
While explosively stripping the evil pirate LeChuck of his demonic mojo, Guybrush Threepwood inadvertently infects the entire Caribbean with the arch-fiend's expelled voodoo, which threatens to transform buccaneers into unruly pirate monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 669reviews | 88% | — | $264.7K |
| $14.99 | 737ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
норм
https://www.youtube.com/watch?v=peSv5IT5Ve4
I was looking forward to this but the mechanics is really clunchy and bad, i didnt like it at all and if u tab out the game will shut down
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Classic monkey island humor. Not a big fan of 3D adventure games but it came out when 3D was the trend. Still very entertaining to play. Love the whole Monkey Island series.
amo como se mezclan los objetos. de los 6 monkey island es el mas facil definitivamente
Fun and relatively short, even though you can get a bit lost at times.
It was a double surprise in 2009: not just a remaster of the original [b]Monkey Island[/b] but a new game too. It wasn't the best preview: even if made by a team with some ex-LucasArts people who were trying to give new life to the adventure genre - it was before [b]The Walking Dead[/b] shifted them towards a different direction - it just exposed the harsh reality that times had changed, now an episodic low-budget affair further limited by imposed space constraints (it came out even on Wii), with 3D graphics looking like not much time had passed since [b]Escape[/b]. In motion, luckily, it's much better than in screenshots because, for all its limits, it is really well animated and the characters are very expressive. Guybrush of course looks the best, with a design that mixes elements of the second and third game, and rocks that goatee. The game takes advantage of being full 3D, with camera movements within locations and some well-directed cutscenes. Make no mistake, though: the limitations of budget and space are still clear at every turn. Minor characters that are the same few models with different textures, a low number of polygons (painfully evident in close-ups), a generally plastic look, and really low-quality textures. It unfortunately reduces the impact some scenes could have had (especially during the ending). The occasional 2D art that appears is fantastic, and a sad reminder that what we see here is not for lack of talent. The first impact with the interface is also not great, as unless you are a masochist who'd enjoy using that dreadful mouse movement system—clearly a bad implementation on PC of something conceived for gamepads—you have to navigate with the keyboard. Thankfully, the mouse is still used for interactions, now simplified to the max (not even distinctions between looking and interacting, just one left click for everything). The ability to run is a blessing, and works even if you hold the Shift key and click on something to reach it. I got used to it quickly, but I'm not a big fan of the inventory forcing you to first put two objects to combine in slots, which makes experimenting with combinations tedious. Each of the episodes is basically what a chapter was in the older games, although due to all the aforementioned limitations, their scope is much smaller than any old chapter: you have to do a lot of back-and-forth between a few locations, which can easily turn things tedious after a while, especially if you end up stuck with some of the most annoying puzzles; their design is an overall mixed bag throughout the whole miniseries. One personal highlight is the treasure hunt based on sound cues. I found Episode 3 the worst due to the least variety of locations, very annoying puzzles, and insufferable characters, a shame because it's also the one where Murray appears. Where [b]Tales[/b] excels, to a point that made me forgive quite a few of its many weaknesses, is in the writing, also helped by consistently excellent voice acting that sees, among others, the voice actress of Elaine from [b]Curse[/b] reprise her role. While humour and absurdities always abound, there is a clear attempt at returning to the style, characterizations and atmospheres of the earliest games, and the stakes are bigger than in the past. It's not always spot-on, as Episode 3 shows, but the last two episodes take some turns into the darkest [b]Monkey Island[/b] has ever been, yet still managing to keep its light-hearted core. Beside the historical trio of Guybrush, Elaine and LeChuck, the biggest addition to [b]Tales[/b] is Morgan LeFlay, a really well-rounded character whose dynamic and interactions with Guybrush may cause some to share Ron Gilbert's doubts on whether making Guybrush and Elaine marry each other was a good idea, even if they managed to build some good bits of characterization around that too. She's also easy on the eyes, as far as such simple 3D model allows—because when her head is shown in profile... meh. It lives on steep highs and lows but, after finishing all five episodes, I can see a flawed attempt at breathing new life into [b]Monkey Island[/b], yet admirable for managing that with so many limitations. Its importance at the time can't be understated: if it was the end of the franchise, the legacy wouldn't be [b]Escape[/b]. In a final and, in retrospect, unfortunate choice, the game is not content with being a self-contained adventure of Guybrush but ends leaving some plot threads unresolved, with a big post-credits cliffhanger that clearly points to further Tales that have never come to fruition.
Spaßiges Adventure mit Guybrush, lediglich die Steuerung kann etwas gewöhnungsbedürftig sein. Oh und als Info: Das Spiel ist auch komplett in Deutsch inklusiver Deutscher Vertonung. Das Spiel hatte am Release nur Englisch als Sprache aber etwas später kam noch Deutsch hinzu. Scheinbar hatte Telltale vergessen die verfügbaren Sprachen im Steamshop zu aktualisieren.
Monkey Island always delivers on Adventure
The entire serries is great... challenging.. but great. if you play them in order and know the story line.. it's 100 times better.. highly recommend
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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