
Discover the epic conclusion of the long-time clan warfare between members of the Mishima family. Powered by Unreal Engine 4, the legendary fighting game franchise fights back with stunning story-driven cinematic battles and intense duels that can be enjoyed with friends and rivals.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 95.5Kreviews | 84% | — | $64.7M |
| $49.99 | 40.6Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Está muy bien el juego pero lo malo es que al principio se hace bastante difícil ganar partidas en multijugador hasta que le vas cogiendo la marcha pero a partir de ahí está fino. El modo historia está curioso si lo quieres jugar y tiene un minijuego de bolos si quieres hacer un poco el gamba. Lo de las expansiones de los personajes y lo demás es mejor esperarse a que salga en oferta la versión de Tekken 7 Deluxe y te la pillas porque sin oferta con todas las expansiones vale una barbaridad en juego.
Мусор.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fine. With DLC, it has a roster of 51 characters. They're interesting and balanced. Game feels good to play. Tons of cosmetics. It was the big 3D fighter of its era. Why don't I recommend it? ... This game has no soul. The two strongest characters in the roster, Akuma and Geese Howard, are not from the Tekken franchise. One of them, Akuma, is canonically added to the game's world via a bizarre story mode inclusion. He's pretty much the center of the game, and he's not even from the Tekken franchise. Did I mention the game includes a story mode? And it's very bad? Fighting games having a terrible story is a longstanding tradition. But ye olden fighting game stories were silly, melodramatic, relegated to cutscenes that were closer to fun easter eggs, a nice reward for completing the game that provided a silly structure to justify your character's existence and participation in the King of the Iron Fist Tournment. They added flavor and fun, and held attention without overstaying their welcome. But this story, which is all about a big war between the Mishimas, takes itself so seriously. It's very cinematic, with stylish cutscenes and a dark animated voiceover where a journalist talks about how sad he is that his whole family was killed by a war... It's not at all interesting. The goofy side stories, which were always more of a draw for me, are relegated to single fight side-chapters. They are short, dull, and not nearly goofy enough compared with pre-Tekken-6 entries in the series. Worse... DLC characters just don't get story chapters at all. Why is this a problem when the story isn't the draw of fighting games? Well, the normal mode of adding new characters to a series roster is to come up with a concept (i.e. "Marshall Law is gonna be like Bruce Lee" "We need a Muay Thai guy" "How about representation from Brazil?" etc.), make a design from that concept that looks cool, and then write in a story to give that character motivation and attract players. This time, they just skipped that last step of including a story for most of the new characters. And the ones they do include a story for, like Shaheen or Josie, are so generic and underwhelming that you almost wish they hadn't included the story at all. This matters in a game that has 51 characters to choose from. That's a lot. If you don't give the newer characters something interesting about them for players to hold on to, they just become noise. Little wonder many didn't return for Tekken 8 (goodbye, Josie!) Thanks to the inclusion of this awful story mode, the classic Arcade mode in Tekken 7 is completely neglected. It's only 5 fights long, and sometimes Akuma is the final boss. That's right: The biggest baddest final boss is a character from a different franchise. And you don't get character endings for beating Arcade mode, you just get a "you win" message and it's over. It's dull, vestigial, included out of habit in a perfunctory manner, like Namco was hoping you'd never click it. And they'd be right. Make no mistake, this is a proficient 3D fighting game, the highest quality of its era, obsessively balanced, tight controls, fun to play, no issues running on my PC. But that's all they focussed on. Huge roster, tight gameplay, an ocean of unlockable cosmetics... But no heart. Tekken 8 looks like it has more love put into it. There's no reason to stop here, just go try that one out.
НЕСКОЛЬКО РАЗ РАЗБИЛА ЧЕРЕП СВОЕМУ ДРУГУ. РЕКОМЕНДУЮ
es una basura
i played this game with my brother and my father and we really loved the gameplay vibe and had a lot of fun while playing it in multiplayer. gg . highly recommended . if you dont hv a ps conncet ur laptop or pc to a tv and play .
이기면 재밌고 지면 재미없는 게임!
Хотите разнообразия в файтингах? теккен самое то) особенно после мортал комбатов или же инжастикс
+Great gameplay -Mediocre graphics. The textures and the character models/faces are in low resolution -Tekken had more realistic and slim characters. They are copying Street Fighter a lot -Guest characters that are awful like Akuma and Negan -No fan service
Genuinely still more fun than "tekken" 8
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $64.4M | 129.7K | 96% | $24.99 | |
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| $63.6M | 117.1K | 93% | $39.99 |