
Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 15 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety of strategies for players of all stripes, deep and rewarding gameplay that keeps a focus on strategy while rewarding skill, and built-in customization options that allow players to approach the game their way in both single player and multiplayer game modes.
Take on the role of Commander in the highly mobile and advanced peacekeeping corps of the Global Defense Forces or the hard-hitting and desperate Tempest Dynasty in 2 11-mission campaigns that allow the player to customize their army for each mission, as both armies seek to understand and control the mysterious but beneficial Tempest vines that grow unchecked across the war-torn planet Earth. Other dangers wait in the shadows, as the origin of the Tempest is revealed...
Relive classic RTS base building with fast, fluid, and hard-hitting combat
Command 2 unique rosters of units as either the GDF (Global Defense Force) or the Tempest Dynasty (with the third playable faction, the Veti, coming in the future.)
Experience 2 epic single player campaigns with voiced mission briefings
Wage war alone or with friends in 3 game modes: versus AI opponents in Custom Game lobbies, in 1v1 and 2v2 Multiplayer Matchmaking, or solo in skirmish mode with up to 500 units per team and two unique superweapons to compliment each faction’s playstyle.
Dominate the competition and climb the leaderboards in Ranked matchmaking, utilizing the Glicko-2 rating system
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не то, ощущается деревянно,Tiberium Wars или Generals геймплейно будут лучше
Wont refund because it was 4 dollars but it's not worth more than that. The AI and combat system in it is braindead and very slow. The campaign is painful. Just stick to SC2
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Russian, Simplified Chinese, Korean, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game lacks character -> Not even close to C&C 3 Tiberium Wars. The campaign and story -> meh. We had it way to good back then. I guess I'm spoiled ;-(
The Tiberian Sun sequel we all deserved. Had to wait 25 years for it and it was well worth it.
I wish there was a more neutral option for Steam reviews, but I can't give this game a straight yes. There are a lot off issues that can be resolved, but wall building is absolutely broken if building north/south because of the grid system. ****Spoilers**** the missions against the surprise enemy at the end are just plain broken. Escorting civilians and the enemies just port in out of no where and slaughter them before your defenders can possibly respond. The AI is just kinda dumb.
Imagine pre-ordering a game, playing a couple of levels and deciding it needs a few patches, then a year later, you decide to play it finally, and it's forcing you to accept a 20+ page EULA, or it quits the game. IDK if I can convince Steam Support to give me a refund over a year after purchase, but this is just scummy af.
大量非硬核轻度玩家(包括我),非常需要你们抄一抄星际2的合作PVE模式! A lot of casual players (myself included) really need you developers to copy *StarCraft II*'s Co-op PvE mode!
Bought because I hoped for Veti campaign as well just like in C&C with Scrin. Now it is a DLC, because of course it is... Just another lesson to never buy something because of hype and promises until those promises are delivered.
Very poor architectural decisions, which basically disqualify this game just at start, and I'm very sad to say that, as over 20-years-old precedessors from the CNC franchise still have the best approach in many areas of game logic. Few examples: - After using the super-weapon, you can't see the result of your attack, if no units of yours are nearby, wherreas in the old CNC - using the weapon automatically scans the area so you can at least see the destruction of your weapon - You cannot use spy drones on the area where no units of yours are present. You might even ask how is this possible? Isn't it the purpose of spy drones to reveal the area which is not reachable? - When you request a bombing in a given area for a rescue, usually whenever there's a big enemy army attaching, they immediately leave the area, as soon as you click on the target. This is especially painful one, and basically unacceptable hole in the logic, that disqualifies this game. I'm very sorry to give a negative opinion - I hope to update it as soon as I see more reasonable decisions from the devs.
这款游戏的 RTS 情怀价值给到位了,但我很难说它是一款优秀的 RTS 游戏。 首先是画面方面,各种 UI 元素和场景美术使用了高饱和度的配色,长时间游玩会导致视觉疲劳。任务队列毫无调度,一口气给你蹦出多个任务的同时还让你看语音字幕。(作为对比,红警3中的任务发布流程通常是:音画播报→醒目主要任务提示→醒目次要任务提示,每个阶段都有足够的阅读时间) 载具的建模有种塑料质感,虽然隔壁红警3也是这种情况,但好歹过场 CG 里的载具还是很有金属质感的。 操作方面存在左右脑互博的奇观,按住 Shift 可以选择多个单位,但我按 Shift 试图选择多个编队你怎么就给我合并编队了? 而当我发现飞行器可以拾取地面宝箱的那一刻我释怀了,也许这款 RTS 游戏更注重竞技而非战役,但我不打 PvP 我无法评价这一点。 至于迟迟没有端上来的第三阵营,我只能说我少玩 50 块。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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