
TMNT Splintered Fate - Unleash the Turtles in a roguelike quest to rescue Splinter from the Foot Clan! Master ninja skills, unite in bodacious co-op gameplay, and conquer iconic NYC locales.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 19 → 9.57/day in the week after.
About

Grab your friends, pick your favorite TMNT character and jump into an adventure to save Master Splinter from the Foot Clan! Master ninja skills, unite in bodacious online and local co-op gameplay, and conquer iconic NYC locales.
Looking for a more immediate, high-intensity challenge? Dive into the brand-new Arcade Mode packed with unpredictable runs, the Hex and Flex system, new biomes, fearsome Wraith enemies, and even more chaotic fun with friends.

Brace yourself for fast-paced, roguelike TMNT action where no two runs are the same. With randomized power-ups, room layouts, and boss modifiers, the excitement never ends. Take control of all four Turtles, each wielding unique powers, and team up with friends for bodacious co-op gameplay. Explore iconic NYC locations, upgrade your Turtle powers, and prepare to face off against formidable enemies.

Master the powers of water and fire, utrom and ooze, light and darkness, robotics and -most importantly- Ninja to create unique and bodacious builds for your TMNT characters. Every run brings new challenges and opportunities - explore and perfect your favorite builds, and combine them with allies to conquer your enemies.

When Splinter is kidnapped by Shredder, mysterious portals appear across NYC and the Turtles will battle to recover their father from the clutches of the Foot Clan. However, an even greater threat lingers in the shadows…
With additional settings, balance and tuning enhancements for PC, Splintered Fate promises to keep you engaged in the FIGHT, ADAPT, REPEAT portal loop. Be ready to restore peace to the city!

Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.6Kreviews | 84% | — | $3.4M |
| $29.99 | 2.4Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i really like it!!!!!! it's got a lotta problems but i'm really glad to have another tmnt game to play!!!!!!!!!!!!!!!! tho it has a some issues, it needed some extra time in da oven cuz i really think dis is like an amazin idea for a tmnt game but maaan i wish they had more time to make more stuff and fix da issues..................................... ok so for some reason i have a lot to say idk why aghskjdhwijrgkerl da game is not very readable and it bothers me a bit, sometime you can get surrounded and not be able to see da ground below you, where it shows da area of da enemy's attack range, i hate dat da stats and cooldowns durin gameplay are at da top left, i feel like it should be at da bottom left since dat feels like a more natural place for dat stuff to be for dis kinda game, also i hate dat da health is above da turtle and not with da rest of da stats and it doesn't show a number?????????? if you wanna see your health in numbers you have to pause which sucks!!!!!!!!!!!!!!!!!!!!!!!!!!! hades already perfected da ui & ux and i wish dis game just copied dat....................... also there's no way as far as i check to see your stats in numerical form, so when i see an upgrade like +10% critical chance, i wanna know wat my current critical chance percent is but i can't check it for some reason?????????? it's weird how for a game dat revolves around improvin stats does not actually show you your stats durin da run, same thing with status effects, da game doesn't show you if you're under any status effect and for how long or how many stacks which really sucks......................... also omigosh some enemies and bosses have like waaaaaaay to much health it takes way to long to beat them, like a common enemy dat shows up is dis one big robot guy and these guys always have a lot of shield, and it just takes like straight up 30 to 45 seconds to drain their shield then health, same issue with some bosses, they sometimes feel like they have too much health, and there's not much variety with their attack patters dat it ends up gettin borin really quick also da dialogue and voice direction in dis game bothers me, da dialogue itself doesn't feel really good and omigosh some of these dialogue in conversations drag on and on............... and also i'm not really a fan with some of da characters voices and actin...................... like some are fine but raph specifically like omigosh i just hear sonic talkin about pizza and smashin things, like it sounds to me as someone tryin to do an impression of sonic doin an impression of raph and it's just.................. idk some characters' voices and dialogue don't feel right for them and it feels a bit hard to sit through them and i get impatient cuz they take waaaay to long to say their sentences............ like hades was quick and snappy and interestin, dats why i loved it!!!!!!!!!!!! but dis game unfortunately kinda fails in dis regard, also da voice lines in-game seems to not work properly sometimes??????? like very often i hear damage related voicelines from da turtles when they don't take damage?????????????? i know dat i took damage when da screen flashes red, but for some reason, if you dash though attacks or projectiles while invincible, da turtles go like "OW" or "ooze is not cool y'all" or "HOT HOT HOT" and like ????????????? it confuses me while i'm playin but then it turns out i didn't take damage no spoilers but also i think one thing dat really sucks is dat after you finish da "main" story where you resuce splinter, da game implies there's more story, but it kinda just ends there, nothin else happens storywise afterwards which sucks cuz like why bring attention to it, at dat point da story just ends(?) and you can keep playin but it's a pretty underwhelmin endin since there's a buncha unanswered questions and even no in-game reason for dis "game" to keep goin????? maybe it's part of da dlc?????????? idk man watever i guess agshkjldhfernijg still liked da game tho it was fun aghageyvsjwns
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
| $29.99 |
| 449ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easy to pick up, Hard to put down, with plenty of shelf life in the upgrade system to get you to the later levels of the game.
I was so surprised by this game. Most turtle games are over in an hour, like the beat-em ups. Or, they are just not fun and bland. This mesh of a AARPG and Rouge-Lite works very well to keep you playing. The controls are basic, the builds are not huge BUT they are easily interchangeable and there's a lot of options because of this. I usually hate rouge/rouge-lite games due to the feel of builds having no depth but this game somehow fixes it. Each character feels different and plays different. Not to mention the voice acting is great 9/10 as far as voice acting. The writing it good, not excellent but if it was better it would be 10/10. It really It's hard to get immersive in a rouge-lite but this one manages to pull in the whole "die and come back" as well woven narrative. The turtles actually react to failure and success, loss and gain and relationships build and grow. It all plays nicely with all the NPS going through the same chaos going on over the city. I would give them game a 8/10 only because while its huge I feel it needs more. By more I just mean it needs that hook of not only growing but collecting. An AARPG without "loot" is rough. The characters, though cool, never change and the lineup is only seven. Game needs just a bit more tweaks here to scratch that I'm getting better and also looking cooler as I advance. they find some way to fix this and it's 10/10
日本語訳がヤバすぎる以外は普通におもしろい もったいない
Such a fun and simply game......gameplay mechs are as complicated as should they be!
好
TMNT is childhood and played tons of the games (most obviously being their go-to arcade fighters), so I was surprised to see they broke that mold and did a roguelike. Although it might not stand out too much in the genre and is overshadowed by the bigger contenders of the genre (such as Hades for example), it can really hold its own and actually has its own unique appeal with solid mechanics, gameplay loop, upgrade systems, etc. (plus it will always have the TMNT appeal regardless). I won't go into the specifics for each category like I do with some games, but I will say that I give this a solid 7.5-8/10 overall.. game I would say it's closest to (right under it) would probably be Ember Knights imo
soooo good just really short
ok
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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