
Techtonica is a first-person factory automation game with a gripping mystery about mining your way out from the depths of an alien planet. Explore bioluminescent caves, mold destructible terrain, construct a massive subterranean factory. Dig your way toward answers & discover the secrets of Calyx.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 20 → 0.43/day in the week after.
About
Welcome to the strangely beautiful, bioluminescent, and mysterious sub-surface alien world of Techtonica. You’ll begin with only the basics for digging, mining, and resource production.
Full Story Campaign
‘Techtonica’ is the only factory automation game to offer a complete, fully voice-acted campaign to play through. Something unknown awaits you beneath the surface of Calyx, Groundbreaker. Untangle and revive the efforts of an expedition gone wrong with the help of cubic companions who have motives, personalities, and secrets of their own.
Build Machines
Discovering everything in Techtonica demands unique equipment, power, and resources. Build specialized machines to optimize gathering and production as you arm yourself with the tools needed to dig higher to the surface.
Explore & Discover
Exploration pays off in Techtonica. Tunnel your way to massive ore deposits, research-rich facilities, and hidden caves to find new technologies, scan aging artifacts, and learn more about the mysteries of this world.
Terraform Entire Caves
Obliterate stone walls with a black hole gun. Drain deserts of sand with towering pumps to uncover what lies beneath. Sculpt the world to fit your subterranean vision.
Create Beautiful, Sprawling Factories
Take your mining operation to new depths by constructing sprawling, efficient factories. Automate production lines with Conveyor Belts and Inserters and a wide cast of machines. Deck out your factory with Eco-Brutalist Base Building parts.
SCI-FI MYSTERY. A genre-first, unravel the mysteries that lie beneath the surface of the rogue planet Calyx.
FACTORY AUTOMATION. Conveyor belts and unique travel systems make sprawling, automated factories easier to build, connect, and traverse.
BEAUTIFUL WORLD. Explore the cavernous depths of Techtonica surrounded by bioluminescent flora in first-person.
REWARDING UPGRADES. Start small and get massive with gameplay systems that continually evolve with new challenges and solutions.
DIG ANYWHERE. Carve out the perfect home for your machines using the MOLE, a black hole gun.
AURAL NIRVANA. Techtonica arrives with a build-inspiring original soundtrack from Cityfires (20XX, Catlateral Damage: Remeowstered).
CO-OP. Techtonica is entirely playable alone or with up to four-player co-op.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 65% | — | $3.8M |
| $7.49−75% | 663ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am upset with how the early access made the game so good but once in was fully released with all the changes applied I just couldn't play it as it is now. I feel too much restraint playing this and not enough freedom. 4.5/10
300 hours of fun game play ruin by a dumb ending. Devs literally needed to put a few more hours of work in and this would have been one of my favorite games of all time. I was annoyed as its like the last page of you book is missing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Dutch, Korean*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Abandoned and mediocre
游戏想法很好,但玩到结尾只有“终于熬到通关了”这种感觉。 前中期节奏很快,基本不用搭建大规模流水线,每样产品零星几台生产线稳定输出就可以轻松推进度。[spoiler] 甚至第11层,剧情尬呼“居然要如此规模的物资!”,也就随便掏一下箱子存货就完成了 [/spoiler] 后期最后4关对物资、能源要求突然直线上升,纯为了肝而肝。[spoiler] 不同层产沙量不一样我可以理解,怎么一样的抽沙机在不同层功率还不一样? [/spoiler] 剧情建筑可以回收好评,但只能手动且速度感人差评。 零碎优点: [list] [*]不同楼层的机制可以轻松设计黑箱,还能用于提高帧率[spoiler] 把卡顿的大规模生产都甩到莫名其妙的剧情楼层去 [/spoiler] [*]各种机器的尺寸也很合适(幸福工厂的各种机器过大,每台都是单体设施) [*]有了无限畅饮飞行包为什么还需要楼梯? [/list] 零碎缺点: [list] [*]虽然是3D流水线,但制作组没有跳出幸福工厂或factorio的机械设计,各种生产机械的进出口都是在地面层,3D只是用来在有限空间提高密度,没有必须立体流水线的必要。 [*]科技树分类不严谨,同一种物资生产配方可能出现在不同页签。 [*]中文翻译有肉眼可见的错误:成就翻译错误、挖掘钻头有两个等级重名、抽沙机速度ML是百万升而不是毫升 [*]火车没有必要性 [/list]
:c
I like the genre, but I didn't like this game. I can't explain why. It just didn't "click" for me.
a potentially great competitor to satisfactory released too early in development with questionable design choices forced in that make it worse than it was before 1.0 release.
The game is perfect. Beautiful and has one of the best sounds. Up until you hit "blast" tech then the game makes you miserable. and kills your will to live. Play satisfactory or any other similar games. This is not worth your time.
Öncelikle belirtmek isterim ki olumsuz oyum tamamen Türkçe dil desteği olmadığı içindir. Türünü seven arkadaşlar bunu da sevecektir. Benim hoşuma giden kısımları diyaloglar yardımcı seslerin çok güzel işlenmesi örneğin başlangıç noktasına geri döndüğümüzde diyaloglar çok değişik oluyor her ses duruma göre tepki veriyor ve konuşuyorlar aralarında oldukça hoşuma gitti. Üretim ve amelelik haliyle çok ama elde üretimden çok makineleşmek için uğraşmak daha mantıkla çünkü kademesi artıkça üretim daha karlı oluyor aynı kaynağa daha fazla yani. Keşif minimum düzeyde önemli ama sandıkları kesinlikle bulun çok faydalı şeyler çıkıyor ve taranacak şeyleri tarayın karlı olacaktır. Grafikler de ve optimizede sorun oldukça az 1050ti ekran ve 16 gb ramle orta ayarda oynuyorum 60 fps alınıyor. Beğenmediğim kısımsa 1. şahıs kamera açısı çok hızlı hareket halindeyken baş dönmesi olabiliyor. En önemli beğenmeme durumu dil desteği tabi ki.
не оптимизированный кусок кала
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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