
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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About
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To put it simply, i love that game. I have already spent dozens of hours on it, I don't plan on stopping now, and I think that overall it has already everything it needs to be a great game. However, I can understand why it is getting mixed review. The game is REALLY HARD. There is a ton of complex information that interact in even more complex ways, and as the game is still in developpment, there is a critical lack of informations regarding the game mechanics and the feedback on your own playstyle. I personally LOVE this kind of challenge, but i understand why some people, who just want to play their favorite League of Legends-style team after work, can go into spirals of frustration and vent in this comment section. However, if you acknowledge the fact that the game is still in developpment and you enjoy HARD challenges, then like me you will find an amazing game who has a lot to offer.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +4 more
Hours played at review time, across 275 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这可能是我玩过的电竞经理类游戏里最好玩的一作。 这款游戏的 BP 系统非常有意思,而且不是那种流于表面的“选完阵容看结果”。它真的有 MOBA 游戏那种 BP 博弈的醍醐味,需要考虑对线、团战、地图资源控制、英雄克制和阵容节奏等问题。更难得的是,在比赛过程中你能清楚看到自己 BP 和战术选择带来的影响,而不是游戏直接给你一个胜负结果。这种过程感让玩家的参与感非常强。 另外,游戏会定期对英雄进行削弱和增强,也会加入新英雄,这一点我也很喜欢。它让玩家不能一直套用固定套路,而是需要根据自己存档里的版本环境、英雄强度和队伍情况实时调整策略,给游戏带来了很好的可玩性和重复游玩的动力。 不过,目前我认为游戏最大的问题还是 AI。因为有些失利并不是来自玩家的 BP 或战术决策,而是来自 AI 在比赛中犯下一些让人哭笑不得的错误。更关键的是,这部分是玩家完全无法控制的,所以会带来比较强的挫败感。 总体来说,这是一款非常优秀、也很有潜力的电竞经理游戏。核心玩法已经足够吸引人,我也非常期待后续更新能进一步优化 AI 和比赛表现。
我們是冠軍!!!
AOS의 팀파이트 매니저 FPS의 e스포츠 매니저 e스포츠 감독류의 양대 산맥
ok..
If possible, please add three more equipment slots or provide a wider selection of equipment to make the game's economy system more meaningful.
Un jeu qui est sur la bonne voie. J'ai adoré le premier, j'aime encore plus celui ci. Je pense qu'il est sorti en accès anticipé trop tôt et s'est très justement pris des mauvaises critiques. Heureusement, les dev sont très actifs et mettent à jour leur jeu chaque semaine. Je trouve qu'on a maintenant depuis la 0.6 une bonne version pour démarrer si vous êtes intéressés par le jeu, et ça se bonifiera avec le temps. Par contre pour les français, jouez en anglais pour le moment car la trad FR faite par IA est horrible.
Very addictive! I really adore the work and effort Team Samoyed is putting into TM2. It is surely a huge step forward from the first game and even in open beta, the game has shown great promises to be a fun MOBA Esport Simulator. Champs designs and skill animation looks great, and the only problem might be the movement and AI sometimes do sucks even with high stats, but it sure gets better as the dev progress goes since I have witnessed huge gameplay improvements after every major patches. Hoping to see more micro control over the tactics, monitoring of player's playstyle and conditions as well as improved UI.
Very gud
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