
A simulation and RPG game with multiple endings, set in a Chinese restaurant. Play as the owner, and manage the restaurant, form bonds with characters, and explore the lively town. Uncover the secrets behind the restaurant’s mysterious downfall.
Modeled estimate, not a reported figure. How we estimate →
About
Hello everyone! What kind of game is Taste of the Wind?
When you were a child, you grew up helping in your parents' restaurant. Life wasn't exactly luxurious, but it was carefree. One day, however, the restaurant was framed, and your parents passed away. You had no choice but to work various jobs to make ends meet. You thought life would continue like this forever, until one day, your long-lost childhood friend suddenly reappears... and she brings along a 1 million debt?! Your fate is about to be rewritten.
The once silent Taste of the Wind is about to see a new dawn, but the shadows of the past have not fully disappeared… Bearing heavy burdens, will you move forward with your companions? While rebuilding your family business, can you uncover the truth?
🌟Main Gameplay🌟
As the restaurant owner, your most important task is to determine the management strategy for your restaurant. You’ll choose the monthly menu, set the price for each dish, decide whether to renovate or expand the shop, and determine whether to provide top-notch service to customers or cut costs to increase revenue. Do you spend a lot on staff training or set a meager 2,000 monthly salary with 90-hour work weeks? These decisions… are all in your hands!
Of course, the most important thing is to survive. If your cash flow is negative for two months in a row—welcome to the bankruptcy bad ending :)

Cooking, cleaning, checking bill errors, handling customer complaints… from 6 AM to 10 PM every day, there are many tasks to be done! Come and experience the daily management routine!

The childhood friend who bought you your family restaurent, the childhood companion with whom you used to get into trouble, the mysterious girl with a fiery temper… Taste of the Wind features many unique characters. Get to know their past stories and grow closer to them through sweet moments.
Maybe someone would say, no sweet moments, I only want to work and study! In Taste of the Wind, you can also learn the exclusive knowledge of your employees. Want to know what table turnover rate means? Have you noticed the little tricks on the menu that grab attention? Which knife should you use first when chopping vegetables? Why do you add salt last when stir-frying veggies? How can you tell if an egg is still usable? Plus, there's Karate, fortune-telling with Bazi, and Purple Star astrology... If you're interested in these, chat with the employees and learn more! Knowledge isn't just numbers; it's practical tips, and one of the branches leading to different endings!


In Taste of the Wind, while you have the goal of paying off the one million loan in five years, your choices will lead to different endings. Will you be the boss who pushes employees but makes a fortune, or will you choose to be more ethical? Will you opt for a chain store strategy and expand aggressively, opening a large restaurant, or go for a Michelin-starred restaurant? Or perhaps... even though the restaurant is your main business, you’re more into investing, fishing, and games of chance?
All these choices will lead to your own unique ending.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Reviews
Themes across 195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看在作者态度很好的份上勉强写一个好评但主要是想吐槽 首先各种各样的bug太多,有的菜谱拿到了但菜单里没有,有的人物在剧情里暂时离开了但还能和他互动,解锁了的成就没出来没解锁的成就反而莫名其妙跳出,这还是次要问题 最主要的问题是游戏流程过于冗长,以目前的剧情体量来看根本没必要把时间跨度定为五年三年就刚刚好了,第三年还完了贷款第四年和第五年几乎就是垃圾时间,而且到后来看到这样一个氛围上还是小饭店的地方月入百万(税后收入)还是太出戏了,这么长的流程也导致毫无二周目的动力
通关了,抛开绝大部分时间都在重复各种事件,我还是非常喜欢醉风酒的
挺好玩的,没想到在国外还玩到家乡湖南的游戏了 剧情啥的都不错,就是有时候点快了直接下个月,特别是庙会玩了个觅其他4个都跳过了。 不过第二年就一轮60万,后期钱没地方花
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 195 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] 画风不知道是不是故意设计的,第一眼看上去有点简陋的感觉,看久后还是相当顺眼很契合这个古风中带点现代气息的主题,响铃是真的可爱啊!!! 家道中落的小风开局就欠款100w,买下了曾经属于自己家的醉风酒餐馆,这里承载了小时候所有的回忆,就算是为了逝去的父母小风也要重新将醉风酒再次发扬光大!不过眼下最大的问题是该怎么解决还债问题呢,看来还有很长的路要走啊! 作为一款经营要素的作品,这游戏经营模式下的随机事件实在抽象啊,连着给我来了几个负面事件,直接给我的口碑扣到复数人都麻了!建议在参与菜谱事件之前先存个档,就算小游戏输了也能随时回去读档再拿,但有些事件第一年是没办法拿下的,就比如五星厨房大赛,连10个菜谱最基础的要求都达不到,只能等以后事件在找回场子了。
好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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