
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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About
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is still in Early Access, so it’s reasonable to expect plenty of improvements, and personally, I hope the team continues moving in this direction. At the moment, watching a match can be quite frustrating, especially because of some of the AI’s decisions. It’s not uncommon to see players make ridiculous plays, such as jumping into a 1v5, or making gameplay decisions that leave you wondering what they were thinking. The translations, at least the Italian one in my case, are also not fully polished yet. Some dialogues are only partially translated, and sometimes certain lines don’t make much sense in context. Another thing I would really like to see is more personality from the players during career mode. It would be interesting if players had their own thoughts, requests, and actual preferences, especially regarding which champions they want or don’t want to play. This would make managing a career much more immersive. That said, the game has a huge amount of potential. I can see that the team is constantly working on and improving the game, which makes me quite positive about its future. However, at the moment, I feel that the €20 price tag is still a bit too high for the current state of the game. With a few more updates, content, and polish, I think it could become a really interesting title.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +4 more
Hours played at review time, across 275 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Personally I don't share the sentiment of other reviewers and can say for myself that the itself is very enjoyable. That is not to say that its perfect, its early access and you can expect some jank here and there but its safe to say that there's no such game like this on the market currently and with solid constant updates (1 per week as the time of writing) its on a good path to become the ultimate esports MOBA manager simulator.
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好玩
Отличная игра, которую при желании можно разнообразить различными модами. В будущем хотелось бы больше разных визуальных эффектов, особенно те, которые добавляли бы атмосферу турнирам и аренам.
First of all i like concept of Football manager with MOBA but honestly it still lacked of many thing but despite that there are of course some good stuff that i enjoy especially it actually fell like managing an actual esport club with realistic tournament and the idea of auto balancing patches and add champion in game is if not genius So this game have lot potential, might not worth it for now but maybe in future it going to be best thing
has potential p good
the fact that you can't fix their "stamina" by resting that only gets rid of stress what is the point of getting a good roster if they cant play more then like 6 games. and the amount of times my team throws a 7K+ gold lead is so unfair they ♥♥♥♥♥♥♥ suck ass do retarded plays and they can't be bargined with. Another thing..... the amount of times they do obj's to like 10% hp they see 1 guy AND RUN AWAY and make me also lose the game is beyond retarded. Somehow 3-1 when i was 5th seed and crushed #1 seed when i started the bo5 with top lane at 11 stam and my jungle and mid were both at 0 wtf is going onTHE AI DOESN'T HAVE STAM ISSUES THEY CAN RUN THE SAME 5 ♥♥♥♥♥ ALL YEAR AND HAVE NO STAM ISSUES WHY JUST THE PLAYER ♥♥♥♥ YOU ♥♥♥♥♥ MAKE A MOD THAT FIXES THE STAM. I get a penta kill and baron we have a 8K gold lead I win this game i get to MSI knockout stage WTF does my team do they ♥♥♥♥♥♥♥ run it down and ♥♥♥♥ the bed like a bunch of inbreds why does the AI not have stam issues I bet that's why my team is so ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ when low on stam when the AI doesnt have to worry about this problem.....
创意工坊各位大佬的作品进一步提高了这个游戏的可玩性。就是官方能不能稳定一点(),期待正式版。
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