
Tales of Destruction is Steam's newest FPS game fresh from Greenlight. TOD currently comes with 9 maps + 1 Open World and 2 weapons. You will be tasked to complete each map. There is pick-ups like ammo & health kits. Challenge yourself now with TOD
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
нет
Nice game for me. Thaks to the authors.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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игра понравилась люблю шутэры
Kart Düşürmelik Oyun.
Good abi
Tales of Destruction, developed by Tero Lunkka and published by HaDe Games, is a minimalist first-person shooter that embraces a stripped-down, action-focused design philosophy. Rather than building its experience around narrative depth or complex progression systems, the game centers on straightforward objectives and constant combat. Players are placed into a series of self-contained maps with a simple goal: survive enemy encounters and locate a hidden treasure chest to complete the level. This back-to-basics approach defines the game’s identity, positioning it as a compact, arcade-style shooter that prioritizes immediacy over immersion. The structure of the game consists of several individual maps alongside a larger open-world area, each serving as a battleground populated by hostile soldiers. Movement between levels is handled through a hub-style system, allowing players to select their next destination once a mission is completed. This segmented format keeps the pacing brisk, as there are no elaborate cutscenes or narrative interludes to slow the flow of action. However, this same simplicity also means that players seeking a cohesive story or evolving campaign framework may find the experience somewhat disconnected. Combat mechanics are deliberately limited. The available arsenal consists of only a couple of core weapons, including a rapid-fire laser-style rifle and a heavier projectile launcher designed for area damage. Each weapon has a distinct role, but the absence of additional firearms, upgrades, or unlockable abilities keeps the tactical range relatively narrow. Encounters revolve around positioning, resource management, and sustained shooting rather than experimentation with diverse combat styles. Ammunition and health pickups are scattered throughout the maps, encouraging exploration while also creating moments of tension when supplies run low. Enemy design follows a similarly straightforward pattern. Hostile forces appear in predictable waves or guard specific areas, requiring players to clear them before advancing. There is limited variety in enemy types, which can lead to repetition over extended sessions. However, the game attempts to maintain challenge through placement and numbers rather than through mechanical diversity. Respawn mechanics are forgiving enough to prevent excessive frustration but sparse enough to preserve a sense of risk during firefights. Visually, Tales of Destruction utilizes Unreal Engine technology, though its presentation remains modest. Environments are functional rather than visually elaborate, with simple terrain layouts and utilitarian architecture. Textures and models serve their purpose in framing combat zones but do not strive for cutting-edge realism or stylized flair. This aesthetic gives the game a somewhat dated appearance, yet it aligns with the overall no-frills design philosophy. The focus remains on gameplay clarity and navigable spaces rather than on cinematic detail. Sound design complements the action with basic weapon effects and ambient cues. Audio feedback is serviceable, providing the necessary reinforcement for gunfire and enemy presence, but it does not elevate the experience beyond its core mechanical framework. Like many elements of the game, the soundscape emphasizes function over flourish. One of the defining traits of Tales of Destruction is its unapologetic simplicity. There are no character progression trees, no deep customization systems, and no layered narrative arcs. The experience revolves around entering a map, engaging enemies, and completing the objective. For players who appreciate minimalist shooters reminiscent of early prototypes or independent passion projects, this clarity can be refreshing. The game offers immediate action without requiring significant time investment or strategic planning beyond basic survival. However, the lack of evolving mechanics and content variety may limit its long-term appeal. Once players become accustomed to the available weapons and enemy patterns, the core loop risks becoming repetitive. Without additional systems to unlock or narrative incentives to pursue, motivation relies primarily on personal enjoyment of the combat rhythm itself. Ultimately, Tales of Destruction stands as a straightforward indie shooter that prioritizes accessibility and simplicity. It does not attempt to compete with expansive, story-driven FPS titles or feature-rich multiplayer experiences. Instead, it delivers a compact action package centered on survival and treasure hunting within contained arenas. For players seeking a modest, uncomplicated shooter with immediate gameplay and minimal distractions, it offers a serviceable experience. Those in search of deeper mechanics or narrative engagement, however, may find its stripped-down design too limited to sustain extended play. Rating: 5/10
Yes.
Tales of Destruction — это когда ты скачал игру, а разрушение начинается с твоей психики. Карты будто рисовали в Paint, враги появляются из воздуха, стрельба — как из водяного пистолета, только без веселья и воды. Вместо "поиск сокровищ" — поиск смысла жизни. Не нашёл. Графика уровня «нашёл флешку в шкафу, а там это». Оценка: 1 пуля в пустоту из 10. 💥 (Бонусный балл — за смелость выйти в Steam вообще)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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