
The biggest corporations are not Apple or Amazon. The biggest "corporations" are the states. Your employees are all citizens of the country. You don't pay them a salary - they will pay you themselves. You manage taxes and collect them.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Turkish, Japanese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
git
No update for 4 years, EA seems abandoned.
An enjoyable light strategy game, which needs a bit of work explaining all the features and mechanics (e.g. I played a few games to completion and still can't fully understand what the 'dictatorship' stat actually does. With a bit more effort into the details/explanations this could be a really solid game to chill out with.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely terrible!
The game could be good, but there are too many limitations in its current form to make it enjoyable. After a couple of games I don't feel like play anymore until these limitations (or bugs?) are fixed. I list some problems: 1) Why countries capitals can be conquered so easily even when they hold empires? In my game Lithuania was by far the biggest and wealthier country, but I eliminated it in 5 seconds conquering its capital. Also, in general the time required to capture a country should be much more different between, I don't know Luxemburg and Russia. It is too unrelistic that it scale from 50 days to max 300-400. 2) After the elimination of a country, all past conquered countries get "liberated" but they become completly passive players waiting to be destroyed. Why is that? This create an incentive to strike fast, eliminate everyone and then do nothing for the rest of the game. Let them start again. 3)I don't understand the role of "dictatorship" it seems not do anything at all 4)When you reach a 0 level of rebellion, the revolution clock keeps going up (weird) but the most unfair thing is that it cannot go down (since rebellion cannot go negative). Why? Why not allowing revolution to decrease with a negative rebellion? Also, if you don't want revolution to decrease, at least allow the "virtually negative" rebellion to compensate future increase in rebellion. Instead, you have this unfairness that if you develop all researchers reducing rebellion while you are at 0, you gain exactly nothing. Then, when you annex a country, you still get your +14 or +24 or whatever rebellion, just like your entire research tree is worthless. 5)Why the AI can annex all countries and having all the rebellion it wants? You should put some limitations to this. I can still win by using the fact that the AI is dumb enough not to conquer the capital, but otherwise it would be impossible to keep up its ability to annex countries without suffering penalties This are just some of the limitations. Hope you can ameliorate this game that is really promising!
Beim Namen dachte ich sofort an Plague Inc. Und wenn man das im Kopf hat, erkennt man auch vieles. Wie ich hörte hat der Entwickler auch Evil Bank Manager und Evil Democracy: 1932 rausgebracht. Ich Fand beide Okay und auch die Trophjien waren machbar. Wie auch beim Evil Bank Manager „erobert“ man hier innovativ andere Länder ohne Krieg zu führen, sondern allein mit Handelsmacht kann man Nachbarländer beeinflussen und dann am Ende annektieren. Hier sammelt man Budgetpunkte um damit dann steuern zu erhöhen oder gesetze zu erlassen die deine 3 Werte (Handel, BIP, und Revolution) erhöhen oder senken. Fand ich vom Konzept her sehr Plague Inc Like, von daher habe ich auch kein langes Spiel erwartet. Das Spiel endet mit 70.000 Revolutionspunkten und die Meisten Gesetze und Steuern erhöhen die Punkte pro Monat… Man muss also eine Balance finden. Hatte durchaus Potential für etwas rumprobieren. Leider haben mich 2 Dinge gekillt. Ersten gibt es keine Trophien, das Spiel ist im EA und seit 2021 hat sich nichts mehr getan. Der Entwickler hat sich wohl um seine anderen Spiele gekümmert. Und letzteres ist die hier oft angesprochene Revolution-Mechanik. Sie geht nicht ins negative, man verliert also die Revopunkte. Schlimmer noch. Man annektiert hier ja andere Länder um die BIP, Handel Budgets sich einzuverleiben und erbt da auch die Revo-Punkte/Monat. Und auch andere können dich übernehmen und dein erobertes Land wieder rückannektieren. Passiert das verliert man die Revopunkte, und das kiltle für mich den Spaß, weil man sie weder ins negative/Monat bekommt noch man wirklich die möglichkeiten hat, signifikant die Punkte unten zu halten oder wieder runterzuziehen. Leider abandoned und nicht zu empfehlen. Schade.
Игра простая и ни о чем. Сожалею, что повелся на рекламный клип в описании на странице в стиме.
BOM AO EXTREMO!
Interesting rip off of Pandemic but with Taxes... Played better implementations of this.
good idea, but infact conquor always happened in far away countries--they are more vulnerable.
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