
Build, manage and defend your fantasy tavern.
Modeled estimate, not a reported figure. How we estimate →
About

Tavernhold is a single-player mix of daylight inn-management and nighttime tower defense. Build up a profitable roadside tavern, gather the resources you need, and hold the line when undead waves march on your gate. Guard the inn—if it falls, your fight is over.

Hire your workers to assign them where they’re needed most: gathering food and timber, constructing new rooms and tables, repairing defenses, or manning the walls when night falls.
Feed travelers and rent out rooms to earn gold, then reinvest it into more workers, faster resource nodes, and stronger defenses.
Spend wood to add tables, guest rooms, spike traps, stronger gates, or new resource outposts. Decide what matters most before the night arrives!

A roguelike twist on every run.
Receive a random bonus at the start of each day that changes how you play.
As days pass, the chances of stronger bonuses increase, pushing you to adapt and plan ahead.

Design the battlefield your way.
Shape enemy paths, place defenses at key locations, and experiment with different strategies.
Watch your plans come together as each night puts your design to the test.

At night, place your workers onto the walls to shoot the enemies and take direct control of a giant ballista. Slow the undead horde with spike traps, pierce clustered enemies with well-placed bolts, and keep your enemies away from breaching the gate—too many slip through and it’s game over!

Advance through a branching research tree to strengthen your inn and defenses. Upgrade your rooms and tables to earn more gold, empower workers and traps for stronger defense, and enhance your ballista with new arrow types to hold back the undead army!

Unlock special arrow types and craft them for battle. Explosive bolts tear through clustered enemies, while frost bolts slow the horde—stock up and fire them at the perfect moment!

Every few nights, powerful bosses lead the undead army to your gates! Defend against them with upgraded defenses, crafted arrows, and careful worker placement.
Master the daily rhythm of gather-build-serve, then withstand each night’s siege to keep your tavern from falling!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Really fun game for this price! I tried the demo version but the actual gameplay is way different and more addictive. You don't need to overcomplicate your economy and base defense structure. That's something i like in indie games. One thing i didn't like is the balista shooting mechanic, which feels a little off and starts to become a problem in late game. Really positive for me overall!! Already played 3 runs. Can't wait to play a second game or DLC.
I started out really enjoying this game. I thought it was a cool, fresh concept; run a tavern but protect it at night. A cool stratedgy combined with drunks who need to sleep it off. However, it became extrememlly tough to progress. I wound up stuck on a specific day early on in the game. My only hope of continuing would be to completely start over, and in fact I did--only to run into the same issue. This was a dissapointing set back for me. I would have loved to have a more relaxed game mode option, focused more on the buulding mechanic, and less on the combat. In fact, I ended up finding a different Tavern based game for me to enjoy, seeing as I had been really enjoying managing a tavern. So in my opinion, if you are after running a tavern, check out Tavern Master.
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Hours played at review time, across 33 reviews with recorded playtime.
Thıs game is HARDD!! I like the flow between setting up defences during the day and see them at work during the night. Camera controls should be improved tho, I'm not a WASD player and I expected to move with edge scrolling. All in all the game is quite addictive.
I was not expecting this much of fun, it has a balance between source optimization and tower defense. Having a shooting interaction also contributes as additional excitement and feeling of being active in defense mode. It would be nice to have keyboard shortcuts for worker assignment after clicking a resource/repair but I got used to in after playing for a while.
Fun game. I really liked the tavern manager combined with tower defense. Need some tweaks. Boss hitboxes are buggy. The overlapping ui when you hold tab to assign workers. Tech tree needs work, maybe add a market to buy and sell supplies. Really disappointed that it ends so quickly. Hope there's more content in the future.
Such a great game. Cozy managing part in the mornings and in the night it becomes a tower defense type of game. I've played the demo for a long time and this final version is definetely a big improvement since then. When you fail a night you get the hint what has gone wrong in your planning for the defense for the night part. I've spent hours before I realized how much time has passed :) Definetely recommended!
Game starts as standart tavern management game but as a twist at night surprises with gate defance game. Best feeling in game for me is blasting multiple enemies with balista. Building defence can be improved. Enemy balance felt good. I wasnt expecting expanding battle field and different bosses. After 10-ish days with automating table serving and hotel reservations game changes to full defence and survive game which enjoyed very much. Improvement suggestions: Customer variations, build improvements, tutorial & quest experience. Overall I enjoyed the game and had fun.
I found this a lot of fun. You build your tavern and defense during the day (the strategy part), and defend the tavern against ghosts and zombies at night (the tower defense part). Both the strategy part and the tower defense part are relatively simple, but it's a fun mix. My one big complaint is that the game is very short - it ends just as it really starts getting fun. You build/defend for 15 days - and that's it. I got 30 hours out of it by doing it multiple times with different strategies and goals. One other complaint: there's a minor bug where your building sites for resources will disappear; so you can be locked out of building more logging camps or food markets. I found it enough fun for $7. It seems to me to be the first level of what could be a very engaging combined strategy/tower defense game.
[b]Русский:[/b] Нет. Особо не сложно. [hr][/hr] [b]Мультиплеер:[/b] Нет. [hr][/hr] [b]Геймплей:[/b] Стратегия [hr][/hr] [b]Графика:[/b] Простая графика. [hr][/hr] [b]Цена:[/b] 280 руб. Игра проходится за 2 часа, но думаю сама игра неплохая, пусть и небольшая. Словил залипалово, но стало скучновато под конец. Своих денег стоит. [hr][/hr] [b]Спойлеры:[/b] [spoiler] Бойтесь красных магов [/spoiler] [hr][/hr] [b]Оценка:[/b] Да. [hr][/hr] (с) Ваша покорная Шиза: https://www.twitch.tv/krisophrenia
⭐ 5.5/10 — 👍 Recommended Day/night cycle sim where you run a tavern and defend it from undead waves. Concept works, loop is genuinely fun, and at seven dollars it is hard to complain too much. Where it struggles is balance. The nights escalate faster than your ability to keep up and end game feels out of reach for most players right now. I have not cracked night 8 out of 15, is it just me??? Still worth a shot at the price. Just know what you are getting into. Dropped a full video on this if you want the deeper breakdown: https://youtu.be/g83N4se1J1M
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