
Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 15 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety of strategies for players of all stripes, deep and rewarding gameplay that keeps a focus on strategy while rewarding skill, and built-in customization options that allow players to approach the game their way in both single player and multiplayer game modes.
Take on the role of Commander in the highly mobile and advanced peacekeeping corps of the Global Defense Forces or the hard-hitting and desperate Tempest Dynasty in 2 11-mission campaigns that allow the player to customize their army for each mission, as both armies seek to understand and control the mysterious but beneficial Tempest vines that grow unchecked across the war-torn planet Earth. Other dangers wait in the shadows, as the origin of the Tempest is revealed...
Relive classic RTS base building with fast, fluid, and hard-hitting combat
Command 2 unique rosters of units as either the GDF (Global Defense Force) or the Tempest Dynasty (with the third playable faction, the Veti, coming in the future.)
Experience 2 epic single player campaigns with voiced mission briefings
Wage war alone or with friends in 3 game modes: versus AI opponents in Custom Game lobbies, in 1v1 and 2v2 Multiplayer Matchmaking, or solo in skirmish mode with up to 500 units per team and two unique superweapons to compliment each faction’s playstyle.
Dominate the competition and climb the leaderboards in Ranked matchmaking, utilizing the Glicko-2 rating system
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got up to mission 8 which had a time limit, so i uninstalled the game
Не то, ощущается деревянно,Tiberium Wars или Generals геймплейно будут лучше
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Russian, Simplified Chinese, Korean, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At least Tiberian Sun has it's age as an excuse if i go back and play it, but what does this game have? I've never been more bored by a game or felt more cheated by an AI opponent in my life. It's pretty comical getting to the post battle results and realizing from the "Buildings Built" count that the enemy AI starts with a significant or near entirety of their base already built. You have to actually endure rigged conditions, still win somehow, and get to post battle results to see that though. I was trying to figure out for the first 30 or so minutes of my 3 and a half hours with it, how even on easy difficulty an enemy could already have a small army of vehicles and infantry ready to raid me at the 5 minutes mark. i started over multiple times to make sure i wasn't imagining it. I'm talking multiple flame buggies, heavy infantry units, the whole works, in the time it would take for me to just finish making a refinery and barracks and be able to unlock the ability to make a vehicle unit spawner. Then, an hour and one victory later i see in the post battle results that the enemy AI built a single building the whole time i was playing. For those still wondering what this all means, in Skirmish, the mode that you play when you want to play out of campaign constraints and not with other people, started the enemy AI with infantry and vehicle unit spawners while it started me with jack shoot, and I just really have no interest in continuing to play something so poorly balanced for the solo player experience. Glad this was included with my Humble subscription and that i didn't pay full price for it since it took longer than the refund window anyways for me to figure out it's rigged against you literally.
你特么是怎么做到把一个外星人入侵的后冷战故事讲的跟村口械斗一样缺乏史诗感的??? GDF去偷王朝导弹当做人类最后的希望给我看笑了 勉为其难的好评,就当是给早已死去的命令与征服将军2上坟吧。
Wont refund because it was 4 dollars but it's not worth more than that. The AI and combat system in it is braindead and very slow. The campaign is painful. Just stick to SC2
Very poor architectural decisions, which basically disqualify this game just at start, and I'm very sad to say that, as over 20-years-old precedessors from the CNC franchise still have the best approach in many areas of game logic. Few examples: - After using the super-weapon, you can't see the result of your attack, if no units of yours are nearby, wherreas in the old CNC - using the weapon automatically scans the area so you can at least see the destruction of your weapon - You cannot use spy drones on the area where no units of yours are present. You might even ask how is this possible? Isn't it the purpose of spy drones to reveal the area which is not reachable? - When you request a bombing in a given area for a rescue, usually whenever there's a big enemy army attaching, they immediately leave the area, as soon as you click on the target. This is especially painful one, and basically unacceptable hole in the logic, that disqualifies this game. I'm very sorry to give a negative opinion - I hope to update it as soon as I see more reasonable decisions from the devs.
I wish there was a more neutral option for Steam reviews, but I can't give this game a straight yes. There are a lot off issues that can be resolved, but wall building is absolutely broken if building north/south because of the grid system. ****Spoilers**** the missions against the surprise enemy at the end are just plain broken. Escorting civilians and the enemies just port in out of no where and slaughter them before your defenders can possibly respond. The AI is just kinda dumb.
不理解为什么三阵营要额外购买,评论区一堆都在说你在搞平衡,你到底搞了个啥平衡?这游戏只有pvp没有pve吗?打个人机出那某个车就平推一整张图这就是平衡嘛,想打pve的实在不建议购买,不如去下学习版。有你这样的黑心商家做对比心灵终结制作组跟nm的耶稣一样
Tried multiple proton settings. Game doesn't run on linux mint :(
Lang lebe Kane ich spiele es zwar noch nicht lange, aber meine Ersteinschätzung: Fühle mich sofort an die Zeit von C&C zurück versetzt (RIP Westwood). Es fühlt sich an wie ein zu spät geborenes Kind auf das man seit über 20 Jahren wartet und jetzt endlich da ist. Was EA nicht geschafft hat, hat Slipgate Ironworks gut hinbekommen finde ich. In diesem Sinne tching tching
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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