
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2374 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El juego es una maravilla, fácilmente de lo mejor que he encontrado últimamente. Está feo compararlo mucho con otro juego pero es que claramente un Skyrim polaco, solo que con un montón de mejoras. Además los devs no paran de meter contenido gratuito y de añadir mejoras de calidad de vida. El lore me parece un punto muy fuerte. A parte de la leyenda del rey Arturo y los caballeros de la mesa redonda, que ya tiene bastante aura, tiene historias en su construcción de mundo bastante guapas, rollito muy medieval europeo que la vdd que sienta genial. La jugabilidad es la de Skyrim con mecánicas de parry y esquivas. El sistema de niveles se parece a una mezcla entre Skyrim (árbol de mejoras pasivas) y Oblivion (cuanto más subes de nivel "a una mano", más daño haces con armas "a una mano"). Se añaden magias y objetos interesantes, y equipamientos con efectos bastante chulos como disparar más flechas, cargar golpes más fuertes con parries, bloquear un porcentaje del daño y de repente invocar un fantasma que te ataca, etc. El apartado visual es una locura, las armas y armaduras están guapísimas (unas más que otras obvio) y los paisajes y algunas ubicaciones son bastante épicas. Le añades de apartado sonoro música gutural celta con percusión y la vdd que te queda un juego impresionante.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $31.49−30% |
| 613ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game. Good combat, good skilltrees and power progression, various build options. What I personally liked the most is the story. At some point I realised that I was excited to read new notes/books with more of the story. If you want to compare this game to Skyrim. I like both, but I honestly believe Tainted Grail is better. It's better on a technical level and smoothness of gameplay (still have some bugs here and there if you decide to abuse the game). The story is 100x better.
Игра неплоха, но она не выдерживает конкуренцию как по мне с большинством себе подобных игр. графон средненький, нет чего то выдающегося, мир какой то не живой, сюжет и квесты неплохи они могут зятянуть. Немного поломанный баланс где 2 крайности, либо моб на 1 удар, либо на 100 и это я говорю не о боссах а о врагах которых может быть 10 другой на локации, а и кстати дизайн локаций достаточно хорош. Если кратко + дизайн локаций + сюжет основной и доп квесты - графика - нету живого мира - баланс Несмотртя на минусы игру можно пощупать но по скидкам 6/10
재밌다
Top Demais.
The positives I like the questing, lore and all the characters you meet. There are no obvious good or bad endings and the overall story is in a massive moral grey area. Very good storytelling and writing in this game. I usually dont tend to read much in games but here it is a joy to explore the lore and npcs different opinions. Act2 (second area) is the perfect mix of things todo in a RPG. Its very easy to destroy a questline by being negligent which forces you to unbderstand the different factions. Your choices matters and affects the gameworld. The bad Graphics looks really dated altho some areas looked really good. For me the combat was fun but could at times suddenly be way harder which forced me to lower the difficulty lvl. 3rd area seemed rushed and way too hard. At the same time it felt nice to start the game weak and gradually build yourself up to a GOD being able to kill giants in the end.
我想如果游戏把潜行相关的战斗包括技能点设计全部删除,或者我玩的不是潜弓,那我会打一个大大的好评,但很遗憾,这个游戏既有潜行相关的东西,又有着和shift一样的潜行设计。 本人是很喜欢很喜欢潜行,就是喜欢那种偷偷摸摸一击毙命的感觉,所以只要有潜行流派的游戏我基本都会尝试一下,但是很显然在这个游戏里面潜行的问题已经大到了几乎无法令人接受的地步。 第一点就是首当其冲的视野问题,只要你有试过潜行就会发现,这个游戏的敌对单位各个都是开了透视的鹰眼,包括但不限于草丛遮挡视野能力为0,光线完全不影响敌对单位视野,还有过怪物卡墙把头卡出来发现你的神秘操作。所有单位的视野都是固定的类似原锥的范围,只要你走进去就会被发现。 那么紧接着就是潜行流派带来的糟糕至极的游戏体验,这个游戏的潜行相关点数点的是什么呢?降低潜行声响以及增加潜行伤害,所谓降低声响就是你从人家背后走的时候他不会因为听到声音而发现你。哈哈,喜欢两三个怪聚一起无死角或者单向守通道一眼望到头的怪物放置地点吗?纯折磨人。谁懂还没看到怪,怪先发现你的神必体验啊? 随后就涉及到潜行流派的伤害乘区了,众所周知,既然这个游戏有做老滚五的系统,那么弓+箭的基础伤害,乘以潜行伤害,乘以弱点伤害,再乘以远程伤害,共同达成了一个很NB的大数字。(顺带一提这个游戏没有召唤弓这种东西,所以弓箭的资源管理是最逆天的,我说的就是砍树和挖矿),那么实际上的游戏体验就是,你需要在敌人的视野外,蹲下,然后计算你的神必箭矢下坠,射中敌人的头部。那么问题来了啊,静态的还好,神经刀的走位见过没有,三步一回头的神人走位可以多试试,喜欢射一箭空了就回档的快感吗?我太喜欢了,中间只要有一步错了你就会发现你一箭连怪半血都射不到,太有操作了。 最后补一下就是潜行不得不说的偷东西吧,这个游戏我看评论和一些攻略都说可以偷东西,但我确实尝试过很多次,从来没有出过偷窃的判定,甚至别人睡着了我都没有出现过偷窃判定,我的建议是不行就把潜行删了吧,别让大伙误入歧途了。 ———————————————————————————————————————————————————— 很好啊,60个小时,我改玩召唤战士了,改好评了,谁不喜欢召唤圆桌骑士看电子斗蛐蛐呢?
This game was gifted to me. It took me a bit to get into, but I started having a lot of fun with it. Playing the game without the Crosshair makes me laugh when shooting a bow or casting a spell at stuff, sometimes I miss horribly. I play as a Summoner and I thoroughly enjoy the spellcasting aspect. The combat is done well, feels good watching a corpse fly as it dies. Exploration is very enjoyable. My reactions to what I find extend to "Whoa! That is freaky!" or "Wow! That is cool!" The things you find are definitely worth uncovering the map over. Not done with the game yet, but I am taking my time with it. I did get stuck and after reloading the game; I see that there is an UNSTUCK button when you go into the game menu.. face-palmed myself.
I had fun with it so I'll give it a positive but there is a lot of problems with this game. [h1]Extremely Inconsistent[/h1] It felt much more like I played a randomizer mod rather than a curated experience. If no balance appeals to you, then you'll love this game. Leveling armor points makes the game a cake-walk whereas leveling or upgrading almost everything else felt inconsequential in comparison and required a lot more investment. And because upgrading armor is so effective and almost entirely removes any need for skill, it seems like a contradiction to the tone of the game. A lot of the most difficult or longest quests will reward like 400-900 gold upon completion and that'll be its only reward. Or you could just spend 2 minutes killing and looting some basic armor off the weakest enemies to then sell for 400+ gold each. Some basic enemies take 2 hits to kill, the next basic enemy could take 200 in the exact same area. Rewards for killing either of them are about the same. Jumping has like 0.7x gravity, but falling has like 2x gravity for reasons beyond human comprehension. Leveling up jump skill only increases jump height which feels like a missed opportunity to fix this and so easy to fix that it seems like a no-brainer to me. Assets, buildings, and terrain clip into each other everywhere or won't be connected to the ground at all, chunks of the floor will be missing, so much doesn't line up within buildings like the entire game got processed by the backrooms at least once before and like the result of that is the version that got released. Lack of good or any shadows really does a disservice to its incredible art direction, I'd argue the biggest and most damaging opposition to itself. At the same time, attempts at imitating Elden Ring in many ways often felt out of place and cheap. The layout design of the city in Cunacht is so abysmal that I wanted to blow my sh** smoove off every time I had to go between the lower and upper area. Felt like it was designed to waste player time as much as possible. The story and lore was pretty interesting for the first half. But really took a nose dive after the second act. The final missions even more so did not deliver at all in what it was setting up. 6/10
很好的游戏,剧情是有桌游打底的,背景设定十分夯实。 虽然画质可以说还是十年前的水平,但是确实是近年来难得的一款正儿八经、不给你塞什么LGBT、原汁原味冒险气息的游戏了,推荐。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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