
Pixel-art isekai roguelike dungeon crawler! 5 classes, mix skills & items freely in turn-based combat across deadly random dungeons. Fight goblins, orcs, undead; collect artifacts, beat hidden bosses. Death = rebirth, endless builds await. Become the hero saving the kingdom!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game concept is really nice, but there are several bugs and spells that are unbalanced relative to enemy health. It can happen that picking up gold pouches plunges you into infinite, unquantified debt. At one point, I was supposed to sacrifice 20% of my health to recover mana, but instead, I went from 100% health straight to 0% and died. There are spells that deal 4,000 damage, yet no enemies have that much health—except on higher difficulty settings—so they make no sense early on. I hope they can fix the issues that undermine the game's design or make it impossible to progress, such as the bugs.
职业区分做得很不错,职业不同玩法完全不一样,一局时间不长,适合碎片时间来两把。
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Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏还是比较偏娱乐的,没有什么需要特别思考和浪费时间的东西,轻松闯关
像素地牢肉鸽,地图全靠翻牌摸,需要同时具备运气和策略。死了就得重开,一局耗时不长,摸鱼的时候开一把刚刚好。
一开始玩总暴毙,搞懂行动点机制之后就上头。五个职业能乱搭副职业,翻牌开地牢挺刺激,就是刷久了怪看着有点眼熟。
像素风的地牢美术设计还算不错,能看出投入不少,技能和道具设计也算合理,整体中规中矩
经常卡死,什么时候修好,什么时候再改好评
本以为是点点挂机,实际要动脑子算攻防。普通白技能都能养到超强,首周折扣一杯奶茶钱,买下来玩着挺值。
游戏底子不错,但遗物的随机性非常要人命,没有预览的话根本不敢赌。
像素风的地牢味儿还行,天赋树系统也很丰富,就是后期卡关的话得反复刷金币,有点肝
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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