
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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About
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good game and obviously a big jump from the first edition. Lots of champions, very big focus on drafting. I would like some more depth though, like customizable ladder/tournaments so you could make your own league sizes and structures (right now it is very closely modelled after League excluding the pro/rel part in every region). Once the workshop gets more popular and game unlocks more to mod it becomes the best in its genre for sure. Also pay no attention to the angry Chinese reviews, we know how they can be (see the StS2 incident). Game is fine and got released early because large part of the community wanted it, but the development team is actively supporting it and taking in all feedback. Honestly a dream team behind this game.
No other managment sim gets me as involved into the actual tactics part like this game does. The constant changes and the way the AI reacts with bans and picks keep the player having to come up with new strats. No other sports sim/managment sim gets this part right. I hope there will be more depth to how these things work and also more depth in the managment part. It seems alot more breakable than tfm1 but thats understandable with the moba format and it just having released.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +4 more
Hours played at review time, across 275 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best game for LOL DOTA like manager
애들이 너무 멍청함
a very ambitious game it has many flaws as others have pointed out but I'm confident that in time this will become the definitive esports simulator, and with the new Deathmatch mode I can fully recommend it over the original, my only two main things is I wish there was a way to quickly switch view of different players mid match and though it goes a bit contrary to the design of the game, a way to give directives to players, Specifically the Jungler, mid match such as be more aggressive, or be more cautions.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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