
Tails of Iron is an epic RPG Adventure with punishingly brutal combat. As Redgi, heir to the throne, you must embark on a perilous quest to reclaim your Kingdom. Explore a deceivingly charming world. Assemble a band of brave companions. Banish the merciless Frog clan!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 27 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.1Kreviews | 88% | — | $6.1M |
| $24.99 | 8.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La estética y narración están muy bien logrados. Personalmente, me gustaría que los movimientos sean más ágiles, como arrastrarse o recoger objetos, así como los ataques. Aunque supongo que lo hicieron así para darle un nuevo matiz. El trayecto es divertido y la música un buen acompañante. Otra cosa: por la temática sería lo mejor agregar familiares que ayuden en la aventura ahorrando estos menesteres, quizá luciérnagas para iluminar, hormigas, y otros recursos clásicos para los temas de las pequeñas creaturas como los ratones.
NO LO COMPREN El juego tiene buenas ideas, es entretenido pero esta totalmente arruinado por como fue planeado en su combate. No tiene sentido muchas cosas, siendo la principal esquivar. No tiene ningun sentido ni uso real ya que hay ataques que no se pueden esquivar por idea del propio juego... pero si el alcance del ataque que no se puede esquivar es de toda el area de la batalla, entonces que sentido tiene? Es un juego DOS DIMENSIONES, no hay otra opcion mas que izquierda/derecha/saltar. Y cuando avanzas en el juego, todos los bosses spamean ataques de este tipo que son los que no se pueden esquivar. Una lastima porque es entretenido. Ojalá pudiera pedir un reembolso porque no vale la pena para nada
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 1.5Kratings |
| 92% |
| — |
| not modelled |
| $4.99−80% | 149ratings | 90% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ta'bueno en especial la historia principal, va a 40fps en mi poderosa maquina. Pero seguro que no tienes problemas
Mechanics are trash dodge doesn't work.
While the game has a beautiful art style, nice music and an interesting story, its combat system is kind of bad (and boring): Combat issues: 1. Dimmed colors when at low HP make it hard to see the attack indicator color, which is crucial — it's easy to mix up the red/yellow indicators as a result. 2. It's hard to tell the area of splash damage, for example with the frog in the mill. Basically this post: https://entertainium.co/2021/12/16/tails-of-iron-review/ 3. Enemy hitboxes are strange. Sometimes you get hit half a second after their weapon has already hit the ground. 4. Armor doesn't really work. Even with medium set you will still die in 2-3 hits from bugs. 5. Dark Souls might be hard sometimes, but there's always a way to "shave" a boss's HP by using a weak point or the environment. In this game, you just roll and hit until you die or win. It's rather boring. General issues: 1. In the throne room, an enemy got stuck behind an invisible wall after I pushed it with my shield. I was forced to die on purpose just to reset the checkpoint. 2. You pick up arrows long before you get the bow, so they're useless until then. It's a shame, I was really looking forward to play it.
игра имба, все на высоте, но хитбоксы атак противников или хитбокс Рэджи огромны, что даже при уклонении атака задивает его и опрокидывает, а на тебя уже летит огромная туша, и все, конец, увернуться ты не можешь, так как встаешь полвека
很好玩的游戏,画风也很独特。十分推荐游玩。唯一的缺点就是攻击后摇太大了。
a Rhythm fighter with no Rhythm The enemies are suppose to telegraph their attacks so you can counter them, except they just keep spamming their attacks which feels like the game is bugged, I counter and dodge but only half of time does it registers. oh and enemies can stack on top of each other hiding each other and making it hard to read their telegraphs and they can be obscured by terrain. enemies keep spawning in making fights a mess and then there are friendlies who crowd the fight and are just visual clutter Health can be replenish with bug juice that is either plentiful or sparse There are saving spots which are either too many in an area making saving feel like a waste of time or too few in some others making it waste of time if you die back tracking and going through cutscenes and dialog Devs please just use a save button.
Allow people to skip logos and cinematics. No one should have to alt-tab out or walk away to wait for insistent logos and animations to play.
This game has some charm with the storytelling, the visuals of the different characters and the world. However, there are multiple underlying issues. The main one for me is the FPS drop and my VRAM's power getting sucked into a black hole the longer the game runs. I was told the devs had supposedly fixed it but they really have not. I would have to close the game every once in a while, which was a shame when I got to the final boss and wanted to finish the story. As mentioned by every other player: there is a lot of backtracking and going through the same locations multiple times. Sometimes it's enough to make you wish to close the game anyway. The fighting mechanics have some jank every now and then, with enemies repeating the same patterns in a broken kind of way, and dodges and parries not "connecting" when you'd expect it to. I was sitting on one of the bosses near the end who was performing the same 2 attacks and I was able to take him out fairly easily. I want to like this game, but I cannot recommend it unless you like suffering in ways other than what you'd expect in a "souls-like." I am now wondering if it was worth buying the sequel if it has the same problems as this one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.2K | 80% | $24.99 | |
| $27.5K | 79 | 78% | $17.99 | |
| $13.5K | 39 | 62% | $14.99 | |
| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $6.1M | 5.2K | 42% | $29.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 24.2K | 79% | $13.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 15.5K | 87% | $19.99 | |
| $6.1M | 24.5K | 91% | $11.99 |