
Explore a world of mayhem and Michaels! Join Teeto the blob and Nory the bunny in this 3D adventure platformer to stop the shadow corruption from spreading. Absorb wild powers, help eccentric characters, and save the world - one Michael at a time!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Teeto’s got a talent for absorbing all sorts of objects - and turning them into wild new forms! With Nory’s Vionite-powered backpack, they unlock unique abilities to outsmart enemies, solve puzzles, and discover hidden secrets. Mix it up, get creative, and see what strange new powers you’ll unleash!

Life’s better with a buddy - and so is saving the world! Grab a friend and dive into split-screen co-op, where you’ll absorb, transform, and explore together. Solve puzzles, help each other out, and take on this wild adventure side by side!

Chaos is spreading, and the shadow creatures are behind it! Teeto and Nory must team up, using their unique powers to stop the mayhem, restore balance, and keep the world from tipping into complete disorder!

It started with one Michael - Nory’s first experiment. But Michael couldn’t stay simple… he split into two, then four, then eight! Now there are too many Michaels for anyone to handle. Track them down, rescue them, and bring the tiny mischief-makers home!

Teeto and Nory aren’t the only ones in need of help. Along the way, you’ll meet a colourful cast of quirky characters, each with their own oddball dilemmas. Lend them a hand, and they might just return the favour with useful items, hidden secrets, or unexpected abilities.

Teeto’s got a wardrobe full of wild outfits, from stylish to downright ridiculous. After all, saving the world is important - but looking good while doing it? That’s just as crucial. Unlock new costumes and bring your own flair to the adventure!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 125reviews | 96% | — | $43.4K |
| $17.99 | 59ratings | 97% | — | not modelled | |
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's a great game it's really cheap and im having a ton of fun. I love 3D platformers and the name is a pun on my country so i was like i'm gonna buy it for the funsies. I'm loving my time with it it's like mario 64 in the level structure but doesn't boot you out once you complete an objective. Levels are creative and fun, in the first boss battle every section is different is so refreshing to have a boss that is not punch this guy 3 times in the same way to kill it. I hope that every boss battle is this way because i have my hopes up. But it lacks pollish on the movement department. IT. COULD. BE. SO. MUCH. FASTER. like if you dive make that you can chain a jump on the ground to go faster. In that lava section with the vanishing platforms you come like to a stop when you touch the ground it should be faster. Make it idk snappier? like i know that comparing to mario is not good but is the golden standard for 3d platformers and most of the time when we pick up a 3D platformer we expect some mario traits in the movement or we get surprised for subverting the mario movement. Anyways i really liked the game i would buy DLC if this comes out. Its really cheap. i hope this game does good so it gets a sequel and i trully recommend you pick up this game. Let's play teeto, my chilean homies know the rest
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $12.59−30% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a definite recommendation from me. This has been one of the few indies I've really been looking forward to in 2026 and it has not disappointed me. The voice acting is fun, and its a very cute world & art style. This is a definite love letter to the 3D platformer genre, and takes great inspiration other great games in the genre. Definitely worth the price point in my opinion; even after dozens of hours of bug hunting and testing I still find myself smiling and giggling at parts of the game. Co-op also adds another layer of variety to the game, and generally is just a great pickup for a few evenings of fun & reliving the same joy you'd feel playing Spryo, A Hat in Time, or Crash Bandicoot.
Very fun 3D platformer. Each level feels distinct, with some great art direction and unique challenges to overcome. The way you can grab new abilities from random objects makes for some fun moments. Every level has quirky characters to meet around every corner, each with some fun banter.
先不说这超级晕的视角了,能不能赶紧下调一点星星数量?打了几遍全图跑完,打爆所有箱子都不够,一个阖家欢游戏不要搞得这么折磨人好吗?
Just finished Act 1 and had to get some thoughts out while Teeto was fresh. The charm of this game is off the charts. I can't remember the last time I played a game that actually had good voice acting, let alone in a genre like a platformer. Jokes actually land, and what really impressed me was that the characters' lines are fully-animated. They don't just loop an idle animation while flapping their mouths (which they frankly could have gotten away with given the quality of the voice work), but actually emote, look at each other, speak with their hands, etc. It can almost feel like playing an episode of a TV show. I love a collectathon, and Teeto has plenty to collect. However, I do find the stars to be overly plentiful. I thought they would be like Mario coins, but there is a meter that tracks your star count in each level, making them feel more mandatory than I'd like. It can be busywork busting open every crate and hopping on every platform to get enough stars. You don't need 100% of a level's stars to fill the meter, but it was enough that I never felt like doing it. I think using them for cosmetic purchases was enough of a purpose for them. However, the collectible that works the best (and the game knows it) is the Michaels. Holy crap, the whole game is worth it for the Michaels alone. Genius idea calling these Jinjo/Dragon Egg-type collectible guys all Michael. The hub world having an island where you can see all your Michaels was so satisfying, and trying to guess what each Michael would be called by looking at its design first was super fun. Overstimulated Michael is the best character in video games and should probably be in Super Smash Bros. Speaking of the hub world, I only decided to visit it at the end of my play session since I was never forced to go there. I kind of wish I had seen it earlier so I had more context as to what the collectibles were doing. Even just starting me there after finishing the tutorial levels would have been OK. Also, small thing: I wish the level exits came with a "Do you want to leave the level?" popup box. More than once, I accidentally jumped into the exit without realizing and hadn't fully explored the level. In the case of the mushroom people level, you can literally be flung into the exit without knowing where you're going. I didn't have all my Michaels yet!!! But overall, Teeto is a real accomplishment. Presentation via its characters is top-notch, and I loved every time I'd find some NPC that would give me a fetch quest, because it meant I'd get to hear more crazy ideas with surprisingly great performances and animation.
I collected most things and unlocked most suits on a first playthrough, took a bit over 5 hours. This is such a fantastic "weekend" game The look and feel of the game is so inviting and every level was a treat to explore. Secrets hidden everywhere so make sure you explore, and really take your time to appreciate the easter eggs peppered throughout. Also read the posters & look at the screens Dialogue was so funny, especially if you're a fan of the drier Aussie/NZ humor. Story was light but super fun, and got surprisingly emotional at the end. Combat is on the more basic side but perfect for a game like this. Heavy inspirations from A Hat In Time. The absorb mechanic was really well done and I especially loved how the "required" ability for whatever you were trying to do was never too far away. Added lots of variety, and players are rewarded for thinking outside of the box. My only issues I had were sometimes the SFX would stop playing so i was left with only music, and the side-scrolling level toward the end needs to let us speed up/slow down. Having us on a fixed speed led to deaths I felt were out of my control. The game lets you move in the air at any direction so it felt a little off that this particular level removes that element of control. Not the biggest deal but letting us have our movement back in this would be a small change, but would make a huge difference Since this is a platformer, I want to highlight how well everything controlled. It was always smooth, snappy and responsive. Aside from the 1 level mentioned above, everything always felt like it was in my control and any errors were purely on my own mistakes. Never felt unfair All in all, it's an absolute must play for anyone looking for a quick adventure that can be completed in a sitting/over a weekend, and for anyone looking for a tight and well controlling platformer!
Great indie platformer with funny dialogue and cool characters, every time I rescued a Michael I was waiting to chuckle at what type they were, the bosses had some great voice lines as you fought them too and the music was banging during these high action parts, while chill during the platforming sections. Colourful worlds and art direction. when I reached the end of the game I was actually like oh, no is that it? I could of played through many more worlds and levels in this game. if you like games like a hat in time, crash bandicoot, Spyro and/or Banjo Kazooie you will probably enjoy this game. positives aside there are a few annoying things for one which I presume is a bug, some of the levels even after you collect all the collectable stars possible the collection meter for that level is still only 3/4 of the way filled I experienced this in the Act 2 and 3 levels/worlds. secondly I'm not sure if its intended or also a bug but there seem to be a thing when your jumping while forward is pressed sometimes the character jumps 1 yard other times they jump like 10yards which makes some platforming sections a bit tedious but I am not sure if this is a bug or some sort of momentum based physics system that is intended. these bugs aside though I really enjoyed my time with this game and thought it was much better than several recent AAA games that have come out imo.
Teeto fue una grata sorpresa. Es un juego sencillo de aprender, pero lo suficientemente entretenido como para mantenerte enganchado. Desde el principio me gustó su estilo visual y la forma en que va introduciendo nuevos desafíos sin sentirse repetitivo. La jugabilidad es fluida y los controles responden bien, lo que hace que cada nivel se disfrute. Poco a poco aumenta la dificultad, pero de una manera justa que te anima a seguir intentando y mejorando. En general, es un juego divertido para pasar un buen rato, ya sea en sesiones cortas o más largas. Si buscas un título entretenido e independiente con personalidad propia, Teeto merece una oportunidad. ¡Lo recomiendo! Review: https://youtu.be/Z0eNwywx4Z4
This game is absolutely so super cute and fun to play, very easy to pick up and great tutorial to get into it! Highly recommend getting this game!
What a lovely passion project of a game. It's obvious that the developer has a deep appreciation for the collectathon platformer genre and poured his/her memories into the game. In terms of positives, the sheer amount of level variety is a huge highlight, as each one feels distinct and snappy with little wasted time or obvious re-used visuals. The controls around the basic jump, double jump, attack, and roll all feel as responsive as they should. The silly, whimsical atmosphere that the game goes for matches the overall difficulty and level progression of the game, and I appreciated the levity provided by the various NPCs. One could critique the quality of the voice acting, but it never particularly bothered me given the general indie vibe of the game. Plus, the berry voice was a very cute bit of child acting. The costumes are also varied and fun to switch between, and the fact that all of them are earnable fairly quickly in game is always appreciated. In terms of cons, I did have a control issue that popped up three times over the course of my playthrough. The absorption mechanic would just stop working for whatever reason, and a full game shutdown was required in order to fix the issue. Exiting to the main menu did not fix it. In addition, some of the moves feel a bit superfluous in the grand scheme of things. The ground pound, for example, doesn't really provide a benefit until act 4, as most other uses of the ability require the Rock form to access most collectibles. I did appreciate that some of the transformations were just for general silliness, and I would not hold their inclusion against the game. My last point on the controls is that the double jump into parachute combo didn't seem to work consistently. Sometimes Teeto would remain extremely elevated and descend slowly, but other times he'd lose a significant portion of his height immediately and fall faster than normal. It seemed to be based on the height of the platform that I was jumping to, but I couldn't quite pin down the cause. In terms of the level design, some of them have an issue with wide open spaces with little to do in them. The biggest example that springs to mind was the finale of the sewer, which has this gigantic room that only serves to house a water wheel on the left wall and the exit on the far wall. It really only stands out in this situation because of how tightly designed some of the other levels are. Overall, I think Teeto is a fantastic entry into the collectathon genre that is perfect for younger audiences (even if it includes words like "kill" or "damnation"). I also applaud the developer for this independent project, and I look forward to whatever they make next.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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