
Play together on the couch or online - or both at once. Taival is a cozy co-op adventure where you and up to 3 friends explore a handcrafted world alongside your shapeshifting companion. Discover new forms, progress through narrative quests, and make the journey your own.
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About
You stumble upon the last Henki - a creature unlike any other, a shapeshifter keeping the world of Taival in balance. Together, you set out across a handcrafted blocky world to recover the shattered fragments of its lost heritage. What you find along the way will change both of you.
Taival is a co-op adventure RPG for up to 4 players where your goal is to find out who destroyed Heartstone of the Henki, restore it to its former glory and bring your companion back to where it belongs. This is a cozy yet mighty adventure you’ve never seen before.
Your Henki companion is the heart of Taival. As you encounter new creatures across the world, Henki can absorb their essence and shift into their form each one bringing a unique set of abilities to battle and exploration. A hulking beast that absorbs damage. A swift mount that scales cliffsides. A cunning predator that strikes from the shadows.
The more of the world you explore, the more forms you unlock. Master new skills and find the combination that fits your playstyle or your party's.
Taival is a handcrafted open world built from the ground up with a charming, voxel-style blocky art style. Multiple seamlessly connected realms each bring their own environments, inhabitants, and secrets from rolling highlands to dense forests and ancient ruins waiting to be uncovered.
Spread across the world are tons of quests with varying lengths. Players can help a farmer figure who stole their barrel of plants (it was a rodent), or they can assist in settling a house ownership disagreement between two goblins. The game being a cozy co-op RPG doesn’t mean the quests are only on the cozy side of things; Players can find themselves fighting a beast on a barbarian camp or doing some pest control on insects of their own size.
Taival is built for playing together. Invite up to 3 friends and journey as a full party each with their own character, companion, and skill tree. What makes Taival's co-op special: you can mix local split-screen and online players in the same session, simultaneously. One friend on the couch, two more joining from across the world all in the same adventure.
When your group faces a pivotal quest decision, everyone gets a say. You will all follow the same dialogue, letting you see each other's cursors and suggested dialogue options.
Taival's progression runs on two tracks that grow in tandem. For your character: unlock abilities, improve your combat skills, and even level up your fishing. For Henki: master new creature forms, unlock mount abilities for faster exploration, and build a companion that feels uniquely yours. The deeper you go, the more the world opens up. 
Shapeshifting companion (Henki) - absorb creature forms found throughout the world, each with unique combat and traversal abilities
Handcrafted open world - multiple seamlessly connected biomes with distinct environments, inhabitants, and stories
Up to 4-player co-op - mix local split-screen and online players in the same session, simultaneously
Group quest dialogue - Follow the same quest dialogue and suggest options using your cursor
Charming voxel-style art - a handcrafted blocky world with a warm, inviting visual identity
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Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Taival rules. Goblin time, fun combat, shapeshifting companion, all fantastic. First day of early access so obviously, it isn't finished, but it's fun as hell. Works great on steam deck, especially considering how early it is in development.
do not waste your time on this developer is lazy and just threw together a soul slop with Minecraft and Pokémon assets to make the game look like more than it is also he refused to add more traversal because he thinks rolling around is good enough.
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Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Arabic*languages with full audio support
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game
Hats off to the developers for making a gorgeous open world to roam around in. That first moment gave me goosebumps. I managed to keep the kids entertained for a few hours and it was fun to play in co op with them. Would love to see the Henki evolve into other forms, its too cute not to!
theres alot of bugs in the game and there was one where if you become a skeleton after like 15 mins you wont be able to attack, roll. sprint, or jump
If you enjoyed Cube World before it became an absolute dumpster fire wreck which should be abolished from existence... then you'll love Taival. Fingers crossed the Devs stay active and don't do a runner. This has some serious potential. For the people complaining about traversing the environment and saying the game is a bland bug filled mess, I think it might be your PC. Not one bug encountered and in the 5 hours or so I've played there's been enough content for me to continue wanting to play. Are the quests somewhat repetitive? Yes. Are there bugs? Yes. Is it early access? Yes. Stop moaning and give direct feedback, or, don't play. Much love x
Pretty darn good game. It isn't without its issues, but that's what early access and community feedback are for. The devs are highly active and very clearly love their creation, which is a huge positive in this regard. As for the game itself, it starts off very basic, but it improves a lot as you progress. I would recommend doing the prologue quest as soon as possible with just a little sidequesting along the way as this questline opens up a huge branch of progression that is one of the game's main selling points. The game has a decent amount of bugs currently, but none of them are game breaking. Exploration is fantastic. Hunting for collectables is really fun, and there's a bunch of hidden nooks and crannies with loot to be had. Most of the best loot is probably going to be acquired from exploring, but you can craft and buy equipment as well. My biggest criticism in the game's current state is that there's a TON of menuing. Tools often take up a weapon slot, which unequips your actual weapon, so you have to open up your inventory and re-equip it. Hoping this changes in the future as it can mess with the gameplay flow a decent amount, but the game overall is pretty good. Probably even more fun with friends, although I've only played it solo thus far, and I would still say that if you think it looks cool, you probably wouldn't regret purchasing it.
It's a pretty funny Minecraft-style game with interesting mechanics but not very good optimization, I hope it will be fixed soon.
So far I've played like 4 hours and I've had a blast! You can make your own journey and explore as you wish, complete quests as they come along or try to find hidden objects. My favourite activities so far are wall-climbing, fishing, looting, collecting hidden objects (with a help of a certain compass), exploring, acquiring new versions of the shape shifting companion. Sure it is early access and there's room for quality of life updates and bug fixes but overall I'm enjoying it a LOT ! Cheers!
在大量BUG中提取了微量可游玩元素,硬是说自己做了个游戏。负重加成不生效这种这么基础的BUG还能活到上架,你自己怕不是没玩过这游戏吧 ---------------------------------------------------------------------------------------------------------- 背包负重BUG已经修复了,但是这里有个更离谱的:如果你在和大蘑菇人交谈之前把水晶龟杀了,那么任务物品会掉世界地图的边缘,而且是沉在海里,如果我当时不是带了100个虫子肉潜水进去就直接死档了,怎么连主线任务的都能有这种简单触发影响恶劣的BUG
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