
You should consume a good balance of protein, carbohydrates, and fats to survive. The nutritional balance changes depending on the ingredients you put in your takoyaki. If you are overloaded with calories, you will be too full to eat, so please consume calories by squatting.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 258reviews | 95% | — | $20.7K |
| $2.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
살아남기 위해서는 먹어야만 한다! 이곳에서는 벗어날방법이 없다. 오로지 타코야키를 만들고 먹고 더먹기위해 운동할뿐. 당신은 며칠동안 살아남을 수 있을것인가!!
極まると決まった地点を高速でフリックしながらクリックし続けるゲームになるので、FPS用にエイムを温めたりするのに使えるんじゃないかと思っている。 横着しないでちゃんとソースもかけて食べようね!
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Languages: English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
もっといっぱいやさいをついかしろ!入れれるグザイや手間が増えたらさらに面白くなる。
上头!
フレンドとたわいもない会話をしながら飢餓しないように生存するゲームです 序盤は割と暇ですが中盤からカロリー消費が追い付かなくなったり栄養バランスが崩れてすぐ死ぬのでたまに出てくる飴をストックしておくといいでしょう スキルレベルも最初は低くちゃんと上げるとなるとかなり時間がかかるので自分は放置してひたすら死ぬのを繰り返して上げてしまいました、これで格段に楽になります フレンドとの暇つぶしにちょうどいいゲームだと思いました、ぜひ4人集めてやってみてください!
오늘져녁은 타코야끼다!
Takoyaki Party Survival, developed and published by KIMIDORI SOFT, is a playful yet cleverly designed indie game that takes an everyday social activity and reimagines it as a survival challenge built around nutrition, timing, and human interaction. At first glance, the idea sounds intentionally absurd: survive as long as possible while eating nothing but takoyaki. Yet beneath that humorous premise lies a surprisingly thoughtful system that turns food preparation, bodily limits, and multiplayer chaos into the heart of the experience. The game wears its silliness proudly, but it also commits fully to its mechanics, resulting in something far more engaging than a novelty joke. The core loop revolves around cooking and consuming takoyaki while carefully managing your character’s nutritional balance. Each ingredient contributes differently to protein, carbohydrates, fats, and overall calories, and the player must constantly adjust their cooking choices to remain viable. Eating too much or making poorly balanced takoyaki can leave your character overly full, unable to eat further and at risk of losing the run. This forces players to actively manage their body state by performing actions like squats to burn calories and regain the ability to eat. What makes this loop compelling is how tactile and immediate it feels—every decision has a visible consequence, turning what could have been a simple clicker-style system into a light but engaging form of survival management. Where Takoyaki Party Survival truly comes alive is in its multiplayer design. Supporting up to four players online, the game leans heavily into social dynamics that blur the line between cooperation and competition. Players can cook takoyaki for one another, share ingredients, or sabotage rivals by stealing food at critical moments. These interactions create an unpredictable social rhythm, especially in quick matches with strangers, where trust is fleeting and opportunism is constant. Friend matches, on the other hand, often turn into loud, chaotic sessions filled with jokes, petty revenge, and improvised strategies. The game understands that its strongest moments emerge not from rigid rules, but from the behavior of the people playing it. Progression adds another layer of depth without overwhelming the player. As runs extend and experience accumulates, new ingredients become available, expanding the strategic space considerably. With over twenty components to experiment with, players can test unconventional combinations that challenge traditional expectations of what takoyaki “should” be. Alongside this, character skills provide small but meaningful improvements, such as better metabolism efficiency or more effective calorie-burning actions. These upgrades subtly reward long-term play and experimentation, making repeated runs feel purposeful rather than repetitive. Occasional special events, like calorie-free eating phases, shake up the balance and offer brief windows where players can recover or take risks they’d normally avoid. Visually and tonally, the game embraces simplicity and charm. The presentation is clean and functional, prioritizing clarity over visual excess, which suits its party-game structure well. Animations and character reactions emphasize humor and exaggeration rather than realism, reinforcing the lighthearted atmosphere. Sound design and music stay unobtrusive, letting player reactions and multiplayer interactions become the dominant audio experience. While it doesn’t aim for high production values, the game’s aesthetic consistency helps maintain its identity and keeps the focus firmly on mechanics and social play. That said, Takoyaki Party Survival is very much a game that knows its audience. Its appeal lies in repetition, experimentation, and shared laughter rather than narrative depth or complex systems. Solo play can be enjoyable as a test of optimization and endurance, but the experience is undeniably richer with other players involved. Those seeking a harsh, punishing survival simulator may find the tone too forgiving or comedic, while players looking for pure party-game chaos may be surprised by how much thought goes into ingredient balance and bodily management. Ultimately, Takoyaki Party Survival succeeds because it fully commits to its strange idea and builds coherent systems around it. It transforms communal eating into a strategic, social endurance test that feels fresh precisely because it doesn’t take itself too seriously. Whether you’re min-maxing nutrition, desperately squatting to make room for one more bite, or laughing as a friend steals your carefully prepared takoyaki, the game delivers a distinctive experience that thrives on interaction, experimentation, and shared absurdity. Rating: 8/10
YES FEED ME WHILE I DO SOME WORK OUT
This wasn’t a chill, throwaway party game at all. It was a surprisingly strict condition=management simulator. If you’re hoping to casually chat while cooking takoyaki, this game will definitely get in your way; though that interference often turns out to be the fun part. Still, if you’re someone who can find humor and interest in that silliness, you might end up having a more memorable experience than expected. After your main games are over, when four people just want to fool around for a bit, give it a try. You can always force the takoyaki onto someone else.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $20.7K | 82 | 44% | $9.99 | |
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