
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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About
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AI will randomly refuse to sign, trade, or re-sign without negotiation. Then sign with another team for less.
Отличная игра, которую при желании можно разнообразить различными модами. В будущем хотелось бы больше разных визуальных эффектов, особенно те, которые добавляли бы атмосферу турнирам и аренам.
the fact that you can't fix their "stamina" by resting that only gets rid of stress what is the point of getting a good roster if they cant play more then like 6 games. and the amount of times my team throws a 7K+ gold lead is so unfair they ♥♥♥♥♥♥♥ suck ass do retarded plays and they can't be bargined with. Another thing..... the amount of times they do obj's to like 10% hp they see 1 guy AND RUN AWAY and make me also lose the game is beyond retarded. Somehow 3-1 when i was 5th seed and crushed #1 seed when i started the bo5 with top lane at 11 stam and my jungle and mid were both at 0 wtf is going onTHE AI DOESN'T HAVE STAM ISSUES THEY CAN RUN THE SAME 5 ♥♥♥♥♥ ALL YEAR AND HAVE NO STAM ISSUES WHY JUST THE PLAYER ♥♥♥♥ YOU ♥♥♥♥♥ MAKE A MOD THAT FIXES THE STAM. I get a penta kill and baron we have a 8K gold lead I win this game i get to MSI knockout stage WTF does my team do they ♥♥♥♥♥♥♥ run it down and ♥♥♥♥ the bed like a bunch of inbreds why does the AI not have stam issues I bet that's why my team is so ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ when low on stam when the AI doesnt have to worry about this problem.....
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +4 more
Hours played at review time, across 275 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A IA NÃO É RUIM, OS PLAYERS SÃO, O JOGO É FANTÁSTICO Não se engane, as avaliações estão erradas. O conceito do jogo é muito complexo pra grande maioria dos jogadores e aí as avaliações acabam viciadas. Entenda que esse jogo não é pra quem gosta de MOBA ou gosta de gerenciamento, ele é pra quem gosta de tática densa dos MOBAS e tem interesse em estudar o ecossistema do jogo, aqui não tem como jogar sendo mais ou menos, tem campeões demais, a estratégia pra quebrar o "nexus" pode ser efetuada de formas variadas, com os campeões errados você sai derrotado, com os campeões certos e os atletas errados você também sai derrotado, com campeões certos, atletas certos, e uma tática adequada ao seu draft se o seu adversário fizer o mesmo o jogo vira um 50/50 e a chance de uma jogada por um objetivo decidir tudo com seu coração saindo pela boca é grande. Algumas denominações são completamente equivocadas pra campeões e estratégias, e o único que tem poder de organizar tudo isso é o jogador no comando da operação. Todo mundo que já participou de qualquer competitivo amador em equipe técnica vai curtir demais o game porque ele é muito bom, jamais esperaria que eles evoluiriam tanto o segundo título pra virar uma espécie de Football Manager dos MOBAS, uma pena que é absolutamente nichado, tem pouca gente inteligente e disposta o suficiente pra jogar o game. Disclaimer sobre a IA: Os pontos de habilidade não são claros pra quem não tem familiaridade com os jogos MOBA e mesmo pra quem tem, se nunca jogou competitivo talvez não entenda o quanto cada status muda TUDO. Como não há status dos atletas referentes a Ataque, velocidade e defesa por exemplo, quando você vê (apenas citando um dos status que são dúbios) "agressividade" como um status talvez venha um ponto de interrogação, a mim, veio brilho nos olhos, porque esse status é do tipo que mostra a complexidade do ecossistema, ele pode ser sensacional ou tenebroso em um suporte por exemplo, se você tem um AD de agressividade baixa, focado em last hit (outro status) é ruim, porque uma das coisas que vai acontecer é o sup forçar jogadas no começo de rota e não será acompanhado pelo AD, logo, as jogadas tem boas chances de dar errado, e um snowball de porcarias pode começar vindo de uma dessas, uma trade torta, que cede pressão, farm pro adversário, um retorno a base, uma compra melhor, uma trade perdida, uma serpente mais cedo e assim o jogo vai indo pro buraco e ás vezes foi a contratação patética que você fez na janela simplesmente não funciona nesse duo bot. Isso significa que contratar é o mais importante? Não necessariamente, ajuste planos de treino, (nesse caso), direcione drafts pro bot com picks agressivos, mude a perspectiva, o jogo te dá essa liberdade, mas não há liberdade sem conhecimento, só há essa frustração dos comentários de pessoas que não compreenderam o jogo ainda.
캐릭 티어가 중요하지 않은 게임 상대가 S티어 A티어를 막 뽑든 상관 없이 아군에 너프가 되지 않은 메인 딜러가 있고, CC기 딜러가 있으며 상대의 돌진 캐릭을 막을 도발 캐릭을 뽑으면 이김
wow this game is too realistic. i got jungler named "KANAVI" and he run down 1vs5 for no reason instead killing the serpent
Hi devs! First off, I’m really enjoying Teamfight Manager 2. I’d love to suggest a quality‑of‑life update: please add a comprehensive player‑stat search system. It would be amazing if we could view league‑wide stat leaderboards for players **outside of our own team**, filter player rankings by their positions, and check global champion win‑rate statistics. These tools would help me scout and sign suitable players much more easily. Thank you for your hard work on this fantastic game!
Je ne trouve pas que l'accueil tiède du jeu soit justifiée même si compréhensible, l'ia est parfois énervante mais le dernier short fix a réparé ça et une grosse mise à jour est prévue pour régler ce sujet. Il faut comprendre que c'est un jeu en accès anticipé donc pas terminé donc quelques défauts. Mais si vous parvenez à bien diriger votre équipe, les drafts et à bien préparer les builds, les miss play sont corrigés par vos décisions. Attention, si vous remarquez que les joueurs n'achètent pas ce que vous aviez prévus pour eux, il suffit parfois de redémarrer. Je conseil grandement d'aller voir les mods pour vous amuser, j'aime bien les persos vanillas mais j'adore surtout devoir monter une petite équipe lfl avec les persos et items d'un moba afin d'essayer de vaincre T1. Si vous parvenez à accepter les quelques défauts d'un jeu pas encore terminé, et bien vous allez probablement vous amusez si vous regardez souvent l'esport. C'est quand-même un jeu qui propose quelque-chose de rarement vu et très fun, alors il faut le soutenir jusqu'à qu'il devienne parfait.
To put it simply, i love that game. I have already spent dozens of hours on it, I don't plan on stopping now, and I think that overall it has already everything it needs to be a great game. However, I can understand why it is getting mixed review. The game is REALLY HARD. There is a ton of complex information that interact in even more complex ways, and as the game is still in developpment, there is a critical lack of informations regarding the game mechanics and the feedback on your own playstyle. I personally LOVE this kind of challenge, but i understand why some people, who just want to play their favorite League of Legends-style team after work, can go into spirals of frustration and vent in this comment section. However, if you acknowledge the fact that the game is still in developpment and you enjoy HARD challenges, then like me you will find an amazing game who has a lot to offer.
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