
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Horrible level design and quests just made to waste you time .. story is meh .. but the vibe of the game is nice
It's like Skyrim and Dark Souls had a baby this is what you get.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $31.49−30% |
| 609ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was my first experience with this kind of game, and I really enjoyed it. What impressed me the most was the freedom to create unique builds. The skill tree offers plenty of meaningful choices, and I loved how armor comes with secondary effects that can be further customized through relics. This creates a huge amount of build variety and allows us players to experiment with almost any playstyle we can imagine. Then, the Arthurian dark fantasy setting is fantastic. It's clear that a lot of passion and dedication went into building the world, its lore, and its atmosphere. If the developers continue expanding on these foundations, I think their next products have a lot of potential for the future. As for the negatives, I would personally prefer fewer quests with higher quality and more memorable rewards. Quality over quantity would make exploration feel even more rewarding (since most of the rewards is just more cash). I also think the balance between physical and magical builds could be improved since there are so many weapons available for melee-focused characters, while the variety of spells and sceptres feels much more limited. Finally, I experienced a few occasional glitches and some performance issues. However, considering this is such an ambitious project from what I understand is a relatively small indie team, I'm confident these technical issues will improve in future updates and games. Overall, I had a great time, and I'm excited to see where this franchise goes next :)
Stylistically it's really weird mishmash of Arthurian legends, H.R. Giger, Souls and norse and greek mythology. It doesn't really have it's own consistent vision. I played the demo twice and tried the full game for two hours, but I seem to be badly allergic for too many this strong influences in the same package.
Seems neat but plays like some 3D demo game. Very Clunky
Душная, платная сборка на скайрим. Ощущение будто собрались 2 подпиваса и собрали из готовых ассетов игру, выкрутив сложность и паллернув квестами "принеси-подай не мешай"
В какой момент стало нормальным выпускать кал? В чем прикол? Возьмем скайрим, каждый ♥♥♥♥ год, я туда возвращаюсь, сам не знаю почему. Ибо это интересно, хоть и сюжет там порой забавен. Но я возвращаюсь, здесь же, просто какой то бред сумасшедшего, расчлененки нету, бои скучные, сюжет скучный. 0 на 10. Не рекомендую.
Как человек, который наиграл в Skyrim 10000+ часов, который недавно впервые прошел Ведьмак 3, могу сказать, что эта игра меня заинтересовала тем, что очень сильно напоминает Skyrim, мне она сразу понравилась, добавил в "Список желаемого" как только увидел эти скриншоты, видео на странице в магазине. Игра зашла не сразу, сначала было ничего не понятно, не было желания разбираться, скипал много диалогов, не читал книги/записки, со второго раза вникся и мало-мальски начал разбираться. Прошел игру без спешки, выполняя побочные квесты (не все), а не просто топая по сюжету, интересно местами, есть уныльщина, которая присуще RPG, по типу: "Пойди туда, возьми то, принеси это, получи что-то в награду", от этого часто пропадает желание что-либо выполнять, и при первом прохождении хотелось просто по лайту дойти до сюжета. От сюжета ожидал большего, закончилось все быстро, нет какой-то заморочки и резкого поворота в сюжете, он неплохой, он просто без внезапного поворота, интересный, но, ожидал, что Короля Былого и Грядущего оживлю, собрав частицы его души, потом лицезрею его воскрешение, и мы вместе будем возвращать Авалону его былое величие, но, увы и ах, все заканчивается проще. В этой игре можно быть кем угодно и когда угодно - это однозначно "+" Побочные квесты интересные, но, опять же, не все. Всякие фракции - интересно, но, опять же, все очень ожидаемо, как в почти любой RPG. Билды, крафты, преображение снаряжения - это все придает то, чего не хватает многим RPG для того, чтобы игроки смогли погрузится в игру. Вот моя оценка по критериям: Графика - 7/10 Геймплей - 9/10 Атмосфера - 9/10 Саунд - 10/10 Погружение - 8/10 Анимации - 4/10 Прокачка - 10/10 Квесты - 7/10 Порог вхождения - 4/10 Лор - 10/10 Сюжет - 8/10 В целом, я не пожалел ни копейки на "Tainted Grail: The Fall of Avalon - Supporters Pack", решил поддержать разработчиков, игра мне понравилась, всем приятного прохождения.
I was originally sold on this in 2024 as the next big Skyrim-like darling. What I got was an unoptimized mess of a game with combat that can be best described as "awkward". Combat in this game is truly awful - biggest problem being stamina and it's useage. You just run out of stamina so damn fast, and the game really doesn't support blocking. You either have to parry or dash, but the game seems to never give you enough stamina even if you pump Strength. Also I was really bored with the story past the tutorial island in the original release, and I don't think it's any better in 1.0 release.
Game was just barely scratching by as playable until the news came out that they used AI art in some of the Murals, AI to do enemy descriptions in the bestiary, and other AI in the making of the game. Devs admitted to it more than once. Steam does not care that this company is violating steams own guidelines on AI disclosure and refusing to refund because of it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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