
TMNT Splintered Fate - Unleash the Turtles in a roguelike quest to rescue Splinter from the Foot Clan! Master ninja skills, unite in bodacious co-op gameplay, and conquer iconic NYC locales.
Most likely between $2M and $5.8M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 84% | approximately $3.4M |
| PlayStation | $29.99 | 88% | — |
| Xbox | $29.99 | 88% | — |
| Nintendo | $29.99 | — | — |
| Epic |
Cheapest copy: ≈ $9.20 on Epic · Türkiye (−69%). Compare 47 prices in 15 markets →
Reviews
Themes across 1047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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| $29.99 |
| 91% |
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
It's just an ok game at best. It just feels cheap for a TMNT game. Music feels like a random "freemium" package copy/pasted into the game, Writing is cringe. Sounds are kinda buggy. If you adjust sound volume levels and don't restart the game - then some sounds can become really loud, while others dimmed. All levels have the same bosses, just mini-bosses switch a little bit. What I disliked the most is that many enemies have 360 radius attacks, so no matter where you stand, if you don't dodge quickly, you will get hit. Small, medium, trash mobs, mini bosses and bosses - 90% of their attacks are circles. It's such a stupid design. it's especially frustrating in the first several hours, when you feel kinda weak and the amount of dodging you need to do is very high, later on when you upgrade your damage and skills, it gets a bit better in that regard. But still, the patterns remain the same no matter what. And for a game that concentrates on the replayability - it was a very big fun-killer to me. I thought I would still give this game a thumbs up, but nah. It just doesn't deliver it. I would not want to replay this ♥♥♥♥ ever again. Raphael is the 🐐 though.
Cinta itu seperti solat tarawih, bukan tentang siapa yang datang lebih awal, melainkan siapa yang bertahan hingga akhir:)
started playing this remote play via a friend, quickly wanted to pick up a copy so I can progress and rank up. 66 hours later, completed and ranked up and believe the base game + dlc is worth every penny. if you have a friend and are on the fence remote play get a taste like me you'll be yearning for more. one of my fav coop games of all time, but by no means can you not play by yourself, i snuck in some time while my friends where busy to rank up :) will be coming back to defeat more foes soon, hoping there's more dlc incoming also. don't hesitate try it out you may be pleasantly surprised.
If you hit an Enemy the Screen shakes. No Option to disable this
Definitivamente um dos jogos já feitos. Não é um jogo ruim, mas também não é um jogo bom. É uma das primeiras vezes que não sei o que comentar aqui. Os visuais são legais, as musiquinhas são boas, as habilidades são interessantes, mas a run é longa e extensa, é muito fácil ficar enjoado disso depois de uns minutinhos. E ter que fazer a mesma coisa 7 vezes foi definitivamente algo. 7 não, teve bem mais pq tive que grindar isso. Única parte boa mesmo foi jogar com os meus amigos, e mesmo assim não acho que seja um jogo que vale a pena ficar horas jogando. Vou dar review positiva pois não acho que esse jogo mereça uma review negativa, mas não é um jogo na qual eu vou lembrar daqui há 2 meses. Não recomendadíssimo.
Esse jogo foi uma das gratas surpresas que me pegou de jeito recentemente. Eu simplesmente amei o jogo. Ele tem aquela fórmula mágica que te prende logo nos primeiros minutos e, quando você percebe, já passou horas tentando avançar só mais um pouco. A jogabilidade é extremamente fluida, o combate com cada uma das tartarugas é viciante e a estrutura do jogo faz com que seja quase impossível jogar uma partida só. A história também me fisgou de cara. Toda a premissa do sumiço do Splinter e o mistério que envolve o destino dele criam um clima de urgência muito bacana para quem é fã dos personagens. Para ser bem sincero, eu ainda não terminei a campanha principal, mas o universo e a narrativa estão tão interessantes que estou saboreando cada momento sem pressa. Na verdade, o jogo me conquistou a ponto de eu já ter tomado uma decisão firme: não vou apenas terminar a história, eu faço questão de platinar. É aquele tipo de jogo que entrega um desafio tão gostoso e divertido que a busca pelos 100% não parece uma obrigação, mas sim um prazer. Se você busca algo dinâmico, envolvente e com o espírito clássico das Tartarugas, esse jogo é um caminho sem volta.
Um dos meus jogos favoritos, se ti curte nesse estilo, vai gostar tbm.
Terribly unbalanced, with perks that seldom define your run. To start, enemies have no cooldown on their attacks. This means if an enemy swings a heavy weapon in a 180 degree arc, it can immediately swing again the moment the attack animation is over. Constant circle aoe attacks, fast line drives, and relentless weather hazards remove any sense of combat rhythm. In other games enemies will serve your these massive attacks, but then afterwards will flow into a smaller attack pattern. This gives fights an ebb and flow as you find a rhythm to attack enemies based off of their individual behaviors. Not here. Combine this lack of attack cooldown with enemies that all attack at the same time in unison, and you are left with no moments to attack. Every character has a standard 3-hit combo in theory, but in practice all you are doing 90% of the time is chain-dodging and waiting to get in a single hit of your weapon. Fighting should feel great when you land that 3rd blow for devastating damage, but you seldom get the chance. Enemy projectiles track you with insane curvature. Rather than give enemies some small allowance of aim assist to let projectiles somewhat curve towards you, they straight up will track you in a complete circle. You are not allowed to move around them during combat, you must dodge into them, regardless if an enemy awaits you where you land. Projectiles will also travel through scenery placed on a stage, so you will be hit by a projectile that wasn't visible until it's too late. The standard combo attacks also don't track enemies. If you are moving towards an enemy, your will often overstep their hit box and swing your weapon behind them or to the side. This game has a fantastic art style, but not much else. I usually devour these games but the bones just aren't here to support it.
На удивление ОЧЕНЬ бодро играется. Рекомендую.
It's pizza time, dudes! I hve always been a big fan of the Ninja Turtles and spent countless hours playing the NES titles with my school friends back in the day. I always wanted a 3D Ninja Turtles game with a distinct art style, absolutely addictive combat, and high replayability and this game offers them all. The art style is just so eye pleasing, especially when you connect your PC to a 4K TV and play from the couch. The combat is incredibly satisfying and easy to understand. Furthermore, the game offers both online and local co-op, which is a massive W for classic players like me who love to chill with friends. Definitely recommended! 👌