
Tavern Master is all about managing your medieval tavern. You start with a very small room, couple of benches and tables and build your way up to a huge successful tavern with a kitchen, rooms for guests, group of loyal staff and much more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 13.3Kreviews | 92% | — | $5.9M |
| $3.89−74% | 108ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a great management and building simulator about hosting a tavern. The system worked perfectly and the building was very easy but satisfying to do. What was a nice bonus, which the game hides from you, is that you can go into first-person from a customer's perspective and explore your tavern! :D I loved that feature.
Un juego entretenido con una progresión variada aunque a veces se siente un poco tosca, como que poder avanzar es más cuestión de paciencia que de saber administrar bien Es fácil sacar todos los logros, vale la pena si quieres jugar algo ligero y relajante
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Portuguese - Brazil, Turkish, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese +1 more
| $14.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super gra do wychillowania. Mechaniki w grze są bardzo proste do ogarnięcia. Kupiłem na promocji za 10złoty
人物丑爆、画质低劣、难度弱智、可玩性极低。我要挂眼科急诊!怎么瞎了眼买这款游戏!
This is one of those games that I'd give a neutral rating if there was one. It's not bad, but it doesn't feel good either. More fun in the beginning, but starts feeling repetitive very quickly. It's fairly simplistic but still somewhat satisfying to serve customers and gradually increase your offerings. The game does have some nice features (like being able to instantly replace anything destroyed in a fire), but also some annoying/missing features so they sort of cancel each other out. Customisation options aren't bad, but in some respects limited and in others it's a bit frustrating making proper use of them and many things could be better. Just a few things which kept coming up for me during play: - Variety. Limited decorations/furniture so feels repetitive to be always placing the same painting or skull on the wall. Only new textures unlocked through quests, most of which weren't to my liking and didn't really fit. - Item Placement. Bit finnicky. Often can't place items where you might want due to certain restrictions or have to click a bit precisely even if you're putting them in the right place. - Build Mode. You can't build over walls or move them around (sure, kinda makes sense but it does make renovating a bit of a slog), you also can't overwrite the whole wall texture but have to do upper and lower wall separately. It's nice that there are options for both, but quite annoying to have extra steps each time I place a new wall if I just want one wall texture. - Staff Menu. Mostly decent with easy check boxes to manage floors served, and you can collapse staff for a whole floor, but would be nice to differentiate the staff more so it's easier to see where certain groups are or to not have to scroll past 25 waitresses to see the bartenders. New floors are also automatically checked so it takes much more time to go through and uncheck it for 50 or so staff than to manually check it if needed.(a check or uncheck all would already be enough to solve this). - Staff mood. There is sadly no tip or info on what controls staff mood except "increase salary" when that's clearly not the only factor. Would be nice to see why staff members are unhappy or at the very least a general info when hiring first staff on what can influence mood. Even when I figured it out for myself (I think. Workload for example seems to matter, at least for chefs) it still doesn't seem consistent. - You can't click on a patron to see what they're waiting for to understand why they're waiting long, there's only general serving time statistics for each day or specific details when customers leave angry (which shows it's logged, so would be nice to be able to see it before they're angry). A relaxing enough way to spend some time if it's on sale, but after writing out the things which bothered me I guess I decided I wouldn't recommend overall. Despite the things I didn't like, I still feel like I managed to build a tavern I was somewhat happy with, but overall can't say I enjoyed the process as much as I had hoped due to the things mentioned above, among others.
Great management game! Has fairly in depth customization, and tons to keep you busy. I don't think I encountered a single bug during my 30 hour save file.
Completed the game in just under 30hrs. It was fun aiming for the achievements and getting those done while enjoying the casual and cosy game of Tavern Master. The threats are minor, the taverns bustling, and the events were straightforward. Objectives are generally based around serving a certain type of food all day, upgrading something, or building more tables. For the price I paid on sale of 2$ CDN, this game was 100% worth playing.
Homero (doh), Homero (cerveza), Homero (hola), Homero (waju) Doh doh doh cerveza, doh doh doh eso me gusta Doh doh doh cerveza, doh doh doh que bien platinado el 17/9/26, muy aburrido, consume mucho tiempo y no es muy divertido, En si del juego te podria decir que es un buen simulador de hacer un bar (ponele)
Very chillout and easy management, but also engaging and fun :)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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