
"Rogue Celestial, seek out your own path to the heavens." An Ecstatic-class Stylish 2D Action Game controlling Tenshi Hinanawi, as she runs all around the realms of Gensokyo! You are the path of righteousness itself! (A derivative game inspired by the Touhou Project universe.)
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,道中真的折磨但很享受動腦和治好手殘之後的成就感,BOSS戰都很有創意,只是反而最後有點變簡單了。
not specifically because of this game, but all i can say is i started to like Tenshi now well good game overall, wish fancier combo does more damage tho ( but curse you chapter 4 )
это неплохая драчка, отличный саундтрек в боях и стейджах, большие бубы героинь. играется нормально только на геймпаде, на клаве увы не смог привыкнуть, 4 стиля боя, которые в свою очередь имеют возможность настроить вид выстрела и спелл карту дает простор для тактик и облегчает драку с противниками
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
내 일본어로는 70~80%는 알아 먹겠는데 나머지 20~30% 못알아먹는게 깝깝하다. 공부만이 살길이다. 공부하자 공부.
战斗逻辑是清晰完整的,只是个人不太玩得来这种。底层是2D ACT的玩法,揉进了摇杆射击要素,是对付空中飞行敌人的最优解。天子的机动性不差,但没有快速接近敌人的能力,面对各式飞来飞去的boss和小怪,还是会觉得机体很笨重。同时boss战会有很多强制跑机制的环节,封兽鵺四阶段引导光束是真的不好玩。个人pc游玩还有闪屏的问题,用steamdeck玩反而没问题。个人不太喜欢摇杆射击玩法,也不喜欢这种偏回合制的战斗节奏,但客观的说本作的玩法内容还是可圈可点的
动作打磨的挺不错,就是最后的要石技能纯陷阱,经常打中了没判定
Обычно, играя в Тохо, я ломаю монитор, но эта игрушка, в целом, достаточно приятная. Проходится за пару часов (для кого-то быстрее). Много спеллок, комбо и прочего. Финалочка топчик. Рекомендейшн
동방 2D 게임 중에서 가장 좋아하는 게임. 예전 동인 게임으로 나왔을때 많이 플레이 했고, 스팀에 올라오자마자 구매한 게임. 압도적인 타격감과 6장을 제외한 시원시원한 플레이, 회피로 상대의 기를 읽은 뒤 검으로 베어 날씨를 얻은 뒤 이용하는 캐릭터 컨셉에 걸맞는 시스템, 보스전때 한 번도 넉백되지 않고 클리어하면 마지막 스펠이 달라지고, 화려한 보스 스펠 등등 여러모로 신경 쓴 게 보인다. 아쉬운 점으로는 분량, 그리고 후반으로 가면 갈수록 높아지는 난이도와 퍼즐 요소가 강해지는 스테에지. 플블 캐릭터는 한 명, 스테이지 구성도 변함 없음, 다회차 요소는 플블의 기술 해금 및 보스 도전 뿐이라 분량 문제가 좀 크다. 그런데 1.5만원에 이 정도면 혜자 아닌가?
A fun inspired game from the touhou universe. Story: Tenshi was on the trail of someone when she knocked from the heavens. And so, she goes to try and stop what is happening. Along the way, she is met by individuals. Some accusing her for the earthquakes, and as it goes along. She faces those challenges as she tries to make it back above. A rather simple plot, but quite good when it goes into motion. And as it goes along, it wraps into her part in it, and gets deeper and exciting. Battle System: It is a mix of a shooter and close range combat. Combining these two, you are to take advantage of the weather elements to make use of Tenshi's many abilities. The weather effect can be triggered by dodging, and then quickly hitting the enemy with her sword. The boss battles now, these are the high points. It is five parts long, with fast gameplay. The game makes use of a great combo system, with its various functions to bring out the excitment. Music: Pretty good I would say. Overall: This is an amazing game, and you don't even have to be a fan of touhou. This game manages to combine multiple elements to draw out its impressive system.
I'm very mixed on this game, so I think I'll just list off my pros and cons to make it easier. Though, overall, I'd say it's more good than bad, and generally one of the better Touhou fangames. Don't let my grievances discourage you from getting it, you might enjoy some of the stuff I didn't! (Does contain minor spoilers) Aspects I enjoyed: - The combo potential of Tenshi's moveset is probably the best part of the game. Combo's feel cool to land, though not being particularly difficult, but sometimes you do have to fight the enemy placement and weird positioning more than the actual enemies themselves. There's a good bit of variance and routes, so you can get pretty creative, ESPECIALLY for a side scroller. - Pretty much all of the boss fights are highlights of the game. The difficulty did vary a lot, Nue being halfway through the game and being by far the hardest fight in my personal opinion, but even the easier fights are at least fun. - The art and soundtrack are both great. The sprites looks amazing, and I love how they somewhat imitate the art of the early fighting games, in which Tenshi originates from. Though, one note, the character portraits can be kinda sexualized (not too crazy, mostly just some of the characters clothes seeming to be vacuum sealed to them), so if that is a turn off, I'd look out for it. Aspects I disliked: - The game doesn't really tell you squat on what you're supposed to do a lot of the time. It's not the worst, it does kind of nudge you in the right direction sometimes (though said nudges very in effectiveness), but it never really naturally points you in the right direction. It kind of just assumes you read through the notes and understood them perfectly, and by the end of the game it's not to bad, but the start can be rather confusing. - The level design varies HEAVILY. Sometimes it feels great to go through, but other times it will hit you with offscreen enemies, weirdly tight platforming, and terrible enemy placement. I wouldn't really consider the game that hard, but it can be a pain to get through at points. - The systems could really use some work. Primarily referring to the weather system, but the combat system could use some work too. It mostly feels great, but certain things like the sword and dash being tied to the same cooldown, the projectile being the same button as the melee's can be really wonky, and the spirit gauge feels like it doesn't really need to exist. Back to the weather, it's a cool mechanic, but can be really annoying due to it being tied down to enemies. Sometimes it's used in an interesting way, but sometimes it feels very intrusive. It's nice when its only every once in a while and the puzzle is actually cool, but a lot of the time it just feels like "oh great its weather time again".
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