
Yukumo is a young girl traversing the world in her beloved airship. Upon arriving at a certain town, her airship breaks down. She decides to explore the town to search for parts for repair; however, the town has fallen silent, with no trace of its inhabitants...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 590reviews | 76% | — | $62.1K |
| $19.99 | 196ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm going to give it a thumbs up but it's more of a thumbs sideways kind of game. The environment is nice, the ambience is great, I like the music, and the platforming is good. That being said, there are some issues with this game. Some mechanics aren't explained well, the biggest example being the airship sections on maps where you have to destroy either a floating pot or on that you need to drop a bomb in. These are behind noticeable rocks, but these rocks takes several hits to actually break. This is not explained well (I'm pretty sure not at all, actually) and took me way WAY to long to figure out. Locations for sacred earth are marked on spots on the ground where they spawn, but that doesn't mean that the starting point to unlock them is on the other side of the map. There is also the issue that some can't be completed right away and need to be the main game before going back and unlocking them, these specific ones are not marked as such, and was an annoyance early on when I was trying to figure out how to unlock them. Dialogue with NPCs just feels weird and unfinished, not a deal breaker but noticeable. Though there doesn't seem to be a great variety. Definitely wait for a sale, it isn't a bad game, just rough around the edges (unfortunately, real rough in a spot or two)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
| $19.99 |
| 18ratings |
| 76% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would consider this a “healing game” with beautiful foggy city visuals and chill music that makes you want to relax and explore. The platforming gameplay feels “floaty” and repetitive, which makes the game controls a little strange. Don't expect a story with standout characters or a deep plot; the main goal is simply to roam around collecting items, and that's it. But if you're the type of gamer who enjoys collectibles and a relaxed experience like exploring the world without any difficult missions, this game is perfect for passing the time without pressure. 7.8/10 The visuals and art style are truly impressive, and the chill music enhances the atmosphere, allowing you to play with a sense of calm and comfort.
賛否分かれていることを知った上でのレビューとなりますが、私は楽しく遊ばせていただきました。 ただ、このゲームが刺さる方はかなりニッチだと思います。 ・東洋風ファンタジーが好き ・多少のアクションができる ・ストーリーはそこまで重視しない この3条件が”全て”当てはまる方はそこそこ楽しめるんじゃないかと思います。 正直アクションはシビアな要求をされる割にはモーションや判定が大味ですし、いっそのことウォーキングシミュレーターとしてリリースした方が受けは良かったのかなと思います。 ただ、アクション要素があるからこそ、素晴らしい音楽とともに美しい町並みを隅々まで探索できたので、私はこれで良かったと思っています。
只能夠特價時候買的遊戲 是一個簡單跳跳樂遊戲
alright collection based platformer game, I do not like the camera panning around or sensitivity of it which is extremely slow to turn on mouse even with it all the way up and further unlocks with movement tech being hindered & hurt by it partly due to the camera panning.
平台跳跃 + 通马桶,我悟了,是3D马(确信) 本来就是冲着画师买的游戏,市面上很难找的出第二款这种东方幻想风格的游戏了,很符合我对江南重庆的想象 游戏性一言难尽,demo 级别的跳跳乐平台解谜,加上三个箱庭的马桶支线收集要素,支线内容还大差不差,喜欢育碧游戏的玩家有福了(),真不如搞什么推箱子一笔画填色游戏 程序表现出相当极端的神鬼二相性。演出是纯文字的,人物表情是没有的,重生点是全场景只有一个的,任务进度是无法保存切场景清空的,甚至连坐椅子的动画都没有要靠黑屏转场,UI 简陋到我一度以为是靠 IMGUI 手搓结果你跟我说这是 UE?人物控制还算跟手只能说虚幻还是太轮椅了。 但话又说回来,在 steam deck 上能最高画质稳 45 帧配上十分风格化的光影(粒子特效还是会掉帧但也没跌下 30 过),作为画师出身的处女作优化也太过优秀了。 总之,nocras 你的当务之急是找个策划来设计 gameplay,或者去哪个独立制作组当主美。 下次还买(
The game is BEAUTIFUL. The environments are gorgeous and super fun to explore and take in all the sights. Each map is compact and once you've unlocked all the movement it takes just a few moments to get anywhere that catches your eye. The aesthetics are neo-fantasy mixed with East Asian themes, think wandering around an empty town which should be packed full of people, but filled with vending machines, airships, cherry blossoms, narrow alleyways, paper lanterns, pagodas and talking cats. AKA the purrfect aesthetic. It is short and you can beat it in an afternoon. I beat it in around 6 hours but spent a little more time collecting things. This means you never get tired of an area, even if you're backtracking a few times to complete the collectathon. The "puzzles" are not hard, either timing or trying each option will get you through in just a few tries, which for this type of game is what I wanted, not some difficult platforming. The game isn't perfect, the music in a couple areas, particularly the first challenge area, doesn't fit and is kind of grating to hear on repeat. But the majority of the tracks are relaxing chill vibes that I'd never really tire of. The mechanics/feel of the movement feels pretty clunky, but you can get used to it. Most of the game UI feels unpolished, and there's no way I found to change the controls. Overall I recommend it even just purely as an art piece. You could pay $20 for an art museum ticket and get less time, chill vibes, and enjoyment from the experience. That said, if it's on sale (at time of this review it's $6) it's definitely worth supporting this project and the few people involved in making it. The story isn't deep, but it doesn't need to be, it is about exploration, imagination, and artistic expression which it absolutely nails. That said, I'll never forget you Yukumo.
游戏内容做的还是能玩,但是有几个问题非常影响游戏体验 一个是视角旋转对鼠标的支持很差(鼠标旋转视角90度需要大幅滑动鼠标5次),这个游戏地图是3维立体地图,玩家需要观察地图寻找收藏品,玩家也需要站在高处观察地图或者看风景,把视角旋转做的这么麻烦让人怀疑制作组没玩过游戏,毕竟这种事情随便测一下就应该知道了,另外我视角灵敏度已经调整到最高了。 一个是玩家进入地图内的迷宫场景的时候是从迷宫大门进入的,但是玩家走出迷宫的时候会回到水边码头,这导致玩家探索地图一半如果进入了迷宫,那么出来之后要重新寻路,迷宫内是有藏品的并且第一次进去拿不完,所以玩家肯定会反复进入迷宫反复重新找路的。非常麻烦 一个的城镇上玩家解开过的谜题,玩家拿过奖励之后,下次玩家再来城镇这些东西还是会还原到为解密之前的状态,要是长时间没玩回来读取存档之后会跑去重新解一次谜题,然后发现没有奖励。 其他事情的话,人物模型一般般,不愿改的话建议支持玩家替换算了。
A fun collect-athon adventure that has a very chill atmosphere and is quite pretty. Though there are some rough edges, the parkour, exploration, and activities were engaging, if a bit basic. The "story" is just background setup; the pretty environments and music are the real standouts. I am glad I finally got around to playing it after it had been sitting in my wishlist for years.
游戏整体是不错的,就算不看攻略基本自己慢慢玩也能全部收集完。唯一不太喜欢的就是角色的跳跃高度和飞船的操作性,如果能再跳高一点点,飞船转向再快一点就完美了。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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