
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish I could give some sort of medium review, given it's on the edge.. This game starts out very fun, a bit unbalanced, but with enough options to fit everyone’s playstyle. One path is harder than the other, but anything is possible. Combat is very fun; some people compare it to Skyrim, but it is miles ahead (as it should be, of course). Gear combinations are seemingly endless. Alot of gear looks amazing, some do not.... luckily you have a transmogrification option built in. Amazing. The storytelling, though… it is horrendous. It starts out pretty good, but from Act 2 onward it gets sloppy, lazy, and no doubt AI generated. It just snaps you out of it. Without spoiling too much: you need to choose between two major factions. In Act 1 you make your first big choice between them. There are various moments in Acts 2 and 3 that do not acknowledge your choices in any dialogue. Sometimes they even say the opposite. In Act 1 you have to kill the local leader of one of the major factions. Let’s call them faction A and faction B, and let’s call the local leaders PETE and BOB respectively. I chose to side with Pete and killed Bob. Somehow in Act 2 there is no mention of that whatsoever, even though you are constantly working with people from faction B, of which I just killed a major lieutenant (Bob). Fine, I guess. Maybe word does not travel fast about Bob’s demise. Not too big of an issue. Act 3: the first and second NPC I meet have dialogue options in which I can tell them Pete is dead… Like, what? No. I chose Pete and shivved Bob. Pete should be thriving while Bob is taking a dirt nap. I am wondering if this is going downhill even more. The whole selling point for me was that your choices would affect the outcome of the game. That is how it is advertised and described. If you are going to half ass it with a bunch of seemingly meaningful choices at the beginning, only for those choices to incorrectly result in the same consequences at the end, then why even bother including choices at all? It makes me want to discard the game halfway through. Thumbs down after all, I guess.
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $31.49−30% |
| 609ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tainted Grail: The Fall of Avalon is an ok game. It is a hybrid of first person action, adventure and RPG based on tabletop game system - very similar to Gothic and Morrowind (with tighter, much more compact world comparing to latter) and rich character progression. It dissapointed me because of shift of a vibe from grimdark to standard game fantasy rather early during walkthrough and there are several reasons for it: dull writing with generic-mood side quests, too evident asset use, overall loss of original mood, promised by prologue, first cutscenes and main score theme. Maybe my expectations is my problem, but on the other hand the other elements like the fighting system, which is uninventive and rather repetive or the fact that this game is mediocre by all general parameters tell otherwise. You still can enjoy it if you want a generic fantasy action-rpg. It's a labour of love of a small indie team with modesst budget. But don't expect more, there is not.
игра в целом зачет, но большой минус это прокачка, как обычно до конца не дотянули, игру начал за мага, первая локация нарастающая сложность кайф, под конец первой локации бегал как бог ваншотил. перешел на следующую враги стали чуть сильнее кайф, а потом по накатанной вниз в итоге в прокачке уперся в потолок, очки прокачки начал закидывать на ненужные перки, магия после второй локи не менялась больше никогда к концу игру ощущал скуку, финального босса шотнул за секунды, в общем под конец игра скатилась с той планки что была в начале
Ну игра прикольная, но не для 2026 года, даже скайрим по сравнению с этим ощущается плавнее и качественнее. Анимации топорные, импакта от удара нет, сложгность ветеран просто душка с перекачанными мобами и тд. Думаю олдам оверолл понравится, но если вы зумерок и хотите именно получать удовольствие от нахождения в игре а не от геймплея, которого тут довольно много и различного, то игра не для вас и увы не для меня. Думаю модеры исправят анимации подтянут графон и тд. тогда такая игра за 1к будет на уровне любой ААА параши, которую сейчас выпускают
I played a mage. The good: The first act was really good. The story, lore, gameplay, and exploration all felt new and fun. I enjoyed finding ways to make my character stronger. The enemies were difficult enough to keep it interesting. It felt like the game rewarded your for exploration and experimentation. The story and quest objectives felt mostly clear. I loved the bestiary and reading about each new monster I encountered. Many new spells I found offered a unique way to play. Unfortunately the good stuff only lasted for about a quarter of the game. -- The Bad: Performance issues aside... Shortly after the end of the first act the problems begin to arise. The story and quests become more difficult to keep track of. The game has a quest log but it basically offers nothing other than a quest marker. After a while I started to lose track of what each quest was about. It's hard to be invested in the outcome of the quests if you can't remember any details about them. Some of the quests have different outcomes depending on your choices, but it became nearly impossible to get any desired outcomes. Many of the choices are vague to the point that I didn't know they existed. The whole experience felt frustratingly unclear. I suppose if you are someone who has good memory and and likes to savescum or doesn't mind following guides, this might not be an issue. Frankly, having to flip open a wiki to finish a quest the way I want to is totally immersion breaking for me. I feel like the devs never played their own game. The second act is very frustrating to navigate. The town layout is awkward and forces you to do a ton of walking that should be unnecesary. It doens't help that the music in the town is totally bland and lifeless. I felt like I was in purgatory. Outside of town, there's not enough fast travel points. Be prepared to spend half of this game running from A to B. You do get a horse that is slightly faster than running but it's animations are like 10 FPS for some reason which is honestly kind of funny. Looking back, by the middle of the second act, I had seen most of the what the game had to offer. This is by far the worse problem I had. I could forgive the rest of the bad if it wasn't for this. Aside from some new enemies and locations, the game begins to feel very repetitive. The quests mostly boiled down to "go here and kill something". Which I think would be fine if the gameplay changed, or the quests were interesting enough. As a mage, I didn't need to change my play style much. Other than a small number of equipment upgrades throughout the game, the rest of the thousands of items I found were all useless. The main spell I was using at this point was used until the end of the game. I suppose other classes might make use of the all the items, but as a mage there was little to no upgrades to be found. The only thing that changed was my ability to kill things faster. Much of which was because of levelling up. It took the fun out of treasure hunting for me. It's a shame I was so frustrated by the time I got to the third and final act because I think it had some very interesting worldbuilding and level design. Unfortunately it wasn't enough for me to forgive the rest of the experience. The third act has you doing a number of quests which all culminate into one final quest before the end of the game. I did what the quest log told me to do, and yet I somehow failed three out of four of these quests. This again, ties into what I said ealier about the mystery meat quest design. I don't know how I failed those quests, and at that point, I stopped caring to find out and change the outcome. I ended up giving up and went and finished the game. At least the game lets you skip to the end if you want to. Overall I did not enjoy this game. It unfortunate, because I can tell there is passion there. There is a lot of interesting worldbuilding and level design, and design choices in general. There is a lot of good, but the bad is so bad it made it nearly unplayable. Perhaps the devs bit off more than they could chew or something. I really hope they make another game and try to learn from their mistakes because this game feel slike a diamond in the rough.
I'm so glad to be done with this game. Prologue Short and to the point, plus it's skippable after completing it once. Act 1 Best part of the game, the map is easy to navigate and the game feels fresh. Act 2 there is so many side quests and the map is obnoxious to navigate. Act 3 By this point I just wanted the game to be over. Map is a nightmare and all the quests are so spread out and tedious. Ending all the endings besides the True Ending suck.
it's just skyrim but better in almost every way this game should be used as an example by bethesda for what they could ve making
Хорошое дарк фентези, последняя треть игры слабовата, но так-то добротно сделали в итоге.
Horrible level design and quests just made to waste you time .. story is meh .. but the vibe of the game is nice
В какой момент стало нормальным выпускать кал? В чем прикол? Возьмем скайрим, каждый ♥♥♥♥ год, я туда возвращаюсь, сам не знаю почему. Ибо это интересно, хоть и сюжет там порой забавен. Но я возвращаюсь, здесь же, просто какой то бред сумасшедшего, расчлененки нету, бои скучные, сюжет скучный. 0 на 10. Не рекомендую.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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