
A deep yet accessible motorsport management sandbox inspired by the 1990s games of this genre. Manage teams, drivers, finances, engines, and regulations in a fully customizable, ever-changing world where no two seasons play out the same.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to Team Principal: A Racing Manager. Initially a passion project, this game has become much more for me. It is a completely customizable grand prix/motorsport manager game, with a simplistic top down 2d race view. Most of the game is in the in-depth management aspect. Some key features include:
- An ever-changing grid: Teams & engines can leave, go bankrupt, join, rebrand, get bought out, fluctuate season to season. No two seasons will ever be the same, with a virtually limitless grid size.
- Simulate ANY era in this sandbox with infinite possibilities and infinite replayability. This game can handle ANY era, or season of racing in a realistic manner, with over decades of seasons of content.
- In-depth race simulation complete with REAL physics, live speeds, hyper-intelligent AI, setups that impact your actual car speeds in corners/straights, customizable temperature, weather, dirty air, tire wear, fuel consumption, safety cars, mechanical wear, and realistic results, with both simulated and non-simulated options available.
- Easy to use in-game editor, and save editor, so you can have your career mode the way you want.
- In-Depth finance system with stock, ownership, and ability to purchase stakes in rivals.
- Completely in-depth academy pipe-line system with ability to pay to assign your rookie drivers in junior series teams, have them test for you, learn the ropes in rival junior teams you own, and eventually promote them to your team.
- In-depth regulatory system that can change the environment of the game season to season.
- In-depth negotiation system for tyres, parts, sponsorship, works engines, customer engines, and drivers/staff.
- Ability to build and sell your own engines through an engine plant, or partner with an existing engine supplier.
- AI who compete with you every week of the season, on and off the track, in engineering, developing, strategy, and signing talents.
- Fully fleshed out car attributes, driver attributes, staff attributes, headquarters, etc.
- In-depth chassis, aero, engine, ERS, driver aids, and tyre development.
This game aims to be a FULLY customizable racing management sandbox experience for racing in any era. Every aspect of the game able to be edited and changed. Team names, performance, dirty air, tire model, points model, anything one can think of can be edited to your liking.
This game is in active development & will receive extremely frequently updates. Please join the game's discord server, wherein I will share future plans, update timelines, provide bug support, as well as the track editor. This game is extremely mod friendly, and an open canvas for any situations one wishes to develop.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
epic game
One of the most detailed racing management games, despite being in early access you can already play for many many hours. Needs some UI/UIX work but for a fan of the genre, it's the best that is out there.
A great racing management game. Very in depth with a very interactive developer behind it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best F1 management game right now.
Very interesting and deep. You can modify basically anything, and the depth of the teams, finances, and partnerships is admirable. On Discord there are several interesting mods, including updated databases. The interface is a bit meh, but the developer is working on it, and with the latest update it has already started to improve. If you like F1, it's deep and the simulation seems strong. Big thumbs up.
Good for that Price
Carta de amor al aficionado de la f1
Love it
Game is good with lots of customization waiting for further updates
For a management game in early development, it already offers a rich experience when you consider this is being developed by one person. There are a few bugs at the moment but the developer is quick to address and release patches. The discord server is a must join if you purchase this game. Easy to make mods and there are more being made available every day. Runs on my work laptop at the moment so i wouldn't worry about what specs you have.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $264.2K | 329 | 96% | $19.99 | |
| $42.3K | 112 | 73% | $9.99 | |
| $27.5K | 42 | 83% | $14.99 | |
| $10.6K | 47 | 66% | $9.99 | |
| $4.6K | 11 | 82% | $12.99 | |
| $387 | 1 | 0% | $9.70 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.9K | 245 | 82% | $11.99 | |
| $49.9K | 70 | 51% | $19.99 | |
| $49.8K | 210 | 80% | $14.99 | |
| $49.8K | 74 | 84% | $29.99 | |
| $49.8K | 189 | 73% | $9.99 | |
| $49.8K | 189 | 43% | $9.99 |