn't much for you to do, besides some more grinding to put up with the endgame challenges, playing the dressing game, and hunting for shinies, which is as boring as it sounds. The saving grace of Temtem's solo side is probably the artstyle. Varied and inspired 3D landscapes aren't something you get to see much in PC monster taming games. Creatures and combat animations also look really cool. That being said, if you're not specifically looking for a wholesome PvP experience, you're probably better off spending your money elsewhere. Now, as far as PvP's concerned, Temtem was a really refreshing experience for me. Not only there is a solid enough playerbase that you can actually find matches at all times of the day (which can't be said about any other turn-based monster collection PC game, as far as I know), the game comes with a lot of innovations and solid execution. A draft formula with pick and ban phases, where you put together a team of 8 creatures, but only get to play 5, a lot of moves having extra effects depending on your partner's type and very clever non-conventional statuses come to mind. Also, considering there's less than 100 fully evolved creatures in the game, the amount of viable teams and playstyles is actually astounding. I believe the idea was to make it so that any monster could be relevant in PvP, and it works. There's a variety of stuff that you can try here that it took Pokemon games generations and generations to achieve. It is not all pink. The balance team got let go a tad too early, and some sharp edges remain. That one OP temtem that fits literally anywhere, a couple moves that are just way too strong... But at the end of the day, the balance is still good enough that you can make anything work with enough dedication. Not a masterpiece by any standards, not the game of my life, but one that I'm happy to have played and might come back to once in a while.
lento e repetitivo!! até gostei nas primeiras 3 horas.. porem o jogo não mudou nada durante 5 horas...
No way to unlock ANY (good)clothes early game, you can tell it was designed as a cash grab to milk players. The whole MMO drama. Getting the rainbow feathers is so far beyond grindy its awful. The idiot devs took out the cash shop but didn't add an easy way to get the stupid feathers?! Everything else is just mediocre. Especially the dozens upon dozens of fetch quests and go here talk to A then go back and talk to B No way in heck it's worth $45. And the reason I can't play anymore is It has got to be the most dumb @$$ backwards way of evolving mons I have even seen in a MonTamer. Instead of a set level its about how many times you level that tem up...yea catch a middle stage at level 45? Get it to level 80 for it to evolve. It's to force payers to do the dumb breeding to force more grinding to keep people in the game longer. oh and ALWAYS ONLINE! and forced doubles I hate double battles. The Devs wanted it to be "competitive" I played 2 years ago on Switch now grabbed it on sale for 8.99 here. I thought it would have gotten better. I was wrong. If it wasn't for that stupid evo system I could maybe slog through the game but nah. My little brother quit 2 years ago cus his starter was over level 50 and still hadn't fully evolved XD Love the mon designs and it is the only Turn based mon tamer that has almost true co-op.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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