
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
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Prices
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2301 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was seriously excited for this game as a big Bethesda game fan throughout the years thinking that a scrolls-like from a studio with fresh ideas might be what it takes to reinvigorate this style of RPG that I love. However, buyer beware, this game is riddled with undisclosed AI. Art is very clearly AI, especially with the Sanctuary of Sarras DLC. It became bleedingly obvious to me after starting the game and looking at these wildly different art assets with this very strange stylistic disconnect so I did some digging. Turns out Awaken Realms is a massive supporter of AI in their board game art assets and use it very liberally, something that some folks have found out they are doing with their game development business as well after emailing them about it. Now you may have whatever point of view you like about AI in game development, but it is undeniable that they are being disingenuous by not disclosing their usage of it to possible buyers. AI in development pipelines is nothing new, just used to be called machine learning, but AI has no place in the creativity of game development where something so promising like Tainted Grail can be so ironically tainted by it's usage of AI in it's art and writing. Me personally, I'm just not interested in AI slop in my RPGs. Buyer beware.
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $31.49−30% |
| 608ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I remember picking up this game back in 2023. It was charming, but pretty rough around the edges. A lot of input from the community and budding voice actors/artists/writers trying to contribute to something fresh and new: to cut their teeth and build their skills and portfolio. Why a game would then turn around and spit on all those people and cut corners with AI art, icons, and writing is simply beyond me. The fact that they refuse to add a disclosure to the Steam page (despite this being repeatedly pointed out) is just salt in the wound. They know what they're doing is a slap in the face to the community and people who originally supported this project, and they will do anything in their power to keep that fact buried. What a disappointment.
undisclosed AI slop. violation of Valves terms.
This game contains a lot of generative AI, and does not disclose it on its steam page. The majority of the 2D art assets are generated with AI, and much of the writing and script is AI generated as well. The game also contains several AI generated cutscenes. I'm sure there is more that I missed, but regardless the devs are openly lying to consumers by not disclosing their use of AI. I didn't immediatly notice the AI images and writing until I was well past the point I could refund the game. I never would have purchased this game if I had known it contained AI. Since I had wasted a lot of money purchasing this game and its DLC (sanctuary of sarras), I decided to play through a good chunk of it to see how bad it gets. After beating the acts 1 and 2, I can safely say the the quality of this game falls off a cliff the further you go. The writing stops making any sense, and the art quality plumets. Do not purchase Tainted Grail: The Fall of Avalon. This is a nearly full priced game filled to the brim some of the most egregious AI use I have ever seen in a game. And whats worse is we the consumers are being lied to about it.
«Игра — кайф, неплохой такой „польский Skyrim“: побегать и побить всякую живность — самое то. По поводу сюжета — тут на любителя. Перед покупкой лучше чекните на ютубчике если только ради него сюда и идёте. Скажу честно: с оптимизацией беда, хотя свои 60 FPS выжать можно. Одним словом — ИГРАБЕЛЬНО.(скажу сразу в ультра кал настройки выкручивать не надо чуть-чуть тени порезали и балдеем) Боссы спокойно затыкиваются, мега-билды строить не придется. Прокачка — ну, честно, хз. С переходом на следующие локации (всего в игре 3 локации-акта) мобы просто становятся жирнее и бьют больнее. И да я знаю что в игре есть большая лока по типу Сарраса но эт длс и тем более не обязательное к прохождению. Про (НГ+) я вообще молчу. Хотя, если закрыть парочку квестов и закинуть пару поинтов в нужные статы, становится комфортно на любом уровне. Ну кароче свои 7/10 на мой взгляд игра заслужила, не прям плохо и есть над чем поработать (разрабы активно пилят патчи за что им отдельно респект)
анимации с боевкой уровень яндекс игр
Игра, которая на первый, на второй и на третий взгляд кажется абсолютным слипарием, но на деле заслуживает внимания. Даже не знаю, с чего начать, потому что рассказать про игру можно много чего, но мне лень. Поэтому пробежимся по базису. История и лор - тут выше всяких похвал. Мир игры богатый, интересный, с клевым дизайном и предысторией, в которой хочется ковыряться и узнавать, кто, что, зачем и почему. Центральный сюжет тоже увлекает - поиск артефактов, оставшихся от короля Артура и содержащие частички его души, ведет героя по местам так сказать боевой славы бывшего правителя, раскрывая его прошлое, а заодно ставя протагониста перед моральными дилеммами. В общем, с этой стороны лично у меня претензий нет никаких. В этом же ключе стоит зацепить РПГ-составляющую. Вариативность в прохождении отдельных квестов присутствует, герой может влиять на судьбы не только отдельных личностей, но и целых селений. Ну и конечно большие выборы в финале кампании, которые определят то, каким будет мир дальше. Если вкратце, лично у меня подход к этой части игры вызвал ассоциации с Нью Вегасом. Геймплейно же это по сути Скайрим, но кратно сложнее. Настолько, что на каком-то часу игры я сначала сложность просто снизил, а потом и вовсе сбросил до самой минимальной, потому что когда приходится 7 раз перезапускать игру из-за смерти от какого-то бича, то тут явно что-то не так. В целом на игровом опыте это никак не сказалось, потому что в особо больших замесах или в битвах с боссами мне все равно приходилось использовать и зелья, и специальные покрытия для оружия, и все остальное. Касательно диалоговой системы - это опять же Скайрим. Однако я обратил внимание на неравномерность диалоговых ответвлений по ходу игры. В первой половине встречается очень много диалогов, где ты можешь использовать свои навыки, чтобы кого-то в чем-то переубедить, ну это база РПГ. Вот только в основном требуемый уровень этих навыков слишком высок для начала игры, чтобы была реальная возможность ими воспользоваться. А во второй половине игры, когда ты уже более-менее прокачан, наоборот, таких диалогов с применением навыков становится все меньше, и в какой-то момент они полностью исчезают, и по сути диалоги превращаются просто в получение информации. Это печалит. Ну и что в целом выходит. Tainted Grail это очевидно бюджетная РПГ, которая не лучшим образом выглядит, не лучшим образом оптимизирована, но при этом все еще является качественным продуктом, достойным ознакомления. В первую очередь конечно благодаря сюжетно-лорной составляющей. Маловероятно, что я когда-то захочу вернуться в этот мир, все-таки слишком он тоскливый, и графически, и по настроению, но однократное прохождение было в целом интересным.
Baya guzel bi RPG oyunuydu. Skyrim ve biraz da Dark souls un melezi olmus ama souls kismi tamamen atmosfer ve npclerden geliyor. Oynanis mekanikler daha boyle Skyrim tarzi Oyun istediginiz buildi yapmaniza izin veriyor ben cift kilic boyle enerji dalgasi atan hizli bi karakter yapmistim asiri keyifliydi. Art stili Elden Ringe ve dark souls oyunlarina benzettim grafikler oyle aman aman olmasa da adamlar Art stiline baya kasmislar. Yan gorevlerin coguda gayet guzeldi yaparken gene keyif aldim. Bazi Gorev zincirlerini pek begenmedim ama olsun. Ana Hikayede fena degil bence pacing problemleri olsa bile gene guzeldi begendim. Skyrim acliginiz varsa veya benzer bisey ariyorsaniz alin oynayin. 🥉𝐵𝑅𝒪𝒩𝒵 🥈𝒢𝒰̈𝑀𝒰𝒮̧ 🥇 ⟦ [b] [u] 𝒜𝐿𝒯𝐼𝒩 [/u] [/b] ⟧ ✬ 𝒫𝐿𝒜𝒯𝐼̇𝒩 💎 𝐸𝐿𝑀𝒜𝒮
아서왕의 전설을 어둡게 재해석한 세계관에 스카이림 처럼 자유로운 오픈월드라 정말 한참동안 빠져서 열심히 진행 하였습니다. 장점으로는 수백개의 무기와 방어구들을 마음대로 장착하면서 장비의 특수능력 들을 이용한 전투는 정말 재밌었고 마법과 소환술도 수십가지가 있고 스카이림 처럼 스킬 트리도 많아서 어떤 테크를 탈지 고민하는 재미가 참 좋았습니다 무기를 4슬롯까지 낄 수 있어서 1~4번으로 자유롭게 교체하면서 전투 중에도 스타일을 바꾸는 재미도 좋았고 제일 좋았던 점은 어딜 가나 무언가 숨겨진 보상이 있어서 탐험의 재미도 끝내줬습니다! 퀘스트 들도 단발성이 아니고 본인 선택에 따라 추가 퀘스트로 이어지고 특별한 보상을 주는것도 많았습니다 단점으로는 처형 모션이 어색하다는 점과 적들이 눈에 보이는 모습뿐만 아니라 소리로도 플레이어를 추적 하다보니 은신 플레이가 초반에는 불가능 하다는 점 제일 문제는 1막 들어가기 전 듀토인 감옥 나가기가 너무 무섭?고 답답하고 무서운 감옥에서 탈출 후 마을 가기 전 마주치는 적들과의 초반 전투의 난이도가 높다는 점이 있겠네요 (본인이 어려운 게임을 좋아한다면 모르겠는데 극 초반은 어떻게든 살아남아서 첫 마을 입성 해서 상점 이용 정도는 해야 스카이림 같은류의 게임으로 바뀐답니다) 듀토만 두번 밀다 포기했다가 무서움?을 극복하고 진행을 해보았는데 진작 할 걸 했답니다 처음에는 패링단검(패링 판정시간 2배)와 패링방패(막은데미지35%반사)로 패링전사로 살았는데 진행 하다보니 숨겨진 지하실에서 적을 치즈로 변환 시키는 마법을 얻어서 보스마저도 치즈로 만드는 마법사로 살다가 소환이 재밌는게 많아 소환술사로 살다가 마지막에는 빙결검을 이용한 빙결전사로 게임을 마무리 하였네요 정말 재밌고 좋은 게임이였고 1회차에 모든 퀘스트와 장비를 싹싹 다 핥아먹었기 때문에 뉴겜플이 있지만 1회차로 만족했습니다. 본인이 진득하게 할 게임이 없다 하시는 분들은 꼭 해보시고 오랜만에 처음 스카이림 할 때의 느낌을 느껴보시길 바랍니다 AI 한글패치가 있고 처음부터 끝까지 어색함 없이 편하게 게임 진행 하였습니다~
The core gameplay loop (explore, slaughter monsters, collect loot) is fun. Everything else is ♥♥♥♥ and unfinished. Bad performance, crappy animations, missing textures, collision boxes extending far outside the object - to the point where it's so obvious you have to wonder how it got past the QA (in all likelihood the devs just didn't care). And the quests are all utterly boring. You may enjoy this game, or parts of it like I did, but I wouldn't recommend it to anyone.
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